Edainoth's Apothecary
801 year old Elf construction, medium sized
Location: Failsland
Owned by: Edainoth Sturdytongs
A historic 0th Century cottage. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dinas Yrith | Arch-Druid's Apprentice | 53 | Male | Elf | He is an adolescent elf with grey eyes, auburn hair in a bun, and olive skin. |
Edainoth Sturdytongs | Arch-Druid | 509 | Female | Elf | She is an adult elf with brown eyes, black and grey streaked hair in a pigtails, and medium brown skin. |
Edrahos Shadow | Housekeeper | 491 | Male | Elf | He is an adult elf with blue eyes, a bald head, a clean shaven face, and light brown skin. |
Elroir Shadow | Housekeeper | 327 | Male | Elf | He is an adult elf with brown eyes, black hair in a plait, a clean shaven face, and medium brown skin. |
Inelien George | Housekeeper | 493 | Female | Elf | She is an adult elf with copper eyes, scruffy brown hair, and medium brown skin. |
Magltan Brightan | Arch-Druid's Apprentice | 70 | Male | Elf | He is an adolescent elf with copper eyes, a dyed auburn quiff, and medium brown skin. |
Rianal Dahast | Housekeeper | 406 | Female | Elf | She is an adult elf with blue eyes, long tied back light-brown hair, and golden skin. |
Family Tree
- Edainoth Sturdytongs (♀/509) + Edrahos Shadow (♂/491/Edainoth's husband)
- Elroir Shadow (♂/327/Edainoth's son) + Rianal Dahast (♀/406/Edainoth's daughter in-law)
- Inelien George (♀/493/Edainoth's step-grandmother)
Items for sale
At this location, items are priced between 89% and 90% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 430 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
4 | 81 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 450 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |