Osegod's Emporium
101 year old Human construction, medium sized
Location: Southminsbrough
Owned by: Osegod Early
The wooden beams on this 7th Century home are painted blue. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Clarice Hathaway | Housekeeper | 42 | Female | Human | She is an adult human with amber eyes, dyed auburn hair in braids, and olive skin. |
| Hephzibah Hathaway | 2 | Female | Human | She is an infant human with grey eyes, wisps of strawberry hair, and light pink skin. | |
| Laurence Hathaway the 2nd | 5 | Male | Human | He is a human child with amber eyes, short curly auburn hair, and olive skin. | |
| Lucia Early | Housekeeper | 38 | Female | Human | She is an adult human with blue eyes, very short light-brown hair, and light pink skin. |
| Noel Hathaway the 2nd | Shopkeep's Assistant | 58 | Male | Human | He is an elderly human with hazel eyes, short black and grey streaked hair in a side parting, a full beard, and dark brown skin. |
| Osegod Early | Shopkeep | 46 | Male | Human | He is an adult human with one amber eye (his right is covered by an eye-patch), a bald head, a full beard, and medium brown skin. |
| Prudence Early | 5 | Female | Human | She is a human child with amber eyes, long curly auburn hair, and light pink skin. | |
| Rogerius Early | 2 | Male | Human | He is an infant human with amber eyes, scruffy auburn hair, and light pink skin. | |
| Sibyl Tovy | Shopkeep's Assistant | 54 | Female | Human | She is an elderly human with amber eyes, long tied back dyed bright red hair, and light brown skin. |
| Silas Hathaway | Shopkeep's Assistant | 52 | Male | Human | He is an elderly human with grey eyes, a bald head, a clean shaven face, and light pink skin. |
| Willelmus Tovy | Shopkeep's Assistant | 60 | Male | Human | He is an elderly human with brown eyes, a bald head, stubble, and dark brown skin. |
Family Tree
- Osegod Early (♂/46) + Lucia Early nee William (♀/38/Osegod's wife)
- Prudence Early (♀/5/Osegod's daughter)
- Rogerius Early (♂/2/Osegod's son)
- Willelmus Tovy (♂/60/Osegod's uncle) + Sibyl Tovy nee Hunt (♀/54/Osegod's aunt)
- Noel Hathaway the 2nd (♂/58/Osegod's brother in-law's brother)
- Silas Hathaway (♂/52/Osegod's brother in-law) + Clarice Hathaway nee Early (♀/42/Osegod's sister)
- Laurence Hathaway the 2nd (♂/5/Osegod's nephew)
- Hephzibah Hathaway (♀/2/Osegod's niece)
Items for sale
At this location, items are priced between 81% and 108% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 22 gp | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 3 | 4 gp 1 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 4 | 22 gp | 25 gp | Hourglass | 1 lb. | |
| 4 | 100 gp | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 4 | 100 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 2 | 4 gp | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 3 | 9 sp 9 cp | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |