Hay's Mysterious Apothecary
54 year old Human construction, small sized
Location: Steyngrave
Owned by: Hereward Hay
The door on this half-timbered cottage has been painted yellow. There are missing pavestones outside the building. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Florence Hay | 50 | Female | Human | She is an elderly human with amber eyes, long tied back silver hair, and medium brown skin. | |
Hereward Hay | Arch-Druid | 49 | Male | Human | He is an adult human with brown eyes (behind a pair of spectacles), a dark-brown quiff, a full beard, and medium brown skin. |
Hyman Anderson | Druid | 45 | Male | Human | He is an adult human with amber eyes, dark-brown hair in a plait, a big bushy beard, and light brown skin. |
Idonea Anderson | Housekeeper | 37 | Female | Human | She is an adult human with grey eyes, long strawberry hair with a fringe cut, and olive skin. |
Leroy Chase the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, long flowing dyed black hair, and olive skin. |
Marion Hay | Housekeeper | 31 | Female | Human | She is an adult human with amber eyes, dyed blond hair in a bun, and light brown skin. |
Osmond Hay | Druid | 22 | Male | Human | He is an adult human with brown eyes, black and grey streaked hair in a ponytail, a full beard, and medium brown skin. |
Toly Hay | Housekeeper | 30 | Male | Human | He is an adult human with hazel eyes, short curly brown and grey streaked hair, a full beard, and medium brown skin. |
Family Tree
- Hereward Hay (♂/49) + Florence Hay nee Murray (♀/50/Hereward's wife)
- Toly Hay (♂/30/Hereward's son) + Marion Hay nee Meadows (♀/31/Hereward's daughter in-law)
- Osmond Hay (♂/22/Hereward's son)
- Hyman Anderson (♂/45/Hereward's brother in-law) + Idonea Anderson nee Hay (♀/37/Hereward's sister)
Items for sale
At this location, items are priced between 100% and 101% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 480 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
3 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |