Delia's Magic Trinkets Emporium

443 year old Human construction, large sized

Location: City of Princeridge

Owned by: Delia Aubre

A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Bartholomew Ware Shopkeep's Apprentice 18 Male Human He is an adolescent human with brown eyes, black hair in braids, and medium brown skin.
Brigit Dugears Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin.
Delia Aubre Shopkeep 40 Female Human She is an adult human with amber eyes, scruffy brown hair, and light brown skin.
Genevieve Row Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin.
Georgianna Aubre 9 Female Human She is a human child with grey eyes, dark-brown hair in braids, and light brown skin.
Hamon Bond Housekeeper 36 Male Human He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin.
Janie Gilmore Shopkeep's Apprentice 12 Female Human She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin.
Mable Prince Housekeeper 23 Female Human She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin.
Maurice Bond 9 Male Human He is a human child with brown eyes, a black quiff, and dark brown skin.
Mirabne Bates Housekeeper 19 Female Human She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin.
Naugli Johnson Shopkeep's Assistant 41 Female Human She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin.
Percival Bond 2 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Thebaldus Underwood Shopkeep's Assistant 20 Male Human He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin.
Thomas Underwood Housekeeper 42 Male Human He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 106% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Candle of cursed calming uncommon This magical candle can be lit for a total of 14 minutes before it burns down. When lit and left burning for at least 1 minute, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Fleek's pristine book of navigation tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The tickets is in pristine condition.
1 Negotiable Halganon's concealable symbol of goblin tongue uncommon A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then you can speak and understand goblin for the next day. This property cannot be used again until after a long rest. When the symbol is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Humming book of Harpy disguise elvish poetry uncommon A book containing poetry written in elvish. If you read one of the poems aloud, a magical illusion disguises you as a Harpy for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The book makes a very slight humming sound at all times.
1 Negotiable Light shoe of melody uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the shoe. This property cannot be used again until after a long rest. The shoe feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Poisonous silver reminiscing penny uncommon This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the coin's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Robust wrist bands of haste uncommon This magical bracer is embossed with the command word, "health". When spoken by the wearer, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The bracer cannot be destroyed by non-magical means.
1 Negotiable Sands of heavy warming uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The timer feels unusually heavy, four times the weight of an average timer.
1 26 gp 25 gp Scroll of Hideous Laughter common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Warm fireworks of fortune uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The firework is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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