Christian's Master Blacksmiths

25 year old Human construction, medium sized

Location: City of Abingend

Owned by: Christian Guy

A recently constructed half-timbered house. The dwelling also serves as a Blacksmiths.

Occupants

Name Role Age Gender Race Description
Christian Guy Master Smith 52 Male Human He is an elderly human with green eyes, a shaved head, a clean shaven face, and light brown skin.
Christian Guy the 2nd 0 Male Human He is an infant human with blue eyes, wisps of brown hair, and light brown skin.
Marian Guy Housekeeper 49 Female Human She is an adult human with brown eyes, long curly dyed white hair, and medium brown skin.
Nannie Guy 8 Female Human She is a human child with green eyes, brown hair in braids, and light brown skin.
Sabina Guy Smith 24 Female Human She is an adult human with blue eyes, light-brown hair in a bun, and light brown skin.
Watkin Guy Housekeeper 20 Male Human He is an adult human with amber eyes, balding dyed purple hair, stubble, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 104% and 110% of their base value.

Available Price Value Item Description Weight
1 27 gp 25 gp Anvil 100 lbs.
1 11 gp 10 gp Battleaxe A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 4 lbs.
2 5 gp 5 sp 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 1 sp 1 cp 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 54 gp 50 gp Greatsword A Martial Melee weapon. 2d6 slashing damage. Range: 5. Properties: Heavy, Two-Handed 6 lbs.
4 1 gp 1 sp 1 gp Hammer 3 lbs.
22 3 cp 2 cp Horse Shoes Protect your horse from hoove damage caused by stones and rocks. 2 lbs.
5 sp 3 cp 5 sp Horseshoeing Service A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels.
1 2 gp 1 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 1 gp 1 sp 1 gp Net A Martial Ranged weapon. 1d0 slashing damage. Range: 5/15. (Thrown: 5/15.) Properties: Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
3 lbs.
1 210 gp 200 gp Pocket Flintlock Pistol A Firearm weapon. 1d8 piercing damage. Range: 20/60. Properties: Ammunition, Loading, Unreliable 2 lbs.
1 11 gp 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.

Note

  • Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.
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