Malone's Locksmiths
6 year old Human construction, medium sized
Location: Otwick Town
Owned by: Warren Malone
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Locksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Belle Malone | 4 | Female | Human | She is a human child with green eyes, light-brown hair in a bun, and olive skin. | |
Eglalda Godestone | Master Locksmith's Apprentice | 16 | Female | Human | She is an adolescent human with grey eyes, strawberry hair in a plait, and light pink skin. |
Eula Malone | 1 | Female | Human | She is an infant human with green eyes, wisps of blond hair, and light pink skin. | |
Harriot Sultatha | Master Locksmith's Apprentice | 37 | Female | Elf | She is an adolescent elf with hazel eyes, long tied back blond hair, and medium brown skin. |
Kathryn Gamtook | Master Locksmith's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, short black hair, and black skin. |
Max Dugsears | Master Locksmith's Apprentice | 18 | Male | Human | He is an adolescent human with amber eyes, a shaved head, and pale white skin. |
Sallie Malone | Housekeeper | 32 | Female | Human | She is an adult human with green eyes, scruffy light-brown hair, and olive skin. |
Thienril Stevenson | 4 | Female | Half-Elf | She is a half-elf child with silver eyes, scruffy red hair, and pale white skin. | |
Warren Malone | Master Locksmith | 43 | Male | Human | He is an adult human with green eyes, dyed blond hair in a bun, a clean shaven face, and light pink skin. |
Family Tree
- Warren Malone (♂/43) + Sallie Malone nee Dugsears (♀/32/Warren's wife)
- Thienril Stevenson (♀/4/Warren's adopted-daughter)
- Belle Malone (♀/4/Warren's daughter)
- Eula Malone (♀/1/Warren's daughter)
Items for sale
At this location, items are priced between 88% and 99% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 4 gp 6 sp | 5 gp | Chest | 25 lbs. | |
14 | 8 gp 9 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
1 | 23 gp | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |