Willson's Grocers and Sundries

800 year old Human construction, small sized

Location: Accliffe

Owned by: Nettie Willson

The wooden beams on this 1st Century home are painted yellow. An old dog with a red coat is wandering around. It's nametag says "Nathaniel." The dwelling also serves as a Grocers and Sundries.

Occupants

Name Role Age Gender Race Description
Colin Jenks the 2nd Housekeeper 25 Male Human He is an adult human with brown eyes, very short auburn hair, a full beard, and medium brown skin.
Doris Jenks Grocer's Assistant 58 Female Human She is an elderly human with grey eyes, short curly white hair, and pale white skin.
Hugo Willson 54 Male Human He is an elderly human with blue eyes, short silver hair in a side parting, a full beard, and light brown skin.
Ioco Ellis Grocer's Assistant 30 Male Human He is an adult human with amber eyes, a dyed auburn quiff, a goatee, and light pink skin.
Jack Ellis the 2nd 3 Male Human He is a human child with grey eyes, short red hair in a side parting, and light pink skin.
Nettie Willson Grocer 54 Female Human She is an elderly human with brown eyes, silver hair in a ponytail, and dark brown skin.
Phoebe Ellis Grocer's Assistant 29 Female Human She is an adult human with grey eyes, long tied back auburn hair, and light brown skin.
Wydo Jenks 51 Male Human He is an elderly human with brown eyes, a horseshoe of black and grey streaked hair, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 93% of their base value.

Available Price Value Item Description Weight
1 1 gp 9 sp 2 gp Clothes, traveler's 4 lbs.
5 2 sp 6 cp 3 sp Currants Packed with flavor. Keeps & travels well. 1 lb.
9 3 cp 3 cp Damsons A punnet of fresh damsons. ½ lb.
11 2 sp 6 cp 3 sp Dried Pear Slices Packed with flavor. Keeps & travels well. 1 lb.
3 2 cp 2 cp Dried beans These hard little vegetables will keep through the winter, but need soaking in water before you can cook with them. 1 lb.
1 4 gp 6 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 8 gp 9 sp 10 gp Ink (1 ounce bottle)
3 2 cp 2 cp Ink pen
4 2 cp 2 cp Lettuce A small sign says 'Harvest Fresh' 2 lbs.
3 8 gp 7 sp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
2 1 sp 3 cp 1 sp 4 cp Oats This grain will need to be milled before you can cook with it 14 lbs.
11 4 sp 4 cp 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
13 3 cp 3 cp Tomatoes A punnet of fresh tomatoes. ½ lb.
5 2 cp 2 cp Turnips A punnet of fresh Turnips. 1 lb.
2 1 sp 9 cp 2 sp Waterskin 5 lbs.
Send Feedback