Early's Occult Magic Trinkets Emporium
290 year old Human construction, small sized
Location: Southminsbrough
Owned by: Osegod Early
A small half-timbered house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Benjamin Eldridge the 2nd | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, a shaved head, and dark brown skin. |
| Elenor Early | 66 | Female | Human | She is an elderly human with grey eyes, silver hair in a ponytail, and pale white skin. | |
| Jenkin Brock the 2nd | Housekeeper | 31 | Male | Human | He is an adult human with hazel eyes, long curly dyed brown hair, bushy sideburns, and dark brown skin. |
| Lina Early | Housekeeper | 46 | Female | Human | She is an adult human with brown eyes, long dark-brown hair with a fringe cut, and medium brown skin. |
| Lina Tovy | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with amber eyes, long curly strawberry hair, and olive skin. |
| Osegod Early | Shopkeep | 64 | Male | Human | He is an elderly human with amber eyes, a shaved head, a full beard, and dark brown skin. |
| Robinson Early | Housekeeper | 41 | Male | Human | He is an adult human with hazel eyes, light-brown hair worn in a rounded bowl cut, stubble, and dark brown skin. |
| Sargent Clarice Brock | Watchwoman | 61 | Female | Human | She is an elderly human with hazel eyes, white hair in a ponytail, and dark brown skin. |
| Susie Painter | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with grey eyes, very short brown hair, and light brown skin. |
Family Tree
- Osegod Early (♂/64) + Elenor Early nee Fullonis (♀/66/Osegod's wife)
- Robinson Early (♂/41/Osegod's son) + Lina Early nee Wilcox (♀/46/Osegod's daughter in-law)
- Sargent Clarice Brock nee Early (♀/61/Osegod's sister)
- Jenkin Brock the 2nd (♂/31/Osegod's nephew)
Items for sale
At this location, items are priced between 88% and 111% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Darkmantle figurehead of over-sized fortune | uncommon | A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The figurehead is twice as large as an average figurehead. | ||
| 1 | Negotiable | Fleek's dull book of awareness tickets | uncommon | A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This tickets seems boring somehow. | ||
| 1 | Negotiable | Needy glove of darkvision | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | 12 gp | 12 gp | Trident of Lightning | uncommon |
A Martial Melee weapon. 1d6
slashing damage.
(Two-handed: 1d8
+ Piercing damage.)
Range: 5.
(Thrown: 20/60.)
Properties:
Thrown, Versatile, Magic
This Trident is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within the range of the weapon. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a Trident when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the Trident plus 4d6 lightning damage. The Trident's property can't be used again until the next dawn. In the meantime, the Trident can still be used as a magic weapon. |
4 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.