Coalpick's Quality Magic Trinkets Emporium
535 year old Human construction, large sized
Location: City of Princeridge
Owned by: Ioetta Coalpick
The window frames on this half-timbered cottage has been painted beige. A symbol in the shape of crossed swords hangs over the doorway. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alberta Hadley | 4 | Female | Human | She is a human child with grey eyes, scruffy blond hair, and light pink skin. | |
| Aylewynus Briant | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with grey eyes, short dyed red hair in a side parting, and light brown skin. |
| Durbadur Lucas | Housekeeper | 34 | Male | Human | He is an adult human with grey eyes, very short red hair, a clean shaven face, and light pink skin. |
| Florrie Coalpick | 2 | Female | Human | She is an infant human with amber eyes, wisps of strawberry hair, and light pink skin. | |
| Fred Nye | Housekeeper | 48 | Male | Human | He is an adult human with brown eyes, balding dark-brown hair, a horseshoe moustache, and medium brown skin. |
| Guillelmus Mistrueran | Shopkeep's Apprentice | 16 | Male | Human | He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin. |
| Heyelo Brockhead | Shopkeep's Apprentice | 15 | Male | Human | He is an adolescent human with brown eyes, scruffy dark-brown hair, and medium brown skin. |
| Inspector Nooli Hadley | Watchwoman | 41 | Female | Human | She is an adult human with amber eyes, long tied back dyed bright orange hair, and medium brown skin. |
| Ioetta Coalpick | Shopkeep | 42 | Female | Human | She is an adult human with amber eyes, long curly black hair, and dark brown skin. |
| Rupert Simpson | Housekeeper | 26 | Male | Human | He is an adult human with one amber eye (his right is covered by an eye-patch), very short auburn hair, a big bushy beard, and olive skin. |
| Worgot Whimgins | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, strawberry hair in a plait, and light pink skin. |
| Yarlurg Nye | 10 | Male | Human | He is a human child with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Ioetta Coalpick (♀/42) + Fred Nye (♂/48/Ioetta's husband)
- Yarlurg Nye (♂/10/Ioetta's son)
- Florrie Coalpick (♀/2/Ioetta's daughter)
- Inspector Nooli Hadley (♀/41/Ioetta's sister in-law) + Durbadur Lucas (♂/34/Ioetta's brother)
- Alberta Hadley (♀/4/Ioetta's niece)
- Rupert Simpson (♂/26/Ioetta's cousin)
Items for sale
At this location, items are priced between 86% and 119% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Awareness chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "philosophy". The stick is long enough to write "philosophy" 5 times. When you use the stick to write the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Cursed pebble of Hippogriff disguise | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a magical illusion disguises you as a Hippogriff for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Dull crown of the gnomish tongue king | uncommon | A smooth silver band, when placed upon the head you can speak and understand gnomish for the next day. This property cannot be used again until after a long rest. This crown seems boring somehow. | ||
| 1 | Negotiable | Halganon's over-sized symbol of gender | uncommon | A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The symbol is twice as large as an average symbol. | ||
| 1 | Negotiable | Heavy warming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The lute feels unusually heavy, four times the weight of an average lute. | 2 lbs. | |
| 1 | Negotiable | Hippogriff figurehead of unreliable fortune | uncommon | A ship's figurehead in the shape of a Hippogriff. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hippogriff figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the figurehead's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Humming purse of instant party | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The pouch makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Lucky silver navigation penny | uncommon | This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | Poisonous wrist bands of chilling | uncommon | This magical bracer is embossed with the command word, "article". When spoken by the wearer, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the bracer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Pristine amber knock fish | uncommon | A small fish carved of amber. A command word "information" is scratched on the design. If you speak the word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The fish is in pristine condition. | ||
| 1 | 20 gp | 22 gp | Shield +1 | uncommon |
Wielding a shield gives +2 to AC, if you are proficient with shields.
While holding this shield, you have a bonus to +1 AC. This bonus is in addition to the shield's normal bonus to AC. |
6 lbs. |
| 1 | Negotiable | Subtle fireworks of soothing | uncommon | A bundle of 3 fireworks. When a firework is lit and allowed to explode, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The firework is hidden from detect magic. | ||
| 1 | Negotiable | Warm glove of blink | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The glove is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.