Pratt's Magic Trinkets Emporium

289 year old Human construction, medium sized

Location: Otwick Town

Owned by: Cottasco Pratt

A brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alma Webber Shopkeep's Assistant 21 Female Human She is an adult human with amber eyes, long tied back red hair, and light pink skin.
Cottasco Pratt Shopkeep 53 Male Human He is an elderly human with grey eyes, a grey quiff, a clean shaven face, and light pink skin.
Israel Pratt 5 Male Human He is a human child with amber eyes, short brown hair, and medium brown skin.
Katie Pratt Shopkeep's Assistant 55 Female Human She is an elderly human with brown eyes, black hair in a plait, and medium brown skin.
Leon Pratt Housekeeper 47 Male Human He is an adult human with brown eyes, very short black hair, a long beard, and medium brown skin.
Sara Pratt Housekeeper 38 Female Human She is an adult human with brown eyes, long brown hair with a fringe cut, and medium brown skin.
Solomon Webber Housekeeper 21 Male Human He is an adult human with brown eyes, long curly brown hair, a big bushy beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 118% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold wrist bands of soothing uncommon This magical bracer is embossed with the command word, "food". When spoken by the wearer, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The bracer is cold to the touch.
1 Negotiable Disappearing medal of life saving uncommon This medal was awarded for bravery defending Kestiobar. When polished, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the medal goes missing the next time it is stowed away.
1 Negotiable Fleek's concealable book of blink tickets uncommon A small leather bound booklet contains 10 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. When the tickets is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Grick figurehead of truesight uncommon A ship's figurehead in the shape of a Grick. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Grick figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest.
1 Negotiable Needy belt of darkvision uncommon This leather belt is embossed with runes. When removed you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 23 gp 22 gp Shortsword +1 uncommon A Martial Melee weapon. 1d6 + 1 piercing damage. Range: 5. Properties: Finesse, Light, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Shortsword.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable The lavish dice of common tongue uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you can speak and understand common for the next day. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable The unreliable duck of glowing uncommon A duck made of cloth and leather. When squeezed, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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