Godestone-Lynch's Local Emporium
222 year old Human construction, small sized
Location: Otwick Town
Owned by: Mathew Godestone-Lynch
The wooden beams on this 6th Century home are painted maroon. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Adela Stevenson | Housekeeper | 19 | Female | Human | She is an adult human with blue eyes, long tied back dyed blond hair, and light pink skin. |
Annis Stevenson | Tutor | 52 | Female | Human | She is an elderly human with grey eyes (the left of which is glass), silver hair in a plait, and light brown skin. |
Guillelmus Stevenson the 2nd | Housekeeper | 21 | Male | Human | He is an adult human with one blue eye (his right is closed and scarred), a horseshoe of light-brown and grey streaked hair, a goatee, and light pink skin. |
Mathew Godestone-Lynch | Shopkeep | 46 | Male | Human | He is an adult human with amber eyes, dyed red hair in a ponytail, a clean shaven face, and light pink skin. |
Wilbur Stevenson | Housekeeper | 48 | Male | Human | He is an adult human with blue eyes, scruffy light-brown hair, a clean shaven face, and light pink skin. |
Family Tree
- Mathew Godestone-Lynch nee Bagiffer (♂/46)
- Annis Stevenson nee Godestone-Lynch (♀/52/Mathew's father in-law's daughter) + Wilbur Stevenson (♂/48/Mathew's father in-law's son in-law)
- Guillelmus Stevenson the 2nd (♂/21/Mathew's father in-law's grandson)
- Adela Stevenson (♀/19/Mathew's father in-law's granddaughter)
Items for sale
At this location, items are priced between 108% and 108% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 54 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
2 | 27 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
3 | 5 gp 4 sp | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
3 | 27 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
3 | 3 cp | 2 cp | Ink pen | ||
2 | 110 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
3 | 11 gp | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |