Delia's Magic Trinkets Emporium

443 year old Human construction, large sized

Location: City of Princeridge

Owned by: Delia Aubre

A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Bartholomew Ware Shopkeep's Apprentice 18 Male Human He is an adolescent human with brown eyes, black hair in braids, and medium brown skin.
Brigit Dugears Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin.
Delia Aubre Shopkeep 40 Female Human She is an adult human with amber eyes, scruffy brown hair, and light brown skin.
Genevieve Row Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin.
Georgianna Aubre 9 Female Human She is a human child with grey eyes, dark-brown hair in braids, and light brown skin.
Hamon Bond Housekeeper 36 Male Human He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin.
Janie Gilmore Shopkeep's Apprentice 12 Female Human She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin.
Mable Prince Housekeeper 23 Female Human She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin.
Maurice Bond 9 Male Human He is a human child with brown eyes, a black quiff, and dark brown skin.
Mirabne Bates Housekeeper 19 Female Human She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin.
Naugli Johnson Shopkeep's Assistant 41 Female Human She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin.
Percival Bond 2 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Thebaldus Underwood Shopkeep's Assistant 20 Male Human He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin.
Thomas Underwood Housekeeper 42 Male Human He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 106% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Cold belt of instant party uncommon This leather belt is embossed with runes. When removed a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The belt is cold to the touch.
1 Negotiable Darkmantle figurehead of lavish chilling uncommon A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Disappearing crown of the truesight king uncommon A smooth silver band, when placed upon the head you gain truesight for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the crown goes missing the next time it is stowed away.
1 501 - 5,000 gp Figurine of wondrous power (serpentine owl) rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
1 Negotiable Light calming lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you feel at peace. This property cannot be used again until after a long rest. The lute feels like it has no weight, almost as if it were an illusion, but is solid to the touch. 2 lbs.
1 Negotiable Over-sized wand of quiet uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The wand is twice as large as an average wand.
1 Negotiable Pristine glove of glowing uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The glove is in pristine condition.
1 Negotiable Robust shoe of life saving uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The shoe cannot be destroyed by non-magical means.
1 Negotiable Sands of poisonous mana uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the timer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable The dull duck of awareness uncommon A duck made of cloth and leather. When squeezed, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This duck seems boring somehow.
1 Negotiable The humming wizard's hat of blink uncommon This wizard's hat has it's command word "player" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The hat makes a very slight humming sound at all times.
1 Negotiable Truthful Ettercap disguise chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "paper". The stick is long enough to write "paper" 7 times. When you use the stick to write the command word, a magical illusion disguises you as a Ettercap for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the chalk's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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