Perry's Bazaar Emporium

224 year old Human construction, medium sized

Location: Northheath Town

Owned by: Perry Bently

A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bessy Nash Housekeeper 19 Female Human She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin.
Loretta Bently Shopkeep's Assistant 46 Female Human She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin.
Maurice Bently Housekeeper 46 Male Human He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin.
Penelope Bently Housekeeper 33 Female Human She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin.
Perry Bently Shopkeep 68 Male Human He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin.
Redvers Nash Shopkeep's Assistant 25 Male Human He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin.
Walterus Bently 8 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 101% of their base value.

Available Price Value Item Description Weight
2 47 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
2 9 sp 2 cp 1 gp Bell
1 4 gp 6 sp 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
4 1 gp 7 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
2 1 sp 7 cp 2 sp Mess Kit This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. 1 lb.
2 2 sp 6 cp 3 sp Playing Cards (Gaming set) A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords.
The cards are made of cheap card stock, and are slightly bent from being shuffled many times.
¼ lb.
3 4 sp 9 cp 5 sp Sealing wax
Send Feedback