Perry's Bazaar Emporium
224 year old Human construction, medium sized
Location: Northheath Town
Owned by: Perry Bently
A half-timbered house with a thatched roof. A friendly black cat greets strangers as they approach. It's nametag says "Phebe." The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bessy Nash | Housekeeper | 19 | Female | Human | She is an adult human with amber eyes, black hair in a ponytail, and medium brown skin. |
| Loretta Bently | Shopkeep's Assistant | 46 | Female | Human | She is an adult human with one grey eye (her right is covered by an eye-patch), long flowing strawberry hair, and light pink skin. |
| Maurice Bently | Housekeeper | 46 | Male | Human | He is an adult human with amber eyes, balding black hair, a full beard, and medium brown skin. |
| Penelope Bently | Housekeeper | 33 | Female | Human | She is an adult human with brown eyes, black hair in a pigtails, and medium brown skin. |
| Perry Bently | Shopkeep | 68 | Male | Human | He is an elderly human with grey eyes, thin scruffy grey hair, a clean shaven face, and light brown skin. |
| Redvers Nash | Shopkeep's Assistant | 25 | Male | Human | He is an adult human with amber eyes (behind a pair of spectacles), very short auburn hair, a big bushy beard, and olive skin. |
| Walterus Bently | 8 | Male | Human | He is a human child with grey eyes, short strawberry hair in a side parting, and light pink skin. |
Family Tree
- Perry Bently (♂/68)
- Maurice Bently (♂/46/Perry's son) + Loretta Bently nee Jordan (♀/46/Perry's daughter in-law)
- Bessy Nash nee Bently (♀/19/Perry's granddaughter) + Redvers Nash (♂/25/Perry's grandson in-law)
- Walterus Bently (♂/8/Perry's grandson)
- Penelope Bently (♀/33/Perry's daughter)
Items for sale
At this location, items are priced between 81% and 101% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 47 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 2 | 9 sp 2 cp | 1 gp | Bell | ||
| 1 | 4 gp 6 sp | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 4 | 1 gp 7 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 2 | 1 sp 7 cp | 2 sp | Mess Kit | This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. | 1 lb. |
| 2 | 2 sp 6 cp | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 3 | 4 sp 9 cp | 5 sp | Sealing wax |