Minyin's Discount Magic Trinkets Emporium
799 year old Elf construction, medium sized
Location: Hexford Town
Owned by: Minyin Hallgalhae
A hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Anelir Erlshasin | Shopkeep's Apprentice | 42 | Female | Elf | She is an adolescent elf with grey eyes, very short auburn hair, and light pink skin. |
Donath Eagersmelter | Servant | 531 | Male | Elf | He is an adult elf with blue eyes, short curly blond hair, a petite handlebar moustache, and light pink skin. |
Edain Moonce | Housekeeper | 47 | Female | Elf | She is an adolescent elf with brilliant blue eyes, scruffy blond hair, and pale white skin. |
Edhwenda Siltraaer | Shopkeep's Apprentice | 86 | Female | Elf | She is an adolescent elf with grey eyes, short auburn hair, and golden skin. |
Minyin Hallgalhae | Shopkeep | 551 | Male | Elf | He is an elderly elf with brilliant blue eyes, short grey hair in a side parting, and olive skin. |
Penlorfil Hallgalhae | Housekeeper | 168 | Male | Elf | He is an adult elf with hazel eyes, a brown and grey streaked quiff, tidy sideburns, and medium brown skin. |
Vardaiel Moonce | Housekeeper | 474 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
Family Tree
- Minyin Hallgalhae (♂/551) + Vardaiel Moonce (♀/474/Minyin's wife)
- Penlorfil Hallgalhae (♂/168/Minyin's son)
- Edain Moonce (♀/47/Minyin's daughter) + Donath Eagersmelter (♂/531/Minyin's son in-law)
Items for sale
At this location, items are priced between 100% and 102% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Annoying medal of glowing | uncommon | This medal was awarded for bravery defending Driaca. When polished, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The medal loudly shouts "The secret is world!" when you use it's property. |
1 | Negotiable | Disappearing knock chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "disease". The stick is long enough to write "disease" 7 times. When you use the stick to write the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the chalk goes missing the next time it is stowed away. |
1 | Negotiable | Fleek's needy book of calming tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you feel at peace. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
1 | 101 - 500 gp | Gem of brightness | uncommon | This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp. |
1 | Negotiable | Grick figurehead of small dwarvish tongue | uncommon | A ship's figurehead in the shape of a Grick. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Grick figurehead attached, if you concentrate your mind, you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. The figurehead is half the size of a typical figurehead. |
1 | Negotiable | Light wrist bands of awareness | uncommon | This magical bracer is embossed with the command word, "idea". When spoken by the wearer, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The bracer feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
1 | Negotiable | Lucky crown of the blink king | uncommon | A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
1 | Negotiable | Over-sized pebble of quiet | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The pebble is twice as large as an average pebble. |
1 | Negotiable | Sands of concealable warming | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the timer is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
1 | Negotiable | The lavish duck of truesight | uncommon | A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
1 | Negotiable | Warm amber instant party fish | uncommon | A small fish carved of amber. A command word "organization" is scratched on the design. If you speak the word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The fish is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.