Minyin's Discount Magic Trinkets Emporium
799 year old Elf construction, medium sized
Location: Hexford Town
Owned by: Minyin Hallgalhae
A hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Anelir Erlshasin | Shopkeep's Apprentice | 42 | Female | Elf | She is an adolescent elf with grey eyes, very short auburn hair, and light pink skin. |
| Donath Eagersmelter | Servant | 531 | Male | Elf | He is an adult elf with blue eyes, short curly blond hair, a petite handlebar moustache, and light pink skin. |
| Edain Moonce | Housekeeper | 47 | Female | Elf | She is an adolescent elf with brilliant blue eyes, scruffy blond hair, and pale white skin. |
| Edhwenda Siltraaer | Shopkeep's Apprentice | 86 | Female | Elf | She is an adolescent elf with grey eyes, short auburn hair, and golden skin. |
| Minyin Hallgalhae | Shopkeep | 551 | Male | Elf | He is an elderly elf with brilliant blue eyes, short grey hair in a side parting, and olive skin. |
| Penlorfil Hallgalhae | Housekeeper | 168 | Male | Elf | He is an adult elf with hazel eyes, a brown and grey streaked quiff, tidy sideburns, and medium brown skin. |
| Vardaiel Moonce | Housekeeper | 474 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
Family Tree
- Minyin Hallgalhae (♂/551) + Vardaiel Moonce (♀/474/Minyin's wife)
- Penlorfil Hallgalhae (♂/168/Minyin's son)
- Edain Moonce (♀/47/Minyin's daughter) + Donath Eagersmelter (♂/531/Minyin's son in-law)
Items for sale
At this location, items are priced between 100% and 102% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Poisonous wand of warming | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | 501 - 5,000 gp | Robe of eyes | rare |
Requires attunement. This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A spell cast on the robe or a spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
| 1 | Negotiable | The disappearing wizard's hat of halfling tongue | uncommon | This wizard's hat has it's command word "month" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the hat goes missing the next time it is stowed away. |
| 1 | Negotiable | The over-sized dice of navigation | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The dice is twice as large as an average dice. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.