Cissy's Quality Magic Trinkets Emporium

624 year old Human construction, medium sized

Location: City of Abingend

Owned by: Cissy Gilmore

A rough hewn stone building. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cissy Gilmore Shopkeep 51 Female Human She is an elderly human with amber eyes, long styled silver hair, and light pink skin.
Della Guy Scholar 20 Female Human She is an adult human with amber eyes, strawberry hair in a ponytail, and olive skin.
Donald Guy Housekeeper 18 Male Human He is an adolescent human with grey eyes, very short dyed strawberry hair, and olive skin.
Griffith Guy the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with amber eyes, dyed black hair in braids, and light pink skin.
Hubert Gilmore Housekeeper 19 Male Human He is an adult human with amber eyes (behind a pair of spectacles), very short dyed strawberry hair, a full beard, and light pink skin.
Jonas Kuffus Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, scruffy dark-brown hair, and light brown skin.
Phillipus Gilmore the 2nd 60 Male Human He is an elderly human with amber eyes, a shaved head, a clean shaven face, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 109% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Belt of life saving uncommon This leather belt is embossed with runes. When removed the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest.
1 Negotiable Heavy kobold tongue chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "army". The stick is long enough to write "army" 10 times. When you use the stick to write the command word, you can speak and understand kobold for the next day. This property cannot be used again until after a long rest. The chalk feels unusually heavy, four times the weight of an average chalk.
1 Negotiable Poisonous amber chilling fish uncommon A small fish carved of amber. A command word "history" is scratched on the design. If you speak the word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Pristine crown of the darkvision king uncommon A smooth silver band, when placed upon the head you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The crown is in pristine condition.
1 24 gp 25 gp Scroll of Unseen Servant common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Solos's cursed symbol of fortune uncommon A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Unreliable truesight lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you gain truesight for 1 minute. This property cannot be used again until after a long rest. When the lute's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. 2 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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