Kirk's Enchanted Apothecary
625 year old Human construction, medium sized
Location: Accliffe
Owned by: Marianne Kirk
A half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ailova Kirk | 0 | Female | Human | She is an infant human with grey eyes, wisps of red hair, and light pink skin. | |
Dorcas Cameron | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with hazel eyes, long black hair with a fringe cut, and dark brown skin. |
Godwin Willson | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with amber eyes, strawberry hair in a plait, and pale white skin. |
Lena Stal | Arch-Druid's Apprentice | 19 | Female | Elf | She is an adolescent elf with grey eyes, strawberry hair in a bun, and light brown skin. |
Marianne Kirk | Arch-Druid | 35 | Female | Human | She is an adult human with grey eyes, long styled blond hair, and light pink skin. |
Philippa Kirk | 11 | Female | Human | She is a human child with brown eyes, brown hair in a pigtails, and dark brown skin. | |
Rocelinus Kirk | 9 | Male | Human | He is a human child with brown eyes, scruffy black hair, and medium brown skin. | |
Walterus Kirk | Housekeeper | 36 | Male | Human | He is an adult human with brown eyes, scruffy brown hair, a horseshoe moustache, and dark brown skin. |
Wydo Kirk | 3 | Male | Human | He is a human child with brown eyes, short brown hair, and dark brown skin. | |
Ysac Jenks the 2nd | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with brown eyes, auburn hair in braids, and dark brown skin. |
Family Tree
- Marianne Kirk nee Randolph (♀/35) + Walterus Kirk (♂/36/Marianne's husband)
- Philippa Kirk (♀/11/Marianne's daughter)
- Rocelinus Kirk (♂/9/Marianne's son)
- Wydo Kirk (♂/3/Marianne's son)
- Ailova Kirk (♀/0/Marianne's daughter)
Items for sale
At this location, items are priced between 102% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 1,000 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 2,100 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |