Hastings' Magic-Shops

436 year old Human construction, small sized

Location: City of Abingend

Owned by: Hubert Hastings

A small brick house, painted purple. The dwelling also serves as a Magic-Shops.

Occupants

Name Role Age Gender Race Description
Allan Hastings Housekeeper 40 Male Human He is an adult human with brown eyes, long curly dark-brown hair, a clean shaven face, and medium brown skin.
Elisabeth Redman Shopkeep's Apprentice 18 Female Human She is an adolescent human with grey eyes, dark-brown hair in a plait, and light brown skin.
Fulco Ware Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short red hair, and pale white skin.
Hubert Hastings Shopkeep 23 Male Human He is an adult human with green eyes, short dyed light-brown hair, a full beard, and light brown skin.
Irvin Hastings 5 Male Human He is a human child with blue eyes, short curly light-brown hair, and olive skin.
Mabel Hastings Housekeeper 42 Female Human She is an adult human with grey eyes, dyed blue hair in a ponytail, and olive skin.
Maggie Little Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, dark-brown hair in a ponytail, and medium brown skin.
Margareta Hastings 52 Female Human She is an elderly human with green eyes (the right of which is glass), scruffy silver hair, and light brown skin.
Mona Hastings Shopkeep's Assistant 23 Female Human She is an adult human with green eyes, light-brown hair in a bun, and olive skin.
Sue Hastings 11 Female Human She is a human child with brown eyes, shoulder-length dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 103% of their base value.

Available Price Value Item Rarity Description
1 24 gp 25 gp Scroll of Comprehend Languages common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 14 gp 15 gp Scroll of Dancing Lights common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 24 gp 25 gp Scroll of Floating Disk common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 25 gp 25 gp Scroll of Purify Food and Drink common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 490 gp 500 gp Scroll of Tongues uncommon A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
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