Pratt's Magic Trinkets Emporium
289 year old Human construction, medium sized
Location: Otwick Town
Owned by: Cottasco Pratt
A brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alma Webber | Shopkeep's Assistant | 21 | Female | Human | She is an adult human with amber eyes, long tied back red hair, and light pink skin. |
| Cottasco Pratt | Shopkeep | 53 | Male | Human | He is an elderly human with grey eyes, a grey quiff, a clean shaven face, and light pink skin. |
| Israel Pratt | 5 | Male | Human | He is a human child with amber eyes, short brown hair, and medium brown skin. | |
| Katie Pratt | Shopkeep's Assistant | 55 | Female | Human | She is an elderly human with brown eyes, black hair in a plait, and medium brown skin. |
| Leon Pratt | Housekeeper | 47 | Male | Human | He is an adult human with brown eyes, very short black hair, a long beard, and medium brown skin. |
| Sara Pratt | Housekeeper | 38 | Female | Human | She is an adult human with brown eyes, long brown hair with a fringe cut, and medium brown skin. |
| Solomon Webber | Housekeeper | 21 | Male | Human | He is an adult human with brown eyes, long curly brown hair, a big bushy beard, and medium brown skin. |
Family Tree
- Cottasco Pratt (♂/53) + Katie Pratt nee Stevenson (♀/55/Cottasco's wife)
- Alma Webber nee Pratt (♀/21/Cottasco's daughter) + Solomon Webber nee Godestone-Webber (♂/21/Cottasco's son in-law)
- Leon Pratt (♂/47/Cottasco's brother) + Sara Pratt nee Godestone (♀/38/Cottasco's sister in-law)
- Israel Pratt (♂/5/Cottasco's nephew)
Items for sale
At this location, items are priced between 106% and 118% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 2 gp 4 sp | 2 gp | Club +1 | uncommon |
A Simple Melee weapon. 1d4
+ 1 bludgeoning damage.
Range: 5.
Properties:
Light, Monk, Magic
You have a +1 bonus to your attack and damage when wielding this Club. The craftmanship of this weapon identifies it as a masterwork. |
2 lbs. |
| 1 | Negotiable | Cold silver gender penny | uncommon | This silver penny has the crest of None on one side, and is blank on the other. When you flip it, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The coin is cold to the touch. | ||
| 1 | Negotiable | Concealable wand of instant party | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the wand is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Giving crown of the melody king | uncommon | A smooth silver band, when placed upon the head it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the crown. This property cannot be used again until after a long rest. After 100 days, the crown's property stops working. If the crown finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Light purse of darkvision | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The pouch feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Over-sized pebble of chilling | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The pebble is twice as large as an average pebble. | ||
| 1 | Negotiable | Rust Monster figurehead of quiet | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Sands of humming life saving | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The timer makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Small wrist bands of truesight | uncommon | This magical bracer is embossed with the command word, "literature". When spoken by the wearer, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The bracer is half the size of a typical bracer. | ||
| 1 | Negotiable | Subtle amber fortune fish | uncommon | A small fish carved of amber. A command word "philosophy" is scratched on the design. If you speak the word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The fish is hidden from detect magic. | ||
| 1 | Negotiable | The lavish dice of Mimic disguise | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Mimic for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Unreliable quill of calming | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. When the feather's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.