Nell's Mysterious Magic Trinkets Emporium

127 year old Human construction, medium sized

Location: City of Abingend

Owned by: Nell Carver

The door on this half-timbered cottage has been painted indigo. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ben Carver 4 Male Human He is a human child with amber eyes, short auburn hair in a side parting, and olive skin.
Catherine Robertson 2 Female Human She is an infant human with amber eyes, a bald head, and light brown skin.
Cicely Robertson Housekeeper 31 Female Human She is an adult human with grey eyes, light-brown hair in a bun, and olive skin.
Ellis Jenks-Robertson Shopkeep's Apprentice 15 Male Human He is an adolescent human with amber eyes, short curly dyed red hair, and light pink skin.
Eveline Robertson 4 Female Human She is a human child with amber eyes, scruffy auburn hair, and light brown skin.
Freda Carver 6 Female Human She is a human child with grey eyes, dark-brown hair in a bun, and light brown skin.
Harvey Robertson Shopkeep's Assistant 36 Male Human He is an adult human with grey eyes, brown hair in a bun, a long beard, and light brown skin.
Lagot Carver Housekeeper 27 Male Human He is an adult human with amber eyes, a horseshoe of dyed brown hair, bushy sideburns, and light brown skin.
Leonora Robertson Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, black hair in a pigtails, and dark brown skin.
Nancy Gilmore Housekeeper 23 Female Human She is an adult human with amber eyes, scruffy auburn hair, and olive skin.
Nell Carver Shopkeep 25 Female Human She is an adult human with grey eyes (the left of which is glass), short auburn hair in a side parting, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 107% of their base value.

Available Price Value Item Rarity Description Weight
1 130 gp 152 gp Crossbow, hand +1 uncommon A Martial Ranged weapon. 1d6 + 1 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading, Magic

You have a +1 bonus to your attack and damage when wielding this Crossbow, hand.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.
1 Negotiable Giving fireworks of calming uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, you feel at peace. This property cannot be used again until after a long rest. After 100 days, the firework's property stops working. If the firework finds a new owner that has not owned it before, the property will work again.
1 Negotiable Humming medal of glowing uncommon This medal was awarded for bravery defending Broaye. When polished, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times.
1 Negotiable Pristine book of darkness otterese poetry uncommon A book containing poetry written in otterese. If you read one of the poems aloud, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The book is in pristine condition.
1 Negotiable Robust crown of the warming king uncommon A smooth silver band, when placed upon the head the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The crown cannot be destroyed by non-magical means.
1 Negotiable Sands of light blink uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The timer feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Subtle life saving lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The lute is hidden from detect magic. 2 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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