Early's Occult Magic Trinkets Emporium
290 year old Human construction, small sized
Location: Southminsbrough
Owned by: Osegod Early
A small half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Benjamin Eldridge the 2nd | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, a shaved head, and dark brown skin. |
| Elenor Early | 66 | Female | Human | She is an elderly human with grey eyes, silver hair in a ponytail, and pale white skin. | |
| Jenkin Brock the 2nd | Housekeeper | 31 | Male | Human | He is an adult human with hazel eyes, long curly dyed brown hair, bushy sideburns, and dark brown skin. |
| Lina Early | Housekeeper | 46 | Female | Human | She is an adult human with brown eyes, long dark-brown hair with a fringe cut, and medium brown skin. |
| Lina Tovy | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with amber eyes, long curly strawberry hair, and olive skin. |
| Osegod Early | Shopkeep | 64 | Male | Human | He is an elderly human with amber eyes, a shaved head, a full beard, and dark brown skin. |
| Robinson Early | Housekeeper | 41 | Male | Human | He is an adult human with hazel eyes, light-brown hair worn in a rounded bowl cut, stubble, and dark brown skin. |
| Sargent Clarice Brock | Watchwoman | 61 | Female | Human | She is an elderly human with hazel eyes, white hair in a ponytail, and dark brown skin. |
| Susie Painter | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with grey eyes, very short brown hair, and light brown skin. |
Family Tree
- Osegod Early (♂/64) + Elenor Early nee Fullonis (♀/66/Osegod's wife)
- Robinson Early (♂/41/Osegod's son) + Lina Early nee Wilcox (♀/46/Osegod's daughter in-law)
- Sargent Clarice Brock nee Early (♀/61/Osegod's sister)
- Jenkin Brock the 2nd (♂/31/Osegod's nephew)
Items for sale
At this location, items are priced between 88% and 111% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Candle of unreliable haste | uncommon | This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the candle's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
| 1 | Negotiable | Concealable silver critters penny | uncommon | This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, up to a dozen nearby small woodland creatures are attracted to the coin. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the coin is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
| 1 | Negotiable | Heavy purse of calming | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you feel at peace. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch. | |
| 1 | Negotiable | Needy amber darkness fish | uncommon | A small fish carved of amber. A command word "law" is scratched on the design. If you speak the word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | 230 gp | 250 gp | Scroll of Lesser Restoration | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | The pristine dice of chilling | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The dice is in pristine condition. | |
| 1 | Negotiable | The small duck of quiet | uncommon | A duck made of cloth and leather. When squeezed, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The duck is half the size of a typical duck. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.