Schaffer's Enigmatic Apothecary

436 year old Human construction, medium sized

Location: City of Abingend

Owned by: Roger Schaffer

The wooden beams on this 4th Century home are painted black. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Amelia Fitzgerald Housekeeper 29 Female Human She is an adult human with grey eyes, long auburn hair with a fringe cut, and olive skin.
Annette Robertson Arch-Druid's Apprentice 12 Female Human She is an adolescent human with amber eyes, long flowing black hair, and medium brown skin.
Edward Holden Arch-Druid's Apprentice 17 Male Human He is an adolescent human with grey eyes, red hair in braids, and light pink skin.
Jabez Fitzgerald 0 Male Human He is an infant human with amber eyes, wisps of dark-brown hair, and light brown skin.
Lucia Jenks the 2nd Arch-Druid's Apprentice 12 Female Human She is an adolescent human with green eyes, dyed brown hair in a ponytail, and light pink skin.
Mary Fitzgerald 2 Female Human She is an infant human with amber eyes, a bald head, and olive skin.
Mary Schaffer 51 Female Human She is an elderly human with grey eyes, white hair in a pigtails, and light brown skin.
Roger Schaffer Arch-Druid 48 Male Human He is an adult human with brown eyes, black hair in a plait, a big bushy beard, and medium brown skin.
Willelmus Fitzgerald Housekeeper 31 Male Human He is an adult human with green eyes, a shaved head, bushy sideburns, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 110% of their base value.

Available Price Value Item Rarity Description
1 850 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 460 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 190 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 93 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
Send Feedback