Delia's Magic Trinkets Emporium

443 year old Human construction, large sized

Location: City of Princeridge

Owned by: Delia Aubre

A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Bartholomew Ware Shopkeep's Apprentice 18 Male Human He is an adolescent human with brown eyes, black hair in braids, and medium brown skin.
Brigit Dugears Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin.
Delia Aubre Shopkeep 40 Female Human She is an adult human with amber eyes, scruffy brown hair, and light brown skin.
Genevieve Row Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin.
Georgianna Aubre 9 Female Human She is a human child with grey eyes, dark-brown hair in braids, and light brown skin.
Hamon Bond Housekeeper 36 Male Human He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin.
Janie Gilmore Shopkeep's Apprentice 12 Female Human She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin.
Mable Prince Housekeeper 23 Female Human She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin.
Maurice Bond 9 Male Human He is a human child with brown eyes, a black quiff, and dark brown skin.
Mirabne Bates Housekeeper 19 Female Human She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin.
Naugli Johnson Shopkeep's Assistant 41 Female Human She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin.
Percival Bond 2 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Thebaldus Underwood Shopkeep's Assistant 20 Male Human He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin.
Thomas Underwood Housekeeper 42 Male Human He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 106% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying shoe of darkvision uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The shoe loudly shouts "The secret is understanding!" when you use it's property.
1 Negotiable Concealable amber navigation fish uncommon A small fish carved of amber. A command word "week" is scratched on the design. If you speak the word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. When the fish is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Halganon's lucky symbol of life saving uncommon A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Heavy wand of melody uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the wand. This property cannot be used again until after a long rest. The wand feels unusually heavy, four times the weight of an average wand.
1 Negotiable Light crown of the mana king uncommon A smooth silver band, when placed upon the head if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The crown feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 100 gp 102 gp Longbow +1 uncommon A Martial Ranged weapon. 1d8 + 1 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Longbow.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Poisonous fireworks of quiet uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After using the firework's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Sands of dull critters uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, up to a dozen nearby small woodland creatures are attracted to the timer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This timer seems boring somehow.
1 Negotiable The giving dice of knock uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again.
1 Negotiable The small wizard's hat of calming uncommon This wizard's hat has it's command word "management" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you feel at peace. This property cannot be used again until after a long rest. The hat is half the size of a typical hat.
1 Negotiable Truthful wrist bands of fortune uncommon This magical bracer is embossed with the command word, "power". When spoken by the wearer, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the bracer's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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