Nell's Mysterious Magic Trinkets Emporium

127 year old Human construction, medium sized

Location: City of Abingend

Owned by: Nell Carver

The door on this half-timbered cottage has been painted indigo. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ben Carver 4 Male Human He is a human child with amber eyes, short auburn hair in a side parting, and olive skin.
Catherine Robertson 2 Female Human She is an infant human with amber eyes, a bald head, and light brown skin.
Cicely Robertson Housekeeper 31 Female Human She is an adult human with grey eyes, light-brown hair in a bun, and olive skin.
Ellis Jenks-Robertson Shopkeep's Apprentice 15 Male Human He is an adolescent human with amber eyes, short curly dyed red hair, and light pink skin.
Eveline Robertson 4 Female Human She is a human child with amber eyes, scruffy auburn hair, and light brown skin.
Freda Carver 6 Female Human She is a human child with grey eyes, dark-brown hair in a bun, and light brown skin.
Harvey Robertson Shopkeep's Assistant 36 Male Human He is an adult human with grey eyes, brown hair in a bun, a long beard, and light brown skin.
Lagot Carver Housekeeper 27 Male Human He is an adult human with amber eyes, a horseshoe of dyed brown hair, bushy sideburns, and light brown skin.
Leonora Robertson Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, black hair in a pigtails, and dark brown skin.
Nancy Gilmore Housekeeper 23 Female Human She is an adult human with amber eyes, scruffy auburn hair, and olive skin.
Nell Carver Shopkeep 25 Female Human She is an adult human with grey eyes (the left of which is glass), short auburn hair in a side parting, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 107% of their base value.

Available Price Value Item Rarity Description Weight
1 1 gp 8 sp 2 gp Club +1 uncommon A Simple Melee weapon. 1d4 + 1 bludgeoning damage. Range: 5. Properties: Light, Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Club.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Concealable silver darkvision penny uncommon This silver penny has the crest of Kestiobar on one side, and is blank on the other. When you flip it, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the coin is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Disappearing crown of the haste king uncommon A smooth silver band, when placed upon the head your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the crown goes missing the next time it is stowed away.
1 Negotiable Dull fireworks of calming uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, you feel at peace. This property cannot be used again until after a long rest. This firework seems boring somehow.
1 Negotiable Giving cup of quiet uncommon This simple wooden cup appears completely unremarkable. When drunk from, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After 100 days, the cup's property stops working. If the cup finds a new owner that has not owned it before, the property will work again.
1 Negotiable Pristine reminiscing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "nation". The stick is long enough to write "nation" 9 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The chalk is in pristine condition.
1 Negotiable Robust medal of gender uncommon This medal was awarded for bravery defending Jatrad. When polished, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The medal cannot be destroyed by non-magical means.
1 Negotiable The heavy dice of awareness uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The dice feels unusually heavy, four times the weight of an average dice.
1 Negotiable Truthful purse of darkness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After using the pouch's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm quill of fortune uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The feather is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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