Leo's Magical Apothecary

24 year old Human construction, small sized

Location: Drifheath

Owned by: Leo Colby

A small brick walled house, just finished. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Alveua York Housekeeper 20 Female Human She is an adult human with amber eyes, long tied back dyed light-brown hair, and olive skin.
Dorothy York 1 Female Human She is an infant human with amber eyes, wisps of brown hair, and light brown skin.
Estrild York 0 Female Human She is an infant human with amber eyes, scruffy brown hair, and light brown skin.
Leo Colby Arch-Druid 46 Male Human He is an adult human with amber eyes, very short dyed blond hair, a clean shaven face, and olive skin.
Polly Colby Druid 33 Female Human She is an adult human with brown eyes, brown hair in a plait, and medium brown skin.
Redvers York Servant 22 Male Human He is an adult human with brown eyes, scruffy brown hair, a clean shaven face, and medium brown skin.
Roland Colby the 2nd 0 Male Human He is an infant human with hazel eyes, wisps of brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 119% of their base value.

Available Price Value Item Rarity Description
1 520 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 300 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 59 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 350 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 210 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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