Minyin's Discount Magic Trinkets Emporium
799 year old Elf construction, medium sized
Location: Hexford Town
Owned by: Minyin Hallgalhae
A hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Anelir Erlshasin | Shopkeep's Apprentice | 42 | Female | Elf | She is an adolescent elf with grey eyes, very short auburn hair, and light pink skin. |
Donath Eagersmelter | Servant | 531 | Male | Elf | He is an adult elf with blue eyes, short curly blond hair, a petite handlebar moustache, and light pink skin. |
Edain Moonce | Housekeeper | 47 | Female | Elf | She is an adolescent elf with brilliant blue eyes, scruffy blond hair, and pale white skin. |
Edhwenda Siltraaer | Shopkeep's Apprentice | 86 | Female | Elf | She is an adolescent elf with grey eyes, short auburn hair, and golden skin. |
Minyin Hallgalhae | Shopkeep | 551 | Male | Elf | He is an elderly elf with brilliant blue eyes, short grey hair in a side parting, and olive skin. |
Penlorfil Hallgalhae | Housekeeper | 168 | Male | Elf | He is an adult elf with hazel eyes, a brown and grey streaked quiff, tidy sideburns, and medium brown skin. |
Vardaiel Moonce | Housekeeper | 474 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
Family Tree
- Minyin Hallgalhae (♂/551) + Vardaiel Moonce (♀/474/Minyin's wife)
- Penlorfil Hallgalhae (♂/168/Minyin's son)
- Edain Moonce (♀/47/Minyin's daughter) + Donath Eagersmelter (♂/531/Minyin's son in-law)
Items for sale
At this location, items are priced between 100% and 102% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Annoying belt of awareness | uncommon | This leather belt is embossed with runes. When removed you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The belt loudly shouts "The secret is person!" when you use it's property. |
1 | Negotiable | Cold silver quiet penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The coin is cold to the touch. |
1 | Negotiable | Cursed purse of Harpy disguise | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a magical illusion disguises you as a Harpy for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
1 | Negotiable | Dull pebble of life saving | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This pebble seems boring somehow. |
1 | Negotiable | Heavy critters chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "paper". The stick is long enough to write "paper" 10 times. When you use the stick to write the command word, up to a dozen nearby small woodland creatures are attracted to the chalk. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The chalk feels unusually heavy, four times the weight of an average chalk. |
1 | Negotiable | Poisonous fireworks of mana | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the firework's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
1 | Negotiable | Pristine glove of orcish tongue | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. The glove is in pristine condition. |
1 | Negotiable | Robust wrist bands of instant party | uncommon | This magical bracer is embossed with the command word, "community". When spoken by the wearer, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The bracer cannot be destroyed by non-magical means. |
1 | Negotiable | The truthful wizard's hat of fortune | uncommon | This wizard's hat has it's command word "fishing" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the hat's property you cannot tell a deliberate lie for 1 hour. |
1 | Negotiable | The warm duck of darkness | uncommon | A duck made of cloth and leather. When squeezed, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The duck is warm to the touch. |
1 | 101 - 500 gp | Wind fan | uncommon | While holding this fan, you can use an action to cast the spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.