Minyin's Discount Magic Trinkets Emporium

799 year old Elf construction, medium sized

Location: Hexford Town

Owned by: Minyin Hallgalhae

A hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Anelir Erlshasin Shopkeep's Apprentice 42 Female Elf She is an adolescent elf with grey eyes, very short auburn hair, and light pink skin.
Donath Eagersmelter Servant 531 Male Elf He is an adult elf with blue eyes, short curly blond hair, a petite handlebar moustache, and light pink skin.
Edain Moonce Housekeeper 47 Female Elf She is an adolescent elf with brilliant blue eyes, scruffy blond hair, and pale white skin.
Edhwenda Siltraaer Shopkeep's Apprentice 86 Female Elf She is an adolescent elf with grey eyes, short auburn hair, and golden skin.
Minyin Hallgalhae Shopkeep 551 Male Elf He is an elderly elf with brilliant blue eyes, short grey hair in a side parting, and olive skin.
Penlorfil Hallgalhae Housekeeper 168 Male Elf He is an adult elf with hazel eyes, a brown and grey streaked quiff, tidy sideburns, and medium brown skin.
Vardaiel Moonce Housekeeper 474 Female Elf She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 102% of their base value.

Available Price Item Rarity Description
1 101 - 500 gp Cloak of the manta ray uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
1 Negotiable Cursed wrist bands of darkness uncommon This magical bracer is embossed with the command word, "disease". When spoken by the wearer, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Disappearing purse of life saving uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pouch goes missing the next time it is stowed away.
1 Negotiable Harpy figurehead of dull darkvision uncommon A ship's figurehead in the shape of a Harpy. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Harpy figurehead attached, if you concentrate your mind, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This figurehead seems boring somehow.
1 Negotiable Poisonous cup of melody uncommon This simple wooden cup appears completely unremarkable. When drunk from, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the cup. This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine quill of knock uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The feather is in pristine condition.
1 Negotiable Sands of concealable navigation uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. When the timer is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Subtle book of glowing kobold poetry uncommon A book containing poetry written in kobold. If you read one of the poems aloud, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The book is hidden from detect magic.
1 Negotiable The lavish dice of chilling uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable The warm duck of blink uncommon A duck made of cloth and leather. When squeezed, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The duck is warm to the touch.
1 Negotiable Truthful silver reminiscing penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the coin's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Wand of truesight uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you gain truesight for 1 minute. This property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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