Early's Occult Magic Trinkets Emporium

290 year old Human construction, small sized

Location: Southminsbrough

Owned by: Osegod Early

A small half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Benjamin Eldridge the 2nd Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, a shaved head, and dark brown skin.
Elenor Early 66 Female Human She is an elderly human with grey eyes, silver hair in a ponytail, and pale white skin.
Jenkin Brock the 2nd Housekeeper 31 Male Human He is an adult human with hazel eyes, long curly dyed brown hair, bushy sideburns, and dark brown skin.
Lina Early Housekeeper 46 Female Human She is an adult human with brown eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Lina Tovy Shopkeep's Apprentice 14 Female Human She is an adolescent human with amber eyes, long curly strawberry hair, and olive skin.
Osegod Early Shopkeep 64 Male Human He is an elderly human with amber eyes, a shaved head, a full beard, and dark brown skin.
Robinson Early Housekeeper 41 Male Human He is an adult human with hazel eyes, light-brown hair worn in a rounded bowl cut, stubble, and dark brown skin.
Sargent Clarice Brock Watchwoman 61 Female Human She is an elderly human with hazel eyes, white hair in a ponytail, and dark brown skin.
Susie Painter Shopkeep's Apprentice 15 Female Human She is an adolescent human with grey eyes, very short brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 111% of their base value.

Available Price Item Rarity Description
1 Negotiable Candle of light navigation uncommon This magical candle can be lit for a total of 6 minutes before it burns down. When lit and left burning for at least 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The candle feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Griffon figurehead of dull haste uncommon A ship's figurehead in the shape of a Griffon. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Griffon figurehead attached, if you concentrate your mind, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This figurehead seems boring somehow.
1 501 - 5,000 gp Horn of valhalla (brass) rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. Brass Horn Berserkers Summoned 3d4 + 3 Requirement Proficiency with all simple weapons
1 Negotiable The unreliable wizard's hat of gender uncommon This wizard's hat has it's command word "investment" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the hat's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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