Delia's Magic Trinkets Emporium
443 year old Human construction, large sized
Location: City of Princeridge
Owned by: Delia Aubre
A 4th Century half-timbered house with cyan woodwork. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bartholomew Ware | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with brown eyes, black hair in braids, and medium brown skin. |
| Brigit Dugears | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with amber eyes, long curly dark-brown hair, and medium brown skin. |
| Delia Aubre | Shopkeep | 40 | Female | Human | She is an adult human with amber eyes, scruffy brown hair, and light brown skin. |
| Genevieve Row | Shopkeep's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, auburn hair in a mullet, and medium brown skin. |
| Georgianna Aubre | 9 | Female | Human | She is a human child with grey eyes, dark-brown hair in braids, and light brown skin. | |
| Hamon Bond | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, dyed black hair in braids, stubble, and dark brown skin. |
| Janie Gilmore | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, long tied back strawberry hair, and light pink skin. |
| Mable Prince | Housekeeper | 23 | Female | Human | She is an adult human with amber eyes, long tied back dyed dark-brown hair, and light brown skin. |
| Maurice Bond | 9 | Male | Human | He is a human child with brown eyes, a black quiff, and dark brown skin. | |
| Mirabne Bates | Housekeeper | 19 | Female | Human | She is an adult human with brown eyes, short curly black and grey streaked hair, and medium brown skin. |
| Naugli Johnson | Shopkeep's Assistant | 41 | Female | Human | She is an adult human with amber eyes, black hair in a pigtails, and medium brown skin. |
| Percival Bond | 2 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
| Thebaldus Underwood | Shopkeep's Assistant | 20 | Male | Human | He is an adult human with brown eyes, very short brown and grey streaked hair, a clean shaven face, and medium brown skin. |
| Thomas Underwood | Housekeeper | 42 | Male | Human | He is an adult human with grey eyes, short dyed blond hair, a clean shaven face, and light brown skin. |
Family Tree
- Delia Aubre (♀/40) + Thomas Underwood (♂/42/Delia's husband)
- Thebaldus Underwood (♂/20/Delia's son) + Mirabne Bates (♀/19/Delia's daughter in-law)
- Georgianna Aubre (♀/9/Delia's daughter)
- Naugli Johnson (♀/41/Delia's sister in-law) + Hamon Bond (♂/36/Delia's brother)
- Maurice Bond (♂/9/Delia's nephew)
- Percival Bond (♂/2/Delia's nephew)
- Mable Prince (♀/23/Delia's cousin)
Items for sale
At this location, items are priced between 94% and 106% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying book of kobold tongue kobold poetry | uncommon | A book containing poetry written in kobold. If you read one of the poems aloud, you can speak and understand kobold for the next day. This property cannot be used again until after a long rest. The book loudly shouts "The secret is policy!" when you use it's property. | ||
| 1 | Negotiable | Candle of subtle knock | uncommon | This magical candle can be lit for a total of 7 minutes before it burns down. When lit and left burning for at least 1 minute, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The candle is hidden from detect magic. | ||
| 1 | Negotiable | Cursed amber darkness fish | uncommon | A small fish carved of amber. A command word "child" is scratched on the design. If you speak the word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Disappearing silver melody penny | uncommon | This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the coin. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the coin goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Fleek's concealable book of gender tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. When the tickets is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | 44 gp | 42 gp | Halberd +1 | uncommon |
A Martial Melee weapon. 1d10
+ 1 slashing damage.
Range: 5.
Properties:
Heavy, Reach, Two-Handed, Magic
You have a +1 bonus to your attack and damage when wielding this Halberd. The craftmanship of this weapon identifies it as a masterwork. |
6 lbs. |
| 1 | Negotiable | Light calming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you feel at peace. This property cannot be used again until after a long rest. The lute feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | 2 lbs. | |
| 1 | Negotiable | Lucky medal of mana | uncommon | This medal was awarded for bravery defending Ebrana. When polished, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | Needy wrist bands of quiet | uncommon | This magical bracer is embossed with the command word, "safety". When spoken by the wearer, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | Negotiable | Poisonous belt of darkvision | uncommon | This leather belt is embossed with runes. When removed you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the belt's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | Robust crown of the awareness king | uncommon | A smooth silver band, when placed upon the head you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The crown cannot be destroyed by non-magical means. | ||
| 1 | Negotiable | The giving dice of instant party | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Wand of warming | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.