Gamtook's Apothecary
88 year old Human construction, medium sized
Location: Otwick Town
Owned by: Peter Gamtook the 2nd
The door on this cottage has been painted orange. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bilbabad Gamtook | Arch-Druid | 36 | Male | Human | He is an adult human with hazel eyes, short light-brown hair in a side parting, a full beard, and medium brown skin. |
Daisy Gamtook | Housekeeper | 32 | Female | Human | She is an adult human with brown eyes, long styled dark-brown hair, and medium brown skin. |
Ebenezer Hayhouse the 2nd | Housekeeper | 35 | Male | Human | He is an adult human with brown eyes, long curly auburn hair, a full beard, and medium brown skin. |
Helyas Gamtook | 9 | Male | Human | He is a human child with brown eyes, black hair in braids, and black skin. | |
Myra Gamtook | 6 | Female | Human | She is a human child with hazel eyes, light-brown hair in a pigtails, and medium brown skin. | |
Peter Gamtook the 2nd | Housekeeper | 17 | Male | Human | He is an adolescent human with hazel eyes, black hair worn in a rounded bowl cut, and black skin. |
Thebaldus Gamtook | 1 | Male | Human | He is an infant human with hazel eyes, a bald head, and medium brown skin. |
Family Tree
- Bilbabad Gamtook (♂/36/Peter's father) + Daisy Gamtook nee Hayhouse (♀/32/Peter's step-mother)
- Peter Gamtook the 2nd (♂/17)
- Helyas Gamtook (♂/9/Peter's half-brother)
- Myra Gamtook (♀/6/Peter's half-sister)
- Thebaldus Gamtook (♂/1/Peter's half-brother)
- Ebenezer Hayhouse the 2nd (♂/35/Peter's uncle)
Items for sale
At this location, items are priced between 87% and 111% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 2,100 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 520 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 330 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |