Perry's Bazaar Emporium
224 year old Human construction, medium sized
Location: Northheath Town
Owned by: Perry Bently
A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bessy Nash | Housekeeper | 19 | Female | Human | She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin. |
Loretta Bently | Shopkeep's Assistant | 46 | Female | Human | She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin. |
Maurice Bently | Housekeeper | 46 | Male | Human | He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin. |
Penelope Bently | Housekeeper | 33 | Female | Human | She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin. |
Perry Bently | Shopkeep | 68 | Male | Human | He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin. |
Redvers Nash | Shopkeep's Assistant | 25 | Male | Human | He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin. |
Walterus Bently | 8 | Male | Human | He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin. |
Family Tree
- Perry Bently (♂/68)
- Maurice Bently (♂/46/Perry's son) + Loretta Bently nee Jordan (♀/46/Perry's daughter in-law)
- Bessy Nash nee Bently (♀/19/Perry's granddaughter) + Redvers Nash (♂/25/Perry's grandson in-law)
- Walterus Bently (♂/8/Perry's grandson)
- Penelope Bently (♀/33/Perry's daughter)
Items for sale
At this location, items are priced between 81% and 101% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 5 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
4 | 1 gp | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
3 | 1 gp 6 sp | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
2 | 4 gp 6 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
4 | 2 cp | 2 cp | Flask or tankard | 1 lb. | |
1 | 2 cp | 2 cp | Ink pen | ||
3 | 4 sp 1 cp | 5 sp | Sealing wax |