Nell's Mysterious Magic Trinkets Emporium

127 year old Human construction, medium sized

Location: City of Abingend

Owned by: Nell Carver

The door on this half-timbered cottage has been painted indigo. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ben Carver 4 Male Human He is a human child with amber eyes, short auburn hair in a side parting, and olive skin.
Catherine Robertson 2 Female Human She is an infant human with amber eyes, a bald head, and light brown skin.
Cicely Robertson Housekeeper 31 Female Human She is an adult human with grey eyes, light-brown hair in a bun, and olive skin.
Ellis Jenks-Robertson Shopkeep's Apprentice 15 Male Human He is an adolescent human with amber eyes, short curly dyed red hair, and light pink skin.
Eveline Robertson 4 Female Human She is a human child with amber eyes, scruffy auburn hair, and light brown skin.
Freda Carver 6 Female Human She is a human child with grey eyes, dark-brown hair in a bun, and light brown skin.
Harvey Robertson Shopkeep's Assistant 36 Male Human He is an adult human with grey eyes, brown hair in a bun, a long beard, and light brown skin.
Lagot Carver Housekeeper 27 Male Human He is an adult human with amber eyes, a horseshoe of dyed brown hair, bushy sideburns, and light brown skin.
Leonora Robertson Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, black hair in a pigtails, and dark brown skin.
Nancy Gilmore Housekeeper 23 Female Human She is an adult human with amber eyes, scruffy auburn hair, and olive skin.
Nell Carver Shopkeep 25 Female Human She is an adult human with grey eyes (the left of which is glass), short auburn hair in a side parting, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 107% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Candle of robust quiet uncommon This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The candle cannot be destroyed by non-magical means.
1 Negotiable Cold glove of knock uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The glove is cold to the touch.
1 Negotiable Disappearing darkness chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "week". The stick is long enough to write "week" 6 times. When you use the stick to write the command word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the chalk goes missing the next time it is stowed away.
1 Negotiable Dull quill of calming uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. This feather seems boring somehow.
1 Negotiable Fleek's truthful book of blink tickets uncommon A small leather bound booklet contains 2 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the tickets's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Light cup of darkvision uncommon This simple wooden cup appears completely unremarkable. When drunk from, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The cup feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 22 gp 25 gp Scroll of Bane common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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