Perry's Bazaar Emporium
224 year old Human construction, medium sized
Location: Northheath Town
Owned by: Perry Bently
A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bessy Nash | Housekeeper | 19 | Female | Human | She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin. |
| Loretta Bently | Shopkeep's Assistant | 46 | Female | Human | She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin. |
| Maurice Bently | Housekeeper | 46 | Male | Human | He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin. |
| Penelope Bently | Housekeeper | 33 | Female | Human | She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin. |
| Perry Bently | Shopkeep | 68 | Male | Human | He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin. |
| Redvers Nash | Shopkeep's Assistant | 25 | Male | Human | He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin. |
| Walterus Bently | 8 | Male | Human | He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin. |
Family Tree
- Perry Bently (♂/68)
- Maurice Bently (♂/46/Perry's son) + Loretta Bently nee Jordan (♀/46/Perry's daughter in-law)
- Bessy Nash nee Bently (♀/19/Perry's granddaughter) + Redvers Nash (♂/25/Perry's grandson in-law)
- Walterus Bently (♂/8/Perry's grandson)
- Penelope Bently (♀/33/Perry's daughter)
Items for sale
At this location, items are priced between 81% and 101% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 4 | 22 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 4 | 4 sp 9 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 4 | 9 gp 1 sp | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 2 | 8 gp 1 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 2 | 4 sp 6 cp | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 4 | 2 cp | 2 cp | Soap | ||
| 1 | 4 sp 9 cp | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |