Gamtook's Apothecary

88 year old Human construction, medium sized

Location: Otwick Town

Owned by: Peter Gamtook the 2nd

The door on this cottage has been painted orange. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Bilbabad Gamtook Arch-Druid 36 Male Human He is an adult human with hazel eyes, short light-brown hair in a side parting, a full beard, and medium brown skin.
Daisy Gamtook Housekeeper 32 Female Human She is an adult human with brown eyes, long styled dark-brown hair, and medium brown skin.
Ebenezer Hayhouse the 2nd Housekeeper 35 Male Human He is an adult human with brown eyes, long curly auburn hair, a full beard, and medium brown skin.
Helyas Gamtook 9 Male Human He is a human child with brown eyes, black hair in braids, and black skin.
Myra Gamtook 6 Female Human She is a human child with hazel eyes, light-brown hair in a pigtails, and medium brown skin.
Peter Gamtook the 2nd Housekeeper 17 Male Human He is an adolescent human with hazel eyes, black hair worn in a rounded bowl cut, and black skin.
Thebaldus Gamtook 1 Male Human He is an infant human with hazel eyes, a bald head, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 111% of their base value.

Available Price Value Item Rarity Description
1 530 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 270 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 2,200 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 530 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
4 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 430 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
2 94 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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