Kirkpatrick's Best Apothecary

441 year old Human construction, medium sized

Location: Benthorpe

Owned by: Richeman Kirkpatrick the 2nd

The wooden beams on this 4th Century home are painted black. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Annette Guy 50 Female Human She is an elderly human with hazel eyes, short curly dyed dark-brown hair, and medium brown skin.
Ella Nielipup Housekeeper 21 Female Human She is an adult human with hazel eyes, long tied back dark-brown hair, and medium brown skin.
Olivia Clement-Sefar Arch-Druid's Apprentice 17 Female Human She is an adolescent human with blue eyes, long curly light-brown hair, and light brown skin.
Reuben Hart Arch-Druid's Apprentice 16 Male Human He is an adolescent human with grey eyes, a strawberry quiff, and olive skin.
Richeman Kirkpatrick the 2nd Arch-Druid 45 Male Human He is an adult human with amber eyes, balding dark-brown hair, a moustache, and light brown skin.
Ringerus Guy 51 Male Human He is an elderly human with grey eyes, short curly grey hair, a long beard, and light pink skin.
Sheereep Nielipup Housekeeper 26 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.
Silas Kirkpatrick Arch-Druid's Apprentice 17 Male Human He is an adolescent human with brown eyes, short dyed red hair, and dark brown skin.
Teresa Kirkpatrick Housekeeper 46 Female Human She is an adult human with hazel eyes, long curly dyed brown hair, and medium brown skin.
Ydenia Hart Arch-Druid's Apprentice 16 Female Human She is an adolescent human with brown eyes, auburn hair in a plait, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 112% and 115% of their base value.

Available Price Value Item Rarity Description
2 540 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 210 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 570 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 200 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 210 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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