Salomon's Locksmiths

59 year old Human construction, medium sized

Location: City of Abingend

Owned by: Salomon Lawrence

The door on this cottage has been painted green. The dwelling also serves as a Locksmiths.

Occupants

Name Role Age Gender Race Description
Anton Hastings Locksmith 28 Male Human He is an adult human with hazel eyes (behind a pair of spectacles), short light-brown hair, a clean shaven face, and medium brown skin.
Constance Hastings Housekeeper 29 Female Human She is an adult human with brown eyes, auburn hair in a bun, and medium brown skin.
Jay Foreman Master Locksmith's Apprentice 12 Male Human He is an adolescent human with amber eyes, long dyed bright red hair with a fringe cut, and medium brown skin.
Jose Lawrence Housekeeper 22 Male Human He is an adult human with grey eyes (the right of which is glass), long flowing light-brown hair, a clean shaven face, and olive skin.
Norah Lawrence 62 Female Human She is an elderly human with grey eyes, strawberry hair in a bun, and pale white skin.
Owen Payne-Mansfield Master Locksmith's Apprentice 13 Male Human He is an adolescent human with brown eyes, scruffy dyed blond hair, and dark brown skin.
Robinson Lawrence 52 Male Human He is an elderly human with amber eyes, a bald head, bushy sideburns, and dark brown skin.
Rosannah Hastings 2 Female Human She is an infant human with brown eyes, a bald head, and medium brown skin.
Rosannah Lawrence 55 Female Human She is an elderly human with brown eyes, white hair in braids, and medium brown skin.
Salomon Lawrence Master Locksmith 57 Male Human He is an elderly human with hazel eyes, a bald head, a full beard, and dark brown skin.
Wilfred Zimmerman the 2nd Master Locksmith's Apprentice 14 Male Human He is an adolescent human with brown eyes, black hair in a bun, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 105% of their base value.

Available Price Value Item Description Weight
4 5 gp 3 sp 5 gp Chest 25 lbs.
14 9 gp 1 sp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
3 23 gp 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
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