Early's Occult Magic Trinkets Emporium
290 year old Human construction, small sized
Location: Southminsbrough
Owned by: Osegod Early
A small half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Benjamin Eldridge the 2nd | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, a shaved head, and dark brown skin. |
Elenor Early | 66 | Female | Human | She is an elderly human with grey eyes, silver hair in a ponytail, and pale white skin. | |
Jenkin Brock the 2nd | Housekeeper | 31 | Male | Human | He is an adult human with hazel eyes, long curly dyed brown hair, bushy sideburns, and dark brown skin. |
Lina Early | Housekeeper | 46 | Female | Human | She is an adult human with brown eyes, long dark-brown hair with a fringe cut, and medium brown skin. |
Lina Tovy | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with amber eyes, long curly strawberry hair, and olive skin. |
Osegod Early | Shopkeep | 64 | Male | Human | He is an elderly human with amber eyes, a shaved head, a full beard, and dark brown skin. |
Robinson Early | Housekeeper | 41 | Male | Human | He is an adult human with hazel eyes, light-brown hair worn in a rounded bowl cut, stubble, and dark brown skin. |
Sargent Clarice Brock | Watchwoman | 61 | Female | Human | She is an elderly human with hazel eyes, white hair in a ponytail, and dark brown skin. |
Susie Painter | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with grey eyes, very short brown hair, and light brown skin. |
Family Tree
- Osegod Early (♂/64) + Elenor Early nee Fullonis (♀/66/Osegod's wife)
- Robinson Early (♂/41/Osegod's son) + Lina Early nee Wilcox (♀/46/Osegod's daughter in-law)
- Sargent Clarice Brock nee Early (♀/61/Osegod's sister)
- Jenkin Brock the 2nd (♂/31/Osegod's nephew)
Items for sale
At this location, items are priced between 88% and 111% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Cursed shoe of chilling | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
1 | 501 - 5,000 gp | Dimensional shackles | rare | You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
1 | Negotiable | Fleek's pristine book of blink tickets | uncommon | A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The tickets is in pristine condition. |
1 | Negotiable | Humming silver life saving penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The coin makes a very slight humming sound at all times. |
1 | Negotiable | Poisonous amber mana fish | uncommon | A small fish carved of amber. A command word "health" is scratched on the design. If you speak the word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
1 | Negotiable | The lucky duck of haste | uncommon | A duck made of cloth and leather. When squeezed, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
1 | Negotiable | Wand of awareness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.