Minyin's Discount Magic Trinkets Emporium

799 year old Elf construction, medium sized

Location: Hexford Town

Owned by: Minyin Hallgalhae

A hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Anelir Erlshasin Shopkeep's Apprentice 42 Female Elf She is an adolescent elf with grey eyes, very short auburn hair, and light pink skin.
Donath Eagersmelter Servant 531 Male Elf He is an adult elf with blue eyes, short curly blond hair, a petite handlebar moustache, and light pink skin.
Edain Moonce Housekeeper 47 Female Elf She is an adolescent elf with brilliant blue eyes, scruffy blond hair, and pale white skin.
Edhwenda Siltraaer Shopkeep's Apprentice 86 Female Elf She is an adolescent elf with grey eyes, short auburn hair, and golden skin.
Minyin Hallgalhae Shopkeep 551 Male Elf He is an elderly elf with brilliant blue eyes, short grey hair in a side parting, and olive skin.
Penlorfil Hallgalhae Housekeeper 168 Male Elf He is an adult elf with hazel eyes, a brown and grey streaked quiff, tidy sideburns, and medium brown skin.
Vardaiel Moonce Housekeeper 474 Female Elf She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 102% of their base value.

Available Price Item Rarity Description
1 Negotiable Annoying medal of glowing uncommon This medal was awarded for bravery defending Driaca. When polished, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The medal loudly shouts "The secret is world!" when you use it's property.
1 Negotiable Disappearing knock chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "disease". The stick is long enough to write "disease" 7 times. When you use the stick to write the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the chalk goes missing the next time it is stowed away.
1 Negotiable Fleek's needy book of calming tickets uncommon A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you feel at peace. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 101 - 500 gp Gem of brightness uncommon This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
1 Negotiable Grick figurehead of small dwarvish tongue uncommon A ship's figurehead in the shape of a Grick. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Grick figurehead attached, if you concentrate your mind, you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. The figurehead is half the size of a typical figurehead.
1 Negotiable Light wrist bands of awareness uncommon This magical bracer is embossed with the command word, "idea". When spoken by the wearer, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The bracer feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky crown of the blink king uncommon A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Over-sized pebble of quiet uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The pebble is twice as large as an average pebble.
1 Negotiable Sands of concealable warming uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the timer is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable The lavish duck of truesight uncommon A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Warm amber instant party fish uncommon A small fish carved of amber. A command word "organization" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The fish is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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