Edainoth's Apothecary
801 year old Elf construction, medium sized
Location: Failsland
Owned by: Edainoth Sturdytongs
A historic 0th Century cottage. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dinas Yrith | Arch-Druid's Apprentice | 53 | Male | Elf | He is an adolescent elf with grey eyes, auburn hair in a bun, and olive skin. |
Edainoth Sturdytongs | Arch-Druid | 509 | Female | Elf | She is an adult elf with brown eyes, black and grey streaked hair in a pigtails, and medium brown skin. |
Edrahos Shadow | Housekeeper | 491 | Male | Elf | He is an adult elf with blue eyes, a bald head, a clean shaven face, and light brown skin. |
Elroir Shadow | Housekeeper | 327 | Male | Elf | He is an adult elf with brown eyes, black hair in a plait, a clean shaven face, and medium brown skin. |
Inelien George | Housekeeper | 493 | Female | Elf | She is an adult elf with copper eyes, scruffy brown hair, and medium brown skin. |
Magltan Brightan | Arch-Druid's Apprentice | 70 | Male | Elf | He is an adolescent elf with copper eyes, a dyed auburn quiff, and medium brown skin. |
Rianal Dahast | Housekeeper | 406 | Female | Elf | She is an adult elf with blue eyes, long tied back light-brown hair, and golden skin. |
Family Tree
- Edainoth Sturdytongs (♀/509) + Edrahos Shadow (♂/491/Edainoth's husband)
- Elroir Shadow (♂/327/Edainoth's son) + Rianal Dahast (♀/406/Edainoth's daughter in-law)
- Inelien George (♀/493/Edainoth's step-grandmother)
Items for sale
At this location, items are priced between 89% and 90% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 430 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 240 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 240 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 160 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 270 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |