Christian's Master Blacksmiths

25 year old Human construction, medium sized

Location: City of Abingend

Owned by: Christian Guy

A recently constructed half-timbered house. The dwelling also serves as a Blacksmiths.

Occupants

Name Role Age Gender Race Description
Christian Guy Master Smith 52 Male Human He is an elderly human with green eyes, a shaved head, a clean shaven face, and light brown skin.
Christian Guy the 2nd 0 Male Human He is an infant human with blue eyes, wisps of brown hair, and light brown skin.
Marian Guy Housekeeper 49 Female Human She is an adult human with brown eyes, long curly dyed white hair, and medium brown skin.
Nannie Guy 8 Female Human She is a human child with green eyes, brown hair in braids, and light brown skin.
Sabina Guy Smith 24 Female Human She is an adult human with blue eyes, light-brown hair in a bun, and light brown skin.
Watkin Guy Housekeeper 20 Male Human He is an adult human with amber eyes, balding dyed purple hair, stubble, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 104% and 110% of their base value.

Available Price Value Item Description Weight
4 5 gp 3 sp 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 22 gp 20 gp Halberd A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed 6 lbs.
22 3 cp 2 cp Horse Shoes Protect your horse from hoove damage caused by stones and rocks. 2 lbs.
5 sp 5 cp 5 sp Horseshoeing Service A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels.
1 16 gp 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 2 gp 2 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 11 gp 10 gp Maul A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed 10 lbs.
1 260 gp 250 gp Musket A Firearm weapon. 1d12 piercing damage. Range: 40/120. Properties: Ammunition, Loading, Two-handed, Unreliable 3 lbs.
1 11 gp 10 gp Painter's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 5 lbs.
1 1,600 gp 1,500 gp Plate Heavy armour. Base AC: 18. Requires Str 15 to wear. Gives disadvantage to stealth checks. 65 lbs.
1 53 gp 50 gp Tinker's tools These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 10 lbs.

Note

  • Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.
Send Feedback