Guy's Emporium

79 year old Human construction, medium sized

Location: City of Abingend

Owned by: Ellinor Guy

A brick house with a slate tile roof. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Brinley Pruwet 1 Male Human He is an infant human with hazel eyes, scruffy black hair, and dark brown skin.
Ellinor Guy Shopkeep 58 Female Human She is an elderly human with amber eyes, strawberry hair in a ponytail, and olive skin.
Gunnore Jenks Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, very short dyed red hair, and olive skin.
Jesse Pruwet Clerk 27 Male Human He is an adult human with hazel eyes, short black hair, a clean shaven face, and dark brown skin.
Mabilia Pruwet Housekeeper 22 Female Human She is an adult human with brown eyes, long flowing dyed black hair, and dark brown skin.
Maud Rose-Robertson Shopkeep's Apprentice 13 Female Human She is an adolescent human with hazel eyes, long flowing dark-brown hair, and medium brown skin.
Thirza Yates Shopkeep's Apprentice 15 Female Human She is an adolescent human with grey eyes, auburn hair in a ponytail, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 112% of their base value.

Available Price Value Item Description Weight
4 42 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
3 4 gp 2 sp 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
2 27 gp 25 gp Hourglass 1 lb.
2 4 sp 7 cp 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
4 1 sp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 22 gp 20 gp Orb An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 3 lbs.
2 6 cp 5 cp Signal whistle
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