Perry's Bazaar Emporium

224 year old Human construction, medium sized

Location: Northheath Town

Owned by: Perry Bently

A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bessy Nash Housekeeper 19 Female Human She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin.
Loretta Bently Shopkeep's Assistant 46 Female Human She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin.
Maurice Bently Housekeeper 46 Male Human He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin.
Penelope Bently Housekeeper 33 Female Human She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin.
Perry Bently Shopkeep 68 Male Human He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin.
Redvers Nash Shopkeep's Assistant 25 Male Human He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin.
Walterus Bently 8 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 101% of their base value.

Available Price Value Item Description Weight
2 4 gp 1 sp 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
3 13 gp 15 gp Clothes, fine 6 lbs.
2 5 cp 5 cp Crossbow bolt 1½ lbs.
1 4 gp 4 gp Dice and Cups (Gaming set) A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are made of solid steel.
½ lb.
1 9 sp 5 cp 1 gp Fishing tackle This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. 4 lbs.
1 4 gp 5 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 100 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
2 9 cp 1 sp Spike, iron 5 lbs.
2 8 gp 6 sp 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.
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