Malcolm's Apothecary
43 year old Human construction, medium sized
Location: Southminsbrough
Owned by: Malcolm Eldridge
Oiled canvas is pulled tight over a sturdy wooden frame. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Adah Doolittle-Wilcox | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with hazel eyes, long dyed black hair with a fringe cut, and medium brown skin. |
Albert Eldridge | 11 | Male | Human | He is a human child with brown eyes, black hair worn in a rounded bowl cut, and dark brown skin. | |
Anna Eldridge | Housekeeper | 18 | Female | Human | She is an adolescent human with brown eyes, long flowing black hair, and dark brown skin. |
Benjamin Eldridge the 2nd | 1 | Male | Human | He is an infant human with grey eyes, wisps of strawberry hair, and olive skin. | |
Della Wilcox | Arch-Druid's Apprentice | 18 | Female | Human | She is an adolescent human with blue eyes, long tied back light-brown hair, and light pink skin. |
Kitty Eldridge | Housekeeper | 39 | Female | Human | She is an adult human with amber eyes, short dark-brown hair, and light brown skin. |
Malcolm Eldridge | Arch-Druid | 41 | Male | Human | He is an adult human with brown eyes, long flowing dyed blond hair, a clean shaven face, and dark brown skin. |
Myra Eldridge | Housekeeper | 33 | Female | Human | She is an adult human with amber eyes, long styled light-brown hair, and olive skin. |
Percival Eldridge | Housekeeper | 38 | Male | Human | He is an adult human with one brown eye (his right is closed and scarred), balding dyed dark-brown hair, a clean shaven face, and medium brown skin. |
Sibilla Brock | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with hazel eyes, dark-brown hair in a ponytail, and medium brown skin. |
Wilbur Eldridge | Druid | 21 | Male | Human | He is an adult human with amber eyes, short auburn and grey streaked hair in a side parting, a full beard, and light pink skin. |
Family Tree
- Malcolm Eldridge (♂/41) + Kitty Eldridge nee Hunt (♀/39/Malcolm's wife)
- Anna Eldridge (♀/18/Malcolm's daughter) + Wilbur Eldridge (♂/21/Malcolm's son in-law)
- Albert Eldridge (♂/11/Malcolm's son)
- Percival Eldridge (♂/38/Malcolm's brother) + Myra Eldridge nee Tovy (♀/33/Malcolm's sister in-law)
- Benjamin Eldridge the 2nd (♂/1/Malcolm's nephew)
Items for sale
At this location, items are priced between 105% and 120% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 1,200 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 550 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 58 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 350 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
2 | 200 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |