Early's Occult Magic Trinkets Emporium

290 year old Human construction, small sized

Location: Southminsbrough

Owned by: Osegod Early

A small half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Benjamin Eldridge the 2nd Shopkeep's Apprentice 16 Male Human He is an adolescent human with brown eyes, a shaved head, and dark brown skin.
Elenor Early 66 Female Human She is an elderly human with grey eyes, silver hair in a ponytail, and pale white skin.
Jenkin Brock the 2nd Housekeeper 31 Male Human He is an adult human with hazel eyes, long curly dyed brown hair, bushy sideburns, and dark brown skin.
Lina Early Housekeeper 46 Female Human She is an adult human with brown eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Lina Tovy Shopkeep's Apprentice 14 Female Human She is an adolescent human with amber eyes, long curly strawberry hair, and olive skin.
Osegod Early Shopkeep 64 Male Human He is an elderly human with amber eyes, a shaved head, a full beard, and dark brown skin.
Robinson Early Housekeeper 41 Male Human He is an adult human with hazel eyes, light-brown hair worn in a rounded bowl cut, stubble, and dark brown skin.
Sargent Clarice Brock Watchwoman 61 Female Human She is an elderly human with hazel eyes, white hair in a ponytail, and dark brown skin.
Susie Painter Shopkeep's Apprentice 15 Female Human She is an adolescent human with grey eyes, very short brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 111% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying critters lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, up to a dozen nearby small woodland creatures are attracted to the lute. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The lute loudly shouts "The secret is control!" when you use it's property. 2 lbs.
1 Negotiable Cold pebble of awareness uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The pebble is cold to the touch.
1 Negotiable Fleek's robust book of melody tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the tickets. This property cannot be used again until after a long rest. The tickets cannot be destroyed by non-magical means.
1 Negotiable Heavy silver darkness penny uncommon This silver penny has the crest of Tesmela on one side, and is blank on the other. When you flip it, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin.
1 16 gp 15 gp Scroll of Vicious Mockery common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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