Wood's Emporium
118 year old Human construction, medium sized
Location: City of Abingend
Owned by: Reuben Wood
The wooden beams on this 7th Century home are painted red. A statue of the deity Solina stands outside. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Claude Wood the 2nd | 7 | Male | Human | He is a human child with grey eyes, short dark-brown hair in a side parting, and light brown skin. | |
| Francis Chapman | Housekeeper | 29 | Male | Human | He is an adult human with brown eyes, long curly brown hair, a full beard, and medium brown skin. |
| Reuben Wood | Shopkeep | 40 | Male | Human | He is an adult human with amber eyes, very short dark-brown hair, a clean shaven face, and light brown skin. |
| Sibilla Wood | Housekeeper | 38 | Female | Human | She is an adult human with hazel eyes, short curly dyed brown hair, and medium brown skin. |
Family Tree
- Reuben Wood (♂/40) + Sibilla Wood nee Wilder (♀/38/Reuben's wife)
- Claude Wood the 2nd (♂/7/Reuben's son)
- Francis Chapman (♂/29/Reuben's cousin)
Items for sale
At this location, items are priced between 112% and 115% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 56 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
| 1 | 17 gp | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | 6 cp | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 4 | 3 cp | 2 cp | Flask or tankard | 1 lb. | |
| 3 | 1 gp 1 sp | 1 gp | Hammer | 3 lbs. | |
| 4 | 5 gp 7 sp | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 4 | 29 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 2 | 2 gp 2 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 3 sp 5 cp | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
¼ lb. |
| 3 | 2 gp 2 sp | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |
| 3 | 11 gp | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |