Caralas' Mystical Apothecary

801 year old Elf construction, small sized

Location: Tanis Elwinis

Owned by: Caralas the Second

A small log cabin. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Angronddis Housekeeper 277 Male Elf He is an adult elf with brown eyes, very short black hair, a clean shaven face, and dark brown skin.
Caralas the Second Arch-Druid 411 Male Elf He is an adult elf with hazel eyes, very short dark-brown hair, a clean shaven face, and medium brown skin.
Eilidir Housekeeper 548 Female Elf She is an adult elf with hazel eyes, short dark-brown hair in a side parting, and medium brown skin.
Elbedal the First Housekeeper 450 Female Elf She is an adult elf with grey eyes, strawberry hair in a bun, and olive skin.
Emeldnde Housekeeper 268 Female Elf She is an adult elf with hazel eyes (behind a pair of spectacles), long dark-brown hair with a fringe cut, and medium brown skin.
Legotan the Second Arch-Druid's Apprentice 69 Male Elf He is an adolescent elf with grey eyes, strawberry hair in braids, and light brown skin.
Orodrahher the Second Housekeeper 119 Male Elf He is an adult elf with hazel eyes, very short dark-brown hair, a clean shaven face, and medium brown skin.
Riannaen the Third 1 Female Elf She is an infant elf with brown eyes, a bald head, and medium brown skin.
Rindir Druid 549 Female Elf She is an adult elf with hazel eyes, long tied back dyed red hair, and dark brown skin.
Rindrda Druid 264 Female Elf She is an adult elf with brown eyes, short dyed black hair, and black skin.
Trainee Officer Rindisis the First Watchwoman 162 Female Elf She is an adult elf with one grey eye (her right is closed and scarred), long dyed blond hair with a fringe cut, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 115% of their base value.

Available Price Value Item Rarity Description
1 520 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 310 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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