Cissy's Quality Magic Trinkets Emporium
624 year old Human construction, medium sized
Location: City of Abingend
Owned by: Cissy Gilmore
A rough hewn stone building. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Cissy Gilmore | Shopkeep | 51 | Female | Human | She is an elderly human with amber eyes, long styled silver hair, and light pink skin. |
Della Guy | Scholar | 20 | Female | Human | She is an adult human with amber eyes, strawberry hair in a ponytail, and olive skin. |
Donald Guy | Housekeeper | 18 | Male | Human | He is an adolescent human with grey eyes, very short dyed strawberry hair, and olive skin. |
Griffith Guy the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, dyed black hair in braids, and light pink skin. |
Hubert Gilmore | Housekeeper | 19 | Male | Human | He is an adult human with amber eyes (behind a pair of spectacles), very short dyed strawberry hair, a full beard, and light pink skin. |
Jonas Kuffus | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, scruffy dark-brown hair, and light brown skin. |
Phillipus Gilmore the 2nd | 60 | Male | Human | He is an elderly human with amber eyes, a shaved head, a clean shaven face, and olive skin. |
Family Tree
- Cissy Gilmore (♀/51) + Phillipus Gilmore the 2nd (♂/60/Cissy's husband)
- Della Guy nee Gilmore (♀/20/Cissy's daughter) + Donald Guy (♂/18/Cissy's son in-law)
- Hubert Gilmore (♂/19/Cissy's son)
Items for sale
At this location, items are priced between 91% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Disappearing quill of truesight | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the feather goes missing the next time it is stowed away. | ||
1 | Negotiable | Dull shoe of instant party | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. This shoe seems boring somehow. | ||
1 | Negotiable | Giving amber chilling fish | uncommon | A small fish carved of amber. A command word "month" is scratched on the design. If you speak the word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After 100 days, the fish's property stops working. If the fish finds a new owner that has not owned it before, the property will work again. | ||
1 | Negotiable | Humming pebble of reminiscing | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The pebble makes a very slight humming sound at all times. | ||
1 | Negotiable | Lavish purse of mana | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
1 | Negotiable | Light glove of darkvision | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The glove feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
1 | Negotiable | Needy warming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | 2 lbs. | |
1 | Negotiable | Pristine book of navigation draconic poetry | uncommon | A book containing poetry written in draconic. If you read one of the poems aloud, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The book is in pristine condition. | ||
1 | Negotiable | Sands of poisonous haste | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After using the timer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
1 | 16 gp | 15 gp | Scroll of True Strike | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. | |
1 | Negotiable | Small belt of calming | uncommon | This leather belt is embossed with runes. When removed you feel at peace. This property cannot be used again until after a long rest. The belt is half the size of a typical belt. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.