Minyin's Discount Magic Trinkets Emporium

799 year old Elf construction, medium sized

Location: Hexford Town

Owned by: Minyin Hallgalhae

A hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Anelir Erlshasin Shopkeep's Apprentice 42 Female Elf She is an adolescent elf with grey eyes, very short auburn hair, and light pink skin.
Donath Eagersmelter Servant 531 Male Elf He is an adult elf with blue eyes, short curly blond hair, a petite handlebar moustache, and light pink skin.
Edain Moonce Housekeeper 47 Female Elf She is an adolescent elf with brilliant blue eyes, scruffy blond hair, and pale white skin.
Edhwenda Siltraaer Shopkeep's Apprentice 86 Female Elf She is an adolescent elf with grey eyes, short auburn hair, and golden skin.
Minyin Hallgalhae Shopkeep 551 Male Elf He is an elderly elf with brilliant blue eyes, short grey hair in a side parting, and olive skin.
Penlorfil Hallgalhae Housekeeper 168 Male Elf He is an adult elf with hazel eyes, a brown and grey streaked quiff, tidy sideburns, and medium brown skin.
Vardaiel Moonce Housekeeper 474 Female Elf She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 100% and 102% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Basilisk figurehead of concealable awareness uncommon A ship's figurehead in the shape of a Basilisk. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Basilisk figurehead attached, if you concentrate your mind, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the figurehead is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Calming chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "paper". The stick is long enough to write "paper" 8 times. When you use the stick to write the command word, you feel at peace. This property cannot be used again until after a long rest.
1 Negotiable Kalis's giving symbol of darkness uncommon A holy symbol of Kalis. In order to use the symbol, you must be a follower of Kalis and have visited a shrine or temple to Kalis in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Kalis smiles upon you. Then a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After 100 days, the symbol's property stops working. If the symbol finds a new owner that has not owned it before, the property will work again.
1 Negotiable Needy medal of darkvision uncommon This medal was awarded for bravery defending Tesmela. When polished, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Poisonous amber blink fish uncommon A small fish carved of amber. A command word "meat" is scratched on the design. If you speak the word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 501 - 5,000 gp Ring of free action rare Requires attunement.

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
1 Negotiable Robust fortune lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The lute cannot be destroyed by non-magical means. 2 lbs.
1 Negotiable Subtle cup of Owlbear disguise uncommon This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Owlbear for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The cup is hidden from detect magic.
1 Negotiable The small wizard's hat of reminiscing uncommon This wizard's hat has it's command word "nation" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The hat is half the size of a typical hat.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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