Beasley's Blacksmiths
26 year old Human construction, medium sized
Location: City of Abingend
Owned by: Joe Beasley
A half-timbered house. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Beatrix Beasley | 51 | Female | Human | She is an elderly human with amber eyes, short curly auburn hair, and olive skin. | |
Eugene Beasley | Housekeeper | 26 | Male | Human | He is an adult human with hazel eyes, short dyed brown hair in a side parting, a full beard, and dark brown skin. |
Jesse Beasley | Smith | 22 | Male | Human | He is an adult human with brown eyes, scruffy black hair, bushy sideburns, and medium brown skin. |
Joe Beasley | Master Smith | 53 | Male | Human | He is an elderly human with grey eyes, short white hair in a side parting, a full beard, and light brown skin. |
Richard Beasley | Housekeeper | 19 | Male | Human | He is an adult human with amber eyes, scruffy dyed brown hair, stubble, and pale white skin. |
Family Tree
- Joe Beasley (♂/53) + Beatrix Beasley nee Huffman (♀/51/Joe's wife)
- Jesse Beasley (♂/22/Joe's son) + Eugene Beasley nee Jenks (♂/26/Joe's son in-law)
- Richard Beasley (♂/19/Joe's son)
Items for sale
At this location, items are priced between 91% and 98% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 47 gp | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 23 gp | 25 gp | Anvil | 100 lbs. | |
1 | 9 gp 6 sp | 10 gp | Blowgun | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
1 | 47 gp | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
2 | 1 gp 8 sp | 2 gp | Crowbar | Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. | 5 lbs. |
2 | 1 gp 8 sp | 2 gp | Grappling hook | 4 lbs. | |
1 | 29 gp | 30 gp | Greataxe | A Martial Melee weapon. 1d12 slashing damage. Range: 5. Properties: Heavy, Two-Handed | 7 lbs. |
20 | 2 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
4 sp 7 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 9 gp 2 sp | 10 gp | Lance |
A Martial Melee weapon. 1d12
piercing damage.
Range: 5.
Properties:
Reach, Special
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. |
6 lbs. |
1 | 4 gp 6 sp | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
1 | 1 gp 8 sp | 2 gp | Pot, iron | 10 lbs. | |
1 | 25 gp | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.