Delia's Magic Trinkets Emporium
443 year old Human construction, large sized
Location: City of Princeridge
Owned by: Delia Aubre
A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bartholomew Ware | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with brown eyes, black hair in braids, and medium brown skin. |
Brigit Dugears | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin. |
Delia Aubre | Shopkeep | 40 | Female | Human | She is an adult human with amber eyes, scruffy brown hair, and light brown skin. |
Genevieve Row | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin. |
Georgianna Aubre | 9 | Female | Human | She is a human child with grey eyes, dark-brown hair in braids, and light brown skin. | |
Hamon Bond | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin. |
Janie Gilmore | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin. |
Mable Prince | Housekeeper | 23 | Female | Human | She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin. |
Maurice Bond | 9 | Male | Human | He is a human child with brown eyes, a black quiff, and dark brown skin. | |
Mirabne Bates | Housekeeper | 19 | Female | Human | She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin. |
Naugli Johnson | Shopkeep's Assistant | 41 | Female | Human | She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin. |
Percival Bond | 2 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
Thebaldus Underwood | Shopkeep's Assistant | 20 | Male | Human | He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin. |
Thomas Underwood | Housekeeper | 42 | Male | Human | He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Delia Aubre (♀/40) + Thomas Underwood (♂/42/Delia's husband)
- Thebaldus Underwood (♂/20/Delia's son) + Mirabne Bates (♀/19/Delia's daughter in-law)
- Georgianna Aubre (♀/9/Delia's daughter)
- Naugli Johnson (♀/41/Delia's sister in-law) + Hamon Bond (♂/36/Delia's brother)
- Maurice Bond (♂/9/Delia's nephew)
- Percival Bond (♂/2/Delia's nephew)
- Mable Prince (♀/23/Delia's cousin)
Items for sale
At this location, items are priced between 94% and 106% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Annoying wand of awareness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The wand loudly shouts "The secret is disease!" when you use it's property. | |
1 | Negotiable | Candle of light melody | uncommon | This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the candle. This property cannot be used again until after a long rest. The candle feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | Negotiable | Dull belt of giant tongue | uncommon | This leather belt is embossed with runes. When removed you can speak and understand giant for the next day. This property cannot be used again until after a long rest. This belt seems boring somehow. | |
1 | Negotiable | Heavy purse of soothing | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you regain 1d4 hit-points. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch. | |
1 | Negotiable | Lavish crown of the fortune king | uncommon | A smooth silver band, when placed upon the head the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
1 | Negotiable | Over-sized amber truesight fish | uncommon | A small fish carved of amber. A command word "understanding" is scratched on the design. If you speak the word, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The fish is twice as large as an average fish. | |
1 | Negotiable | Sands of life saving | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. | |
1 | 15 gp | 15 gp | Scroll of Produce Flame | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | Negotiable | The pristine duck of navigation | uncommon | A duck made of cloth and leather. When squeezed, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The duck is in pristine condition. | |
1 | Negotiable | The small wizard's hat of reminiscing | uncommon | This wizard's hat has it's command word "thanks" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The hat is half the size of a typical hat. | |
1 | Negotiable | Warm pebble of mana | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The pebble is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.