Nell's Mysterious Magic Trinkets Emporium

127 year old Human construction, medium sized

Location: City of Abingend

Owned by: Nell Carver

The door on this half-timbered cottage has been painted indigo. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ben Carver 4 Male Human He is a human child with amber eyes, short auburn hair in a side parting, and olive skin.
Catherine Robertson 2 Female Human She is an infant human with amber eyes, a bald head, and light brown skin.
Cicely Robertson Housekeeper 31 Female Human She is an adult human with grey eyes, light-brown hair in a bun, and olive skin.
Ellis Jenks-Robertson Shopkeep's Apprentice 15 Male Human He is an adolescent human with amber eyes, short curly dyed red hair, and light pink skin.
Eveline Robertson 4 Female Human She is a human child with amber eyes, scruffy auburn hair, and light brown skin.
Freda Carver 6 Female Human She is a human child with grey eyes, dark-brown hair in a bun, and light brown skin.
Harvey Robertson Shopkeep's Assistant 36 Male Human He is an adult human with grey eyes, brown hair in a bun, a long beard, and light brown skin.
Lagot Carver Housekeeper 27 Male Human He is an adult human with amber eyes, a horseshoe of dyed brown hair, bushy sideburns, and light brown skin.
Leonora Robertson Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, black hair in a pigtails, and dark brown skin.
Nancy Gilmore Housekeeper 23 Female Human She is an adult human with amber eyes, scruffy auburn hair, and olive skin.
Nell Carver Shopkeep 25 Female Human She is an adult human with grey eyes (the left of which is glass), short auburn hair in a side parting, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 107% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying purse of fortune uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The pouch loudly shouts "The secret is exam!" when you use it's property.
1 Negotiable Concealable book of Rust Monster disguise kobold poetry uncommon A book containing poetry written in kobold. If you read one of the poems aloud, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the book is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Dull belt of warming uncommon This leather belt is embossed with runes. When removed the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This belt seems boring somehow.
1 Negotiable Giving crown of the darkness king uncommon A smooth silver band, when placed upon the head a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After 100 days, the crown's property stops working. If the crown finds a new owner that has not owned it before, the property will work again.
1 Negotiable Halganon's lucky symbol of knock uncommon A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Heavy chilling lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The lute feels unusually heavy, four times the weight of an average lute. 2 lbs.
1 Negotiable Humming shoe of darkvision uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The shoe makes a very slight humming sound at all times.
1 Negotiable Lavish wand of melody uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the wand. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Needy glove of awareness uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Robust pebble of soothing uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you regain 1d4 hit-points. This property cannot be used again until after a long rest. The pebble cannot be destroyed by non-magical means.
1 210 gp 250 gp Scroll of Silence uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Small cup of glowing uncommon This simple wooden cup appears completely unremarkable. When drunk from, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The cup is half the size of a typical cup.
1 Negotiable Unreliable quill of mana uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. When the feather's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback