Nell's Mysterious Magic Trinkets Emporium
127 year old Human construction, medium sized
Location: City of Abingend
Owned by: Nell Carver
The door on this half-timbered cottage has been painted indigo. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ben Carver | 4 | Male | Human | He is a human child with amber eyes, short auburn hair in a side parting, and olive skin. | |
Catherine Robertson | 2 | Female | Human | She is an infant human with amber eyes, a bald head, and light brown skin. | |
Cicely Robertson | Housekeeper | 31 | Female | Human | She is an adult human with grey eyes, light-brown hair in a bun, and olive skin. |
Ellis Jenks-Robertson | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, short curly dyed red hair, and light pink skin. |
Eveline Robertson | 4 | Female | Human | She is a human child with amber eyes, scruffy auburn hair, and light brown skin. | |
Freda Carver | 6 | Female | Human | She is a human child with grey eyes, dark-brown hair in a bun, and light brown skin. | |
Harvey Robertson | Shopkeep's Assistant | 36 | Male | Human | He is an adult human with grey eyes, brown hair in a bun, a long beard, and light brown skin. |
Lagot Carver | Housekeeper | 27 | Male | Human | He is an adult human with amber eyes, a horseshoe of dyed brown hair, bushy sideburns, and light brown skin. |
Leonora Robertson | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, black hair in a pigtails, and dark brown skin. |
Nancy Gilmore | Housekeeper | 23 | Female | Human | She is an adult human with amber eyes, scruffy auburn hair, and olive skin. |
Nell Carver | Shopkeep | 25 | Female | Human | She is an adult human with grey eyes (the left of which is glass), short auburn hair in a side parting, and olive skin. |
Family Tree
- Nell Carver nee Gilmore (♀/25) + Lagot Carver (♂/27/Nell's husband)
- Freda Carver (♀/6/Nell's daughter)
- Ben Carver (♂/4/Nell's son)
- Harvey Robertson (♂/36/Nell's brother in-law) + Cicely Robertson nee Gilmore (♀/31/Nell's sister)
- Eveline Robertson (♀/4/Nell's niece)
- Catherine Robertson (♀/2/Nell's niece)
- Nancy Gilmore (♀/23/Nell's sister)
Items for sale
At this location, items are priced between 80% and 107% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Negotiable | Cold wrist bands of blink | uncommon | This magical bracer is embossed with the command word, "teacher". When spoken by the wearer, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The bracer is cold to the touch. | |
1 | Negotiable | Dull quill of glowing | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. This feather seems boring somehow. | |
1 | Negotiable | Fleek's unreliable book of mana tickets | uncommon | A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the tickets's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
1 | Negotiable | Humming medal of truesight | uncommon | This medal was awarded for bravery defending None. When polished, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times. | |
1 | Negotiable | Light book of instant party infernal poetry | uncommon | A book containing poetry written in infernal. If you read one of the poems aloud, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The book feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | 501 - 5,000 gp | Necklace of fireballs | rare | This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. | |
1 | Negotiable | Needy awareness chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "science". The stick is long enough to write "science" 5 times. When you use the stick to write the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
1 | Negotiable | Poisonous cup of soothing | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | Negotiable | Sands of small halfling tongue | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. The timer is half the size of a typical timer. | |
1 | Negotiable | Warm shoe of fortune | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The shoe is warm to the touch. | |
1 | Negotiable | Warming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. | 2 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.