Perry's Bazaar Emporium

224 year old Human construction, medium sized

Location: Northheath Town

Owned by: Perry Bently

A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bessy Nash Housekeeper 19 Female Human She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin.
Loretta Bently Shopkeep's Assistant 46 Female Human She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin.
Maurice Bently Housekeeper 46 Male Human He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin.
Penelope Bently Housekeeper 33 Female Human She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin.
Perry Bently Shopkeep 68 Male Human He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin.
Redvers Nash Shopkeep's Assistant 25 Male Human He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin.
Walterus Bently 8 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 101% of their base value.

Available Price Value Item Description Weight
4 8 sp 8 cp 1 gp Block and tackle A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. 5 lbs.
4 2 cp 2 cp Blowgun needle 1 lb.
4 21 gp 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
1 15 gp 15 gp Clothes, fine 6 lbs.
4 22 gp 25 gp Hourglass 1 lb.
3 4 gp 9 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 1 gp 8 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
3 9 cp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
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