Schaffer's Enigmatic Apothecary
436 year old Human construction, medium sized
Location: City of Abingend
Owned by: Roger Schaffer
The wooden beams on this 4th Century home are painted black. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amelia Fitzgerald | Housekeeper | 29 | Female | Human | She is an adult human with grey eyes, long auburn hair with a fringe cut, and olive skin. |
Annette Robertson | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, long flowing black hair, and medium brown skin. |
Edward Holden | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with grey eyes, red hair in braids, and light pink skin. |
Jabez Fitzgerald | 0 | Male | Human | He is an infant human with amber eyes, wisps of dark-brown hair, and light brown skin. | |
Lucia Jenks the 2nd | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with green eyes, dyed brown hair in a ponytail, and light pink skin. |
Mary Fitzgerald | 2 | Female | Human | She is an infant human with amber eyes, a bald head, and olive skin. | |
Mary Schaffer | 51 | Female | Human | She is an elderly human with grey eyes, white hair in a pigtails, and light brown skin. | |
Roger Schaffer | Arch-Druid | 48 | Male | Human | He is an adult human with brown eyes, black hair in a plait, a big bushy beard, and medium brown skin. |
Willelmus Fitzgerald | Housekeeper | 31 | Male | Human | He is an adult human with green eyes, a shaved head, bushy sideburns, and light brown skin. |
Family Tree
- Roger Schaffer (♂/48) + Mary Schaffer nee Jenks (♀/51/Roger's wife)
- Amelia Fitzgerald nee Schaffer (♀/29/Roger's daughter) + Willelmus Fitzgerald (♂/31/Roger's son in-law)
- Mary Fitzgerald (♀/2/Roger's granddaughter)
- Jabez Fitzgerald (♂/0/Roger's grandson)
Items for sale
At this location, items are priced between 86% and 110% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 97 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
2 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 440 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 230 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 440 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |