Everett's Wrought Blacksmiths
371 year old Human construction, small sized
Location: Southminsbrough
Owned by: Everett Tovy
The door on this half-timbered cottage has been painted beige. A still-life painting hangs on the wall. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Abraham Brady the 2nd | Housekeeper | 39 | Male | Human | He is an adult human with grey eyes, a shaved head, bushy sideburns, and pale white skin. |
Blodwen Tovy | 8 | Female | Human | She is a human child with grey eyes, short curly auburn hair, and olive skin. | |
Everett Tovy | Master Smith | 47 | Male | Human | He is an adult human with grey eyes, short dyed brown hair in a side parting, a clean shaven face, and olive skin. |
Nanny Tovy | Housekeeper | 46 | Female | Human | She is an adult human with grey eyes, long styled dyed auburn hair, and light brown skin. |
Family Tree
- Everett Tovy (♂/47) + Nanny Tovy nee Gardener (♀/46/Everett's wife)
- Blodwen Tovy (♀/8/Everett's daughter)
- Abraham Brady the 2nd (♂/39/Everett's cousin)
Items for sale
At this location, items are priced between 83% and 112% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 8 gp 9 sp | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
1 | 1 sp 1 cp | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
18 | 2 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
4 sp 4 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 4 sp 5 cp | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
2 | 2 gp 1 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 270 gp | 250 gp | Musket | A Firearm weapon. 1d12 piercing damage. Range: 40/120. Properties: Ammunition, Loading, Two-handed, Unreliable | 3 lbs. |
1 | 1 gp 9 sp | 2 gp | Pick, miner's | 10 lbs. | |
1 | 1 sp 8 cp | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
1 | 1 sp | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.