Ethel's Apothecary

187 year old Human construction, medium sized

Location: City of Abingend

Owned by: Ethel Fitzgerald

The wooden beams on this 7th Century home are painted tan. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Emmett Hinkle the 2nd Arch-Druid's Apprentice 17 Male Human He is an adolescent human with green eyes, long curly brown hair, and light brown skin.
Ethel Fitzgerald Arch-Druid 21 Female Human She is an adult human with hazel eyes, long flowing dark-brown hair, and dark brown skin.
Hattie Gilmore Arch-Druid's Apprentice 15 Female Human She is an adolescent human with amber eyes, long black hair with a fringe cut, and medium brown skin.
Hereward Fitzgerald Housekeeper 20 Male Human He is an adult human with green eyes, a shaved head, a clean shaven face, and pale white skin.
Lucy Pruwet Housekeeper 48 Female Human She is an adult human with grey eyes, long styled dark-brown hair, and light brown skin.
Michael Pruwet the 2nd Housekeeper 42 Male Human He is an adult human with grey eyes, dark-brown hair in a bun, a goatee, and light brown skin.
Ollie Kuffus Arch-Druid's Apprentice 13 Female Human She is an adolescent human with grey eyes, dark-brown hair in a plait, and light brown skin.
Richeman Fitzgerald the 2nd 0 Male Human He is an infant human with hazel eyes, wisps of black hair, and dark brown skin.
Robinson Pruwet 50 Male Human He is an elderly human with hazel eyes, long curly grey hair, a clean shaven face, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 101% and 114% of their base value.

Available Price Value Item Rarity Description
2 530 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
2 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 270 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 55 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 190 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 330 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
2 200 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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