Beasley's Blacksmiths
26 year old Human construction, medium sized
Location: City of Abingend
Owned by: Joe Beasley
A half-timbered house. The dwelling also serves as a Blacksmiths.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Beatrix Beasley | 51 | Female | Human | She is an elderly human with amber eyes, short curly auburn hair, and olive skin. | |
| Eugene Beasley | Housekeeper | 26 | Male | Human | He is an adult human with hazel eyes, short dyed brown hair in a side parting, a full beard, and dark brown skin. |
| Jesse Beasley | Smith | 22 | Male | Human | He is an adult human with brown eyes, scruffy black hair, bushy sideburns, and medium brown skin. |
| Joe Beasley | Master Smith | 53 | Male | Human | He is an elderly human with grey eyes, short white hair in a side parting, a full beard, and light brown skin. |
| Richard Beasley | Housekeeper | 19 | Male | Human | He is an adult human with amber eyes, scruffy dyed brown hair, stubble, and pale white skin. |
Family Tree
- Joe Beasley (♂/53) + Beatrix Beasley nee Huffman (♀/51/Joe's wife)
- Jesse Beasley (♂/22/Joe's son) + Eugene Beasley nee Jenks (♂/26/Joe's son in-law)
- Richard Beasley (♂/19/Joe's son)
Items for sale
At this location, items are priced between 91% and 98% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 24 gp | 25 gp | Anvil | 100 lbs. | |
| 1 | 9 gp 4 sp | 10 gp | Flail | A Martial Melee weapon. 1d8 bludgeoning damage. Range: 5. | 2 lbs. |
| 1 | 1 gp 8 sp | 2 gp | Grappling hook | 4 lbs. | |
| 2 | 9 sp 5 cp | 1 gp | Hammer | 3 lbs. | |
| 23 | 2 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
| 4 sp 7 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
| 3 | 1 gp 9 sp | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 9 gp 6 sp | 10 gp | Maul | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 9 sp 8 cp | 1 gp | Net |
A Martial Ranged weapon. 1d0
slashing damage.
Range: 5/15.
(Thrown: 5/15.)
Properties:
Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. |
3 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.