Delia's Magic Trinkets Emporium
443 year old Human construction, large sized
Location: City of Princeridge
Owned by: Delia Aubre
A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bartholomew Ware | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with brown eyes, black hair in braids, and medium brown skin. |
| Brigit Dugears | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin. |
| Delia Aubre | Shopkeep | 40 | Female | Human | She is an adult human with amber eyes, scruffy brown hair, and light brown skin. |
| Genevieve Row | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin. |
| Georgianna Aubre | 9 | Female | Human | She is a human child with grey eyes, dark-brown hair in braids, and light brown skin. | |
| Hamon Bond | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin. |
| Janie Gilmore | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin. |
| Mable Prince | Housekeeper | 23 | Female | Human | She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin. |
| Maurice Bond | 9 | Male | Human | He is a human child with brown eyes, a black quiff, and dark brown skin. | |
| Mirabne Bates | Housekeeper | 19 | Female | Human | She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin. |
| Naugli Johnson | Shopkeep's Assistant | 41 | Female | Human | She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin. |
| Percival Bond | 2 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
| Thebaldus Underwood | Shopkeep's Assistant | 20 | Male | Human | He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin. |
| Thomas Underwood | Housekeeper | 42 | Male | Human | He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Delia Aubre (♀/40) + Thomas Underwood (♂/42/Delia's husband)
- Thebaldus Underwood (♂/20/Delia's son) + Mirabne Bates (♀/19/Delia's daughter in-law)
- Georgianna Aubre (♀/9/Delia's daughter)
- Naugli Johnson (♀/41/Delia's sister in-law) + Hamon Bond (♂/36/Delia's brother)
- Maurice Bond (♂/9/Delia's nephew)
- Percival Bond (♂/2/Delia's nephew)
- Mable Prince (♀/23/Delia's cousin)
Items for sale
At this location, items are priced between 94% and 106% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Cold purse of melody | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the pouch. This property cannot be used again until after a long rest. The pouch is cold to the touch. | ||
| 1 | Negotiable | Concealable belt of chilling | uncommon | This leather belt is embossed with runes. When removed the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. When the belt is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Drider figurehead of light fortune | uncommon | A ship's figurehead in the shape of a Drider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Drider figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The figurehead feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Dull otterese tongue lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you can speak and understand otterese for the next day. This property cannot be used again until after a long rest. This lute seems boring somehow. | 2 lbs. | |
| 1 | Negotiable | Heavy shoe of soothing | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The shoe feels unusually heavy, four times the weight of an average shoe. | ||
| 1 | Negotiable | Over-sized fireworks of truesight | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The firework is twice as large as an average firework. | ||
| 1 | Negotiable | Poisonous wrist bands of mana | uncommon | This magical bracer is embossed with the command word, "teacher". When spoken by the wearer, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the bracer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Robust quill of calming | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. The feather cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | Sands of lucky haste | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | 24 gp | 25 gp | Scroll of Hunter's Mark | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. | |
| 1 | Negotiable | Solina's annoying symbol of quiet | uncommon | A holy symbol of Solina. In order to use the symbol, you must be a follower of Solina and have visited a shrine or temple to Solina in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solina smiles upon you. Then it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The symbol loudly shouts "The secret is child!" when you use it's property. | ||
| 1 | Negotiable | The disappearing dice of awareness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Unreliable cup of life saving | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the cup's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.