Ezra's Emporium

232 year old Human construction, small sized

Location: Accliffe

Owned by: Ezra Jenks

A small brick house, painted beige. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Baden Jenks 0 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Christopher Jenks Housekeeper 35 Male Human He is an adult human with one hazel eye (his right is closed and scarred), short dark-brown hair in a side parting, a full beard, and medium brown skin.
Edric Pope Housekeeper 34 Male Tiefling He is an adult tiefling with silver eyes, short purple and grey streaked hair in a side parting, bushy sideburns, and plum skin. He has curled horns.
Ezra Jenks Shopkeep 51 Male Human He is an elderly human with brown eyes, balding grey hair, a clean shaven face, and medium brown skin.
Gertrude Jenks Shopkeep's Assistant 56 Female Human She is an elderly human with amber eyes, long styled dyed brown hair, and dark brown skin.
Levina Kirk Housekeeper 42 Female Human She is an adult human with amber eyes, long flowing black hair, and medium brown skin.
Max Jenks 3 Male Human He is a human child with brown eyes, very short auburn hair, and dark brown skin.
Ola Pope Shopkeep's Apprentice 13 Female Human She is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin.
Tinuvda Celebrinhel Jenks Shopkeep's Assistant 40 Female Human She is an adult human with brown eyes, short auburn hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 96% of their base value.

Available Price Value Item Description Weight
3 43 gp 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
3 4 gp 6 sp 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
2 22 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
2 19 gp 20 gp Orb An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 3 lbs.
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