Cissy's Quality Magic Trinkets Emporium

624 year old Human construction, medium sized

Location: City of Abingend

Owned by: Cissy Gilmore

A rough hewn stone building. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cissy Gilmore Shopkeep 51 Female Human She is an elderly human with amber eyes, long styled silver hair, and light pink skin.
Della Guy Scholar 20 Female Human She is an adult human with amber eyes, strawberry hair in a ponytail, and olive skin.
Donald Guy Housekeeper 18 Male Human He is an adolescent human with grey eyes, very short dyed strawberry hair, and olive skin.
Griffith Guy the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, dyed black hair in braids, and light pink skin.
Hubert Gilmore Housekeeper 19 Male Human He is an adult human with amber eyes (behind a pair of spectacles), very short dyed strawberry hair, a full beard, and light pink skin.
Jonas Kuffus Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, scruffy dark-brown hair, and light brown skin.
Phillipus Gilmore the 2nd 60 Male Human He is an elderly human with amber eyes, a shaved head, a clean shaven face, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 109% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying silver calming penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you feel at peace. This property cannot be used again until after a long rest. The coin loudly shouts "The secret is exam!" when you use it's property.
1 Negotiable Cursed amber life saving fish uncommon A small fish carved of amber. A command word "child" is scratched on the design. If you speak the word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Fleek's robust book of reminiscing tickets uncommon A small leather bound booklet contains 10 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The tickets cannot be destroyed by non-magical means.
1 Negotiable Giving cup of glowing uncommon This simple wooden cup appears completely unremarkable. When drunk from, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After 100 days, the cup's property stops working. If the cup finds a new owner that has not owned it before, the property will work again.
1 Negotiable Griffon disguise lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Griffon for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. 2 lbs.
1 101 - 500 gp Hat of disguise uncommon Requires attunement.

While wearing this hat, you can use an action to cast the spell from it at will. The spell ends if the hat is removed.
1 Negotiable Heavy wrist bands of warming uncommon This magical bracer is embossed with the command word, "definition". When spoken by the wearer, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The bracer feels unusually heavy, four times the weight of an average bracer.
1 Negotiable Needy fireworks of mana uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable The poisonous dice of melody uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the dice. This property cannot be used again until after a long rest. After using the dice's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Truthful glove of quiet uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After using the glove's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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