Minyin's Discount Magic Trinkets Emporium

799 year old Elf construction, medium sized

Location: Hexford Town

Owned by: Minyin Hallgalhae

A hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Anelir Erlshasin Shopkeep's Apprentice 42 Female Elf She is an adolescent elf with grey eyes, very short auburn hair, and light pink skin.
Donath Eagersmelter Servant 531 Male Elf He is an adult elf with blue eyes, short curly blond hair, a petite handlebar moustache, and light pink skin.
Edain Moonce Housekeeper 47 Female Elf She is an adolescent elf with brilliant blue eyes, scruffy blond hair, and pale white skin.
Edhwenda Siltraaer Shopkeep's Apprentice 86 Female Elf She is an adolescent elf with grey eyes, short auburn hair, and golden skin.
Minyin Hallgalhae Shopkeep 551 Male Elf He is an elderly elf with brilliant blue eyes, short grey hair in a side parting, and olive skin.
Penlorfil Hallgalhae Housekeeper 168 Male Elf He is an adult elf with hazel eyes, a brown and grey streaked quiff, tidy sideburns, and medium brown skin.
Vardaiel Moonce Housekeeper 474 Female Elf She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 102% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of lucky quiet uncommon This magical candle can be lit for a total of 14 minutes before it burns down. When lit and left burning for at least 1 minute, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Cursed purse of glowing uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Disappearing crown of the dwarvish tongue king uncommon A smooth silver band, when placed upon the head you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the crown goes missing the next time it is stowed away.
1 Negotiable Drider figurehead of dull navigation uncommon A ship's figurehead in the shape of a Drider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Drider figurehead attached, if you concentrate your mind, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. This figurehead seems boring somehow.
1 Negotiable Marlon's concealable symbol of awareness uncommon A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the symbol is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Poisonous cup of chilling uncommon This simple wooden cup appears completely unremarkable. When drunk from, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Robust fireworks of knock uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The firework cannot be destroyed by non-magical means.
1 4 gp 1 sp 4 gp Spear of Lightning uncommon A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk, Magic

This Spear is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Spear when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Spear plus 4d6 lightning damage.
The Spear's property can't be used again until the next dawn. In the meantime, the Spear can still be used as a magic weapon.
3 lbs.
1 Negotiable The lavish wizard's hat of truesight uncommon This wizard's hat has it's command word "failure" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable The small duck of critters uncommon A duck made of cloth and leather. When squeezed, up to a dozen nearby small woodland creatures are attracted to the duck. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The duck is half the size of a typical duck.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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