Perry's Bazaar Emporium

224 year old Human construction, medium sized

Location: Northheath Town

Owned by: Perry Bently

A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bessy Nash Housekeeper 19 Female Human She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin.
Loretta Bently Shopkeep's Assistant 46 Female Human She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin.
Maurice Bently Housekeeper 46 Male Human He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin.
Penelope Bently Housekeeper 33 Female Human She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin.
Perry Bently Shopkeep 68 Male Human He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin.
Redvers Nash Shopkeep's Assistant 25 Male Human He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin.
Walterus Bently 8 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 101% of their base value.

Available Price Value Item Description Weight
4 42 gp 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 1 cp 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 cp 5 cp Dens (Gaming set) 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
4 25 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
4 8 gp 8 sp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
4 1 sp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
2 3 gp 4 sp 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
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