Pratt's Magic Trinkets Emporium

289 year old Human construction, medium sized

Location: Otwick Town

Owned by: Cottasco Pratt

A brick house, painted indigo. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alma Webber Shopkeep's Assistant 21 Female Human She is an adult human with amber eyes, long tied back red hair, and light pink skin.
Cottasco Pratt Shopkeep 53 Male Human He is an elderly human with grey eyes, a grey quiff, a clean shaven face, and light pink skin.
Israel Pratt 5 Male Human He is a human child with amber eyes, short brown hair, and medium brown skin.
Katie Pratt Shopkeep's Assistant 55 Female Human She is an elderly human with brown eyes, black hair in a plait, and medium brown skin.
Leon Pratt Housekeeper 47 Male Human He is an adult human with brown eyes, very short black hair, a long beard, and medium brown skin.
Sara Pratt Housekeeper 38 Female Human She is an adult human with brown eyes, long brown hair with a fringe cut, and medium brown skin.
Solomon Webber Housekeeper 21 Male Human He is an adult human with brown eyes, long curly brown hair, a big bushy beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 118% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying book of critters orcish poetry uncommon A book containing poetry written in orcish. If you read one of the poems aloud, up to a dozen nearby small woodland creatures are attracted to the book. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The book loudly shouts "The secret is strategy!" when you use it's property.
1 Negotiable Cockatrice figurehead of needy blink uncommon A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Dull Minotaur disguise lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Minotaur for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. This lute seems boring somehow. 2 lbs.
1 Negotiable Fleek's over-sized book of navigation tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The tickets is twice as large as an average tickets.
1 Negotiable Humming pebble of life saving uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The pebble makes a very slight humming sound at all times.
1 Negotiable Lavish gender chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "thought". The stick is long enough to write "thought" 9 times. When you use the stick to write the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 6 gp 7 sp 6 gp Light hammer +1 uncommon A Simple Melee weapon. 1d4 + 1 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Light hammer.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Sands of lucky soothing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Small glove of knock uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The glove is half the size of a typical glove.
1 Negotiable Solina's symbol of chilling uncommon A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest.
1 Negotiable The robust duck of haste uncommon A duck made of cloth and leather. When squeezed, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The duck cannot be destroyed by non-magical means.
1 Negotiable The subtle dice of darkvision uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The dice is hidden from detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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