Godestone-Lynch's Local Emporium
222 year old Human construction, small sized
Location: Otwick Town
Owned by: Mathew Godestone-Lynch
The wooden beams on this 6th Century home are painted maroon. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Adela Stevenson | Housekeeper | 19 | Female | Human | She is an adult human with blue eyes, long tied back dyed blond hair, and light pink skin. |
Annis Stevenson | Tutor | 52 | Female | Human | She is an elderly human with grey eyes (the left of which is glass), silver hair in a plait, and light brown skin. |
Guillelmus Stevenson the 2nd | Housekeeper | 21 | Male | Human | He is an adult human with one blue eye (his right is closed and scarred), a horseshoe of light-brown and grey streaked hair, a goatee, and light pink skin. |
Mathew Godestone-Lynch | Shopkeep | 46 | Male | Human | He is an adult human with amber eyes, dyed red hair in a ponytail, a clean shaven face, and light pink skin. |
Wilbur Stevenson | Housekeeper | 48 | Male | Human | He is an adult human with blue eyes, scruffy light-brown hair, a clean shaven face, and light pink skin. |
Family Tree
- Mathew Godestone-Lynch nee Bagiffer (♂/46)
- Annis Stevenson nee Godestone-Lynch (♀/52/Mathew's father in-law's daughter) + Wilbur Stevenson (♂/48/Mathew's father in-law's son in-law)
- Guillelmus Stevenson the 2nd (♂/21/Mathew's father in-law's grandson)
- Adela Stevenson (♀/19/Mathew's father in-law's granddaughter)
Items for sale
At this location, items are priced between 108% and 108% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 54 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
2 | 2 gp 2 sp | 2 gp | Backpack | 5 lbs. | |
1 | 1 gp 1 sp | 1 gp | Bell | ||
2 | 6 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
2 | 6 cp | 5 cp | Crossbow bolt | 1½ lbs. | |
2 | 5 sp 4 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
2 | 5 gp 4 sp | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |