Schaffer's Enigmatic Apothecary
436 year old Human construction, medium sized
Location: City of Abingend
Owned by: Roger Schaffer
The wooden beams on this 4th Century home are painted black. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amelia Fitzgerald | Housekeeper | 29 | Female | Human | She is an adult human with grey eyes, long auburn hair with a fringe cut, and olive skin. |
Annette Robertson | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, long flowing black hair, and medium brown skin. |
Edward Holden | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with grey eyes, red hair in braids, and light pink skin. |
Jabez Fitzgerald | 0 | Male | Human | He is an infant human with amber eyes, wisps of dark-brown hair, and light brown skin. | |
Lucia Jenks the 2nd | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with green eyes, dyed brown hair in a ponytail, and light pink skin. |
Mary Fitzgerald | 2 | Female | Human | She is an infant human with amber eyes, a bald head, and olive skin. | |
Mary Schaffer | 51 | Female | Human | She is an elderly human with grey eyes, white hair in a pigtails, and light brown skin. | |
Roger Schaffer | Arch-Druid | 48 | Male | Human | He is an adult human with brown eyes, black hair in a plait, a big bushy beard, and medium brown skin. |
Willelmus Fitzgerald | Housekeeper | 31 | Male | Human | He is an adult human with green eyes, a shaved head, bushy sideburns, and light brown skin. |
Family Tree
- Roger Schaffer (♂/48) + Mary Schaffer nee Jenks (♀/51/Roger's wife)
- Amelia Fitzgerald nee Schaffer (♀/29/Roger's daughter) + Willelmus Fitzgerald (♂/31/Roger's son in-law)
- Mary Fitzgerald (♀/2/Roger's granddaughter)
- Jabez Fitzgerald (♂/0/Roger's grandson)
Items for sale
At this location, items are priced between 86% and 110% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 2,900 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 510 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 52 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 410 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
2 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |