Kirk's Enchanted Apothecary
625 year old Human construction, medium sized
Location: Accliffe
Owned by: Marianne Kirk
A half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ailova Kirk | 0 | Female | Human | She is an infant human with grey eyes, wisps of red hair, and light pink skin. | |
Dorcas Cameron | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with hazel eyes, long black hair with a fringe cut, and dark brown skin. |
Godwin Willson | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with amber eyes, strawberry hair in a plait, and pale white skin. |
Lena Stal | Arch-Druid's Apprentice | 19 | Female | Elf | She is an adolescent elf with grey eyes, strawberry hair in a bun, and light brown skin. |
Marianne Kirk | Arch-Druid | 35 | Female | Human | She is an adult human with grey eyes, long styled blond hair, and light pink skin. |
Philippa Kirk | 11 | Female | Human | She is a human child with brown eyes, brown hair in a pigtails, and dark brown skin. | |
Rocelinus Kirk | 9 | Male | Human | He is a human child with brown eyes, scruffy black hair, and medium brown skin. | |
Walterus Kirk | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, scruffy brown hair, a horseshoe moustache, and dark brown skin. |
Wydo Kirk | 3 | Male | Human | He is a human child with brown eyes, short brown hair, and dark brown skin. | |
Ysac Jenks the 2nd | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with brown eyes, auburn hair in braids, and dark brown skin. |
Family Tree
- Marianne Kirk nee Randolph (♀/35) + Walterus Kirk (♂/36/Marianne's husband)
- Philippa Kirk (♀/11/Marianne's daughter)
- Rocelinus Kirk (♂/9/Marianne's son)
- Wydo Kirk (♂/3/Marianne's son)
- Ailova Kirk (♀/0/Marianne's daughter)
Items for sale
At this location, items are priced between 102% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 2,000 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
1 | 94 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 290 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 54 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
2 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |