Perry's Bazaar Emporium

224 year old Human construction, medium sized

Location: Northheath Town

Owned by: Perry Bently

A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bessy Nash Housekeeper 19 Female Human She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin.
Loretta Bently Shopkeep's Assistant 46 Female Human She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin.
Maurice Bently Housekeeper 46 Male Human He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin.
Penelope Bently Housekeeper 33 Female Human She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin.
Perry Bently Shopkeep 68 Male Human He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin.
Redvers Nash Shopkeep's Assistant 25 Male Human He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin.
Walterus Bently 8 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 101% of their base value.

Available Price Value Item Description Weight
4 43 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 9 sp 1 cp 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
4 2 cp 2 cp Flask or tankard 1 lb.
2 4 gp 3 sp 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
1 89 gp 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
2 1 gp 8 sp 2 gp Pick, miner's 10 lbs.
2 8 gp 9 sp 10 gp Wand An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
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