Perry's Bazaar Emporium
224 year old Human construction, medium sized
Location: Northheath Town
Owned by: Perry Bently
A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bessy Nash | Housekeeper | 19 | Female | Human | She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin. |
| Loretta Bently | Shopkeep's Assistant | 46 | Female | Human | She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin. |
| Maurice Bently | Housekeeper | 46 | Male | Human | He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin. |
| Penelope Bently | Housekeeper | 33 | Female | Human | She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin. |
| Perry Bently | Shopkeep | 68 | Male | Human | He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin. |
| Redvers Nash | Shopkeep's Assistant | 25 | Male | Human | He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin. |
| Walterus Bently | 8 | Male | Human | He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin. |
Family Tree
- Perry Bently (♂/68)
- Maurice Bently (♂/46/Perry's son) + Loretta Bently nee Jordan (♀/46/Perry's daughter in-law)
- Bessy Nash nee Bently (♀/19/Perry's granddaughter) + Redvers Nash (♂/25/Perry's grandson in-law)
- Walterus Bently (♂/8/Perry's grandson)
- Penelope Bently (♀/33/Perry's daughter)
Items for sale
At this location, items are priced between 81% and 101% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 4 | 41 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 2 | 2 cp | 2 cp | Flask or tankard | 1 lb. | |
| 2 | 1 sp 8 cp | 2 sp | Paper (one sheet) | ||
| 3 | 4 gp 2 sp | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 4 gp 7 sp | 5 gp | Scale, merchant's | A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. | 3 lbs. |
| 2 | 8 sp 4 cp | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |