Coalpick's Quality Magic Trinkets Emporium
535 year old Human construction, large sized
Location: City of Princeridge
Owned by: Ioetta Coalpick
The window frames on this half-timbered cottage has been painted beige. A symbol in the shape of crossed swords hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alberta Hadley | 4 | Female | Human | She is a human child with grey eyes, scruffy blond hair, and light pink skin. | |
| Aylewynus Briant | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with grey eyes, short dyed red hair in a side parting, and light brown skin. |
| Durbadur Lucas | Housekeeper | 34 | Male | Human | He is an adult human with grey eyes, very short red hair, a clean shaven face, and light pink skin. |
| Florrie Coalpick | 2 | Female | Human | She is an infant human with amber eyes, wisps of strawberry hair, and light pink skin. | |
| Fred Nye | Housekeeper | 48 | Male | Human | He is an adult human with brown eyes, balding dark-brown hair, a horseshoe moustache, and medium brown skin. |
| Guillelmus Mistrueran | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin. |
| Heyelo Brockhead | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with brown eyes, scruffy dark-brown hair, and medium brown skin. |
| Inspector Nooli Hadley | Watchwoman | 41 | Female | Human | She is an adult human with amber eyes, long tied back dyed bright orange hair, and medium brown skin. |
| Ioetta Coalpick | Shopkeep | 42 | Female | Human | She is an adult human with amber eyes, long curly black hair, and dark brown skin. |
| Rupert Simpson | Housekeeper | 26 | Male | Human | He is an adult human with one amber eye (his right is covered by an eye-patch), very short auburn hair, a big bushy beard, and olive skin. |
| Worgot Whimgins | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, strawberry hair in a plait, and light pink skin. |
| Yarlurg Nye | 10 | Male | Human | He is a human child with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Ioetta Coalpick (♀/42) + Fred Nye (♂/48/Ioetta's husband)
- Yarlurg Nye (♂/10/Ioetta's son)
- Florrie Coalpick (♀/2/Ioetta's daughter)
- Inspector Nooli Hadley (♀/41/Ioetta's sister in-law) + Durbadur Lucas (♂/34/Ioetta's brother)
- Alberta Hadley (♀/4/Ioetta's niece)
- Rupert Simpson (♂/26/Ioetta's cousin)
Items for sale
At this location, items are priced between 86% and 119% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Cursed glowing chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "income". The stick is long enough to write "income" 7 times. When you use the stick to write the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Disappearing purse of truesight | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pouch goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Fleek's lavish book of melody tickets | uncommon | A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the tickets. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Light glove of navigation | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The glove feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Pristine amber critters fish | uncommon | A small fish carved of amber. A command word "temperature" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The fish is in pristine condition. | ||
| 1 | Negotiable | Sands of humming darkness | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The timer makes a very slight humming sound at all times. | ||
| 1 | 51 gp | 52 gp | Shortbow +1 | uncommon |
A Simple Ranged weapon. 1d6
+ 1 piercing damage.
Range: 80/320.
Properties:
Ammunition, Two-Handed, Magic
You have a +1 bonus to your attack and damage when wielding this Shortbow. The craftmanship of this weapon identifies it as a masterwork. |
2 lbs. |
| 1 | Negotiable | The dull duck of mana | uncommon | A duck made of cloth and leather. When squeezed, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. This duck seems boring somehow. | ||
| 1 | Negotiable | The small dice of calming | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you feel at peace. This property cannot be used again until after a long rest. The dice is half the size of a typical dice. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.