Hastings' Magic-Shops
436 year old Human construction, small sized
Location: City of Abingend
Owned by: Hubert Hastings
A small brick house, painted purple. The dwelling also serves as a Magic-Shops.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Allan Hastings | Housekeeper | 40 | Male | Human | He is an adult human with brown eyes, long curly dark-brown hair, a clean shaven face, and medium brown skin. |
Elisabeth Redman | Shopkeep's Apprentice | 18 | Female | Human | She is an adolescent human with grey eyes, dark-brown hair in a plait, and light brown skin. |
Fulco Ware | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, very short red hair, and pale white skin. |
Hubert Hastings | Shopkeep | 23 | Male | Human | He is an adult human with green eyes, short dyed light-brown hair, a full beard, and light brown skin. |
Irvin Hastings | 5 | Male | Human | He is a human child with blue eyes, short curly light-brown hair, and olive skin. | |
Mabel Hastings | Housekeeper | 42 | Female | Human | She is an adult human with grey eyes, dyed blue hair in a ponytail, and olive skin. |
Maggie Little | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with amber eyes, dark-brown hair in a ponytail, and medium brown skin. |
Margareta Hastings | 52 | Female | Human | She is an elderly human with green eyes (the right of which is glass), scruffy silver hair, and light brown skin. | |
Mona Hastings | Shopkeep's Assistant | 23 | Female | Human | She is an adult human with green eyes, light-brown hair in a bun, and olive skin. |
Sue Hastings | 11 | Female | Human | She is a human child with brown eyes, shoulder-length dark-brown hair, and medium brown skin. |
Family Tree
- Margareta Hastings nee Schaffer (♀/52/Hubert's mother)
- Hubert Hastings (♂/23) + Mona Hastings nee Yates (♀/23/Hubert's wife)
- Mabel Hastings nee Foreman (♀/42/Hubert's aunt) + Allan Hastings (♂/40/Hubert's uncle)
- Sue Hastings (♀/11/Hubert's cousin)
- Irvin Hastings (♂/5/Hubert's cousin)
Items for sale
At this location, items are priced between 96% and 103% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 24 gp | 25 gp | Scroll of Comprehend Languages | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | 14 gp | 15 gp | Scroll of Dancing Lights | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | 24 gp | 25 gp | Scroll of Floating Disk | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | 25 gp | 25 gp | Scroll of Purify Food and Drink | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | 490 gp | 500 gp | Scroll of Tongues | uncommon | A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |