Crosby's Grocers and Sundries
370 year old Human construction, small sized
Location: Ruscliffe
Owned by: Hawis Crosby
The wooden beams on this 5th Century home are painted teal. A large white hound is sniffing about the place. It's nametag says "Spot." The dwelling also serves as a Grocers and Sundries.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Deborah Mounteney | Grocer's Apprentice | 18 | Female | Human | She is an adolescent human with amber eyes, short red hair in a side parting, and light pink skin. |
Dorothea Guthrie | Housekeeper | 40 | Female | Human | She is an adult human with brown eyes, brown hair in a bun, and dark brown skin. |
Eddie Crosby | 52 | Male | Human | He is an elderly human with amber eyes, silver hair worn in a rounded bowl cut, stubble, and medium brown skin. | |
Hawis Crosby | Grocer | 53 | Female | Human | She is an elderly human with blue eyes, dyed blond hair in a ponytail, and pale white skin. |
Family Tree
- Hawis Crosby nee Fullecoppe (♀/53) + Eddie Crosby (♂/52/Hawis' husband)
- Dorothea Guthrie (♀/40/Hawis' cousin)
Items for sale
At this location, items are priced between 108% and 112% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 28 gp | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
3 | 56 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
3 | 2 cp | 1 cp | Chalk (1 piece) | ||
5 | 4 cp | 3 cp | Dragonfruit | A punnet of fresh dragonfruit. | ½ lb. |
7 | 3 sp 3 cp | 3 sp | Dried Apple Slices | Packed with flavor. Keeps & travels well. | 1 lb. |
4 | 3 sp 4 cp | 3 sp | Dried Figs | Packed with flavor. Keeps & travels well. | 1 lb. |
2 | 3 cp | 2 cp | Dried beans | These hard little vegetables will keep through the winter, but need soaking in water before you can cook with them. | 1 lb. |
7 | 3 cp | 2 cp | Green Beans | A punnet of fresh Green Beans. | 1 lb. |
2 | 11 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
8 | 3 cp | 2 cp | Peas | A punnet of fresh Peas. | 1 lb. |
1 | 110 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
7 | 3 cp | 2 cp | Pumpkin | A small sign says 'Harvest Fresh' | 2 lbs. |
8 | 5 sp 4 cp | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
6 | 3 sp 3 cp | 3 sp | Sultanas | Packed with flavor. Keeps & travels well. | 1 lb. |
5 | 3 cp | 2 cp | Turnips | A punnet of fresh Turnips. | 1 lb. |
2 | 1 sp 5 cp | 1 sp 4 cp | Wheat | This grain will need to be milled before you can cook with it | 14 lbs. |