Sandpen's Apothecary

129 year old Human construction, medium sized

Location: Otwick Town

Owned by: Melvin Sandpen

A rough hewn stone building. A small white dog yaps as strangers approach. It's nametag says "Fido." The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Catharine Brockville Arch-Druid's Apprentice 12 Female Human She is an adolescent human with grey eyes, long tied back auburn hair, and light brown skin.
Eunisia Stevenson-Farley Arch-Druid's Apprentice 12 Female Human She is an adolescent human with brown eyes, short curly brown hair, and medium brown skin.
Melvin Sandpen Arch-Druid 27 Male Human He is an adult human with hazel eyes, scruffy dyed blond hair, a clean shaven face, and medium brown skin.

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 103% of their base value.

Available Price Value Item Rarity Description
1 910 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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