Oadularr's Occult Apothecary
334 year old Half-Elf construction, large sized
Location: City of Princeridge
Owned by: Galadrienel Oadularr
The window frames on this half-timbered cottage has been painted turquoise. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Finaril Nightclong | Housekeeper | 473 | Male | Elf | He is an adult elf with grey eyes, long curly strawberry and grey streaked hair, a soulpatch, and grey skin. |
Galadrienel Oadularr | Arch-Druid | 443 | Female | Elf | She is an adult elf with grey eyes, dyed auburn hair in braids, and golden skin. |
Honora Carpenter | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with amber eyes, strawberry hair in a ponytail, and olive skin. |
Jess Claybody | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with blue eyes, a blond quiff, and light pink skin. |
Nimlowen Aethen | Housekeeper | 116 | Female | Half-Elf | She is an adult half-elf with grey eyes, scruffy strawberry hair, and olive skin. |
Puunar Nightclong | Housekeeper | 162 | Male | Elf | He is an adult elf with grey eyes, scruffy strawberry hair, a petite handlebar moustache, and golden skin. |
Ronilda Palmer | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with brown eyes, long curly dark-brown hair, and medium brown skin. |
Family Tree
- Galadrienel Oadularr (♀/443) + Finaril Nightclong (♂/473/Galadrienel's husband)
- Puunar Nightclong (♂/162/Galadrienel's son) + Nimlowen Aethen (♀/116/Galadrienel's daughter in-law)
Items for sale
At this location, items are priced between 102% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
3 | 310 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 520 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
6 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 200 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |