Delia's Magic Trinkets Emporium

443 year old Human construction, large sized

Location: City of Princeridge

Owned by: Delia Aubre

A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Bartholomew Ware Shopkeep's Apprentice 18 Male Human He is an adolescent human with brown eyes, black hair in braids, and medium brown skin.
Brigit Dugears Shopkeep's Apprentice 13 Female Human She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin.
Delia Aubre Shopkeep 40 Female Human She is an adult human with amber eyes, scruffy brown hair, and light brown skin.
Genevieve Row Shopkeep's Apprentice 15 Female Human She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin.
Georgianna Aubre 9 Female Human She is a human child with grey eyes, dark-brown hair in braids, and light brown skin.
Hamon Bond Housekeeper 36 Male Human He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin.
Janie Gilmore Shopkeep's Apprentice 12 Female Human She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin.
Mable Prince Housekeeper 23 Female Human She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin.
Maurice Bond 9 Male Human He is a human child with brown eyes, a black quiff, and dark brown skin.
Mirabne Bates Housekeeper 19 Female Human She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin.
Naugli Johnson Shopkeep's Assistant 41 Female Human She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin.
Percival Bond 2 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Thebaldus Underwood Shopkeep's Assistant 20 Male Human He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin.
Thomas Underwood Housekeeper 42 Male Human He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 106% of their base value.

Available Price Item Rarity Description
1 Negotiable Concealable silver knock penny uncommon This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the coin is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Disappearing wrist bands of life saving uncommon This magical bracer is embossed with the command word, "growth". When spoken by the wearer, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the bracer goes missing the next time it is stowed away.
1 Negotiable Fleek's cold book of navigation tickets uncommon A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The tickets is cold to the touch.
1 Negotiable Giving haste chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "management". The stick is long enough to write "management" 4 times. When you use the stick to write the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After 100 days, the chalk's property stops working. If the chalk finds a new owner that has not owned it before, the property will work again.
1 Negotiable Lucky belt of awareness uncommon This leather belt is embossed with runes. When removed you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Mimic figurehead of truthful critters uncommon A ship's figurehead in the shape of a Mimic. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Mimic figurehead attached, if you concentrate your mind, up to a dozen nearby small woodland creatures are attracted to the figurehead. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the figurehead's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Poisonous medal of truesight uncommon This medal was awarded for bravery defending Broaye. When polished, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the medal's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Purse of gender uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest.
1 501 - 5,000 gp Ring of resistance rare Requires attunement.

You have resistance to one type of damage while you wear this ring. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder
1 Negotiable Sands of warm glowing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The timer is warm to the touch.
1 Negotiable Small fireworks of blink uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The firework is half the size of a typical firework.
1 Negotiable Solina's humming symbol of fortune uncommon A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The symbol makes a very slight humming sound at all times.
1 Negotiable The unreliable duck of darkvision uncommon A duck made of cloth and leather. When squeezed, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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