Gamtook's Apothecary
88 year old Human construction, medium sized
Location: Otwick Town
Owned by: Peter Gamtook the 2nd
The door on this cottage has been painted orange. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bilbabad Gamtook | Arch-Druid | 36 | Male | Human | He is an adult human with hazel eyes, short light-brown hair in a side parting, a full beard, and medium brown skin. |
Daisy Gamtook | Housekeeper | 32 | Female | Human | She is an adult human with brown eyes, long styled dark-brown hair, and medium brown skin. |
Ebenezer Hayhouse the 2nd | Housekeeper | 35 | Male | Human | He is an adult human with brown eyes, long curly auburn hair, a full beard, and medium brown skin. |
Helyas Gamtook | 9 | Male | Human | He is a human child with brown eyes, black hair in braids, and black skin. | |
Myra Gamtook | 6 | Female | Human | She is a human child with hazel eyes, light-brown hair in a pigtails, and medium brown skin. | |
Peter Gamtook the 2nd | Housekeeper | 17 | Male | Human | He is an adolescent human with hazel eyes, black hair worn in a rounded bowl cut, and black skin. |
Thebaldus Gamtook | 1 | Male | Human | He is an infant human with hazel eyes, a bald head, and medium brown skin. |
Family Tree
- Bilbabad Gamtook (♂/36/Peter's father) + Daisy Gamtook nee Hayhouse (♀/32/Peter's step-mother)
- Peter Gamtook the 2nd (♂/17)
- Helyas Gamtook (♂/9/Peter's half-brother)
- Myra Gamtook (♀/6/Peter's half-sister)
- Thebaldus Gamtook (♂/1/Peter's half-brother)
- Ebenezer Hayhouse the 2nd (♂/35/Peter's uncle)
Items for sale
At this location, items are priced between 87% and 111% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 1,900 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
1 | 83 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
2 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
2 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 460 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |