Osegod's Emporium

101 year old Human construction, medium sized

Location: Southminsbrough

Owned by: Osegod Early

The wooden beams on this 7th Century home are painted blue. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Clarice Hathaway Housekeeper 42 Female Human She is an adult human with amber eyes, dyed auburn hair in braids, and olive skin.
Hephzibah Hathaway 2 Female Human She is an infant human with grey eyes, wisps of strawberry hair, and light pink skin.
Laurence Hathaway the 2nd 5 Male Human He is a human child with amber eyes, short curly auburn hair, and olive skin.
Lucia Early Housekeeper 38 Female Human She is an adult human with blue eyes, very short light-brown hair, and light pink skin.
Noel Hathaway the 2nd Shopkeep's Assistant 58 Male Human He is an elderly human with hazel eyes, short black and grey streaked hair in a side parting, a full beard, and dark brown skin.
Osegod Early Shopkeep 46 Male Human He is an adult human with one amber eye (his right is covered by an eye-patch), a bald head, a full beard, and medium brown skin.
Prudence Early 5 Female Human She is a human child with amber eyes, long curly auburn hair, and light pink skin.
Rogerius Early 2 Male Human He is an infant human with amber eyes, scruffy auburn hair, and light pink skin.
Sibyl Tovy Shopkeep's Assistant 54 Female Human She is an elderly human with amber eyes, long tied back dyed bright red hair, and light brown skin.
Silas Hathaway Shopkeep's Assistant 52 Male Human He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin.
Willelmus Tovy Shopkeep's Assistant 60 Male Human He is an elderly human with brown eyes, a bald head, stubble, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 108% of their base value.

Available Price Value Item Description Weight
2 50 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
2 25 gp 25 gp Book A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). 5 lbs.
2 5 cp 5 cp Bucket 2 lbs.
1 1 cp 1 cp Chalk (1 piece)
3 2 gp 2 gp Grappling hook 4 lbs.
1 4 gp 2 sp 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
1 100 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
2 5 cp 5 cp Pole (10-foot) 7 lbs.
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