Ezra's Emporium
232 year old Human construction, small sized
Location: Accliffe
Owned by: Ezra Jenks
A small brick house, painted beige. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Baden Jenks | 0 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
| Christopher Jenks | Housekeeper | 35 | Male | Human | He is an adult human with one hazel eye (his right is closed and scarred), short dark-brown hair in a side parting, a full beard, and medium brown skin. |
| Edric Pope | Housekeeper | 34 | Male | Tiefling | He is an adult tiefling with silver eyes, short purple and grey streaked hair in a side parting, bushy sideburns, and plum skin. He has curled horns. |
| Ezra Jenks | Shopkeep | 51 | Male | Human | He is an elderly human with brown eyes, balding grey hair, a clean shaven face, and medium brown skin. |
| Gertrude Jenks | Shopkeep's Assistant | 56 | Female | Human | She is an elderly human with amber eyes, long styled dyed brown hair, and dark brown skin. |
| Levina Kirk | Housekeeper | 42 | Female | Human | She is an adult human with amber eyes, long flowing black hair, and medium brown skin. |
| Max Jenks | 3 | Male | Human | He is a human child with brown eyes, very short auburn hair, and dark brown skin. | |
| Ola Pope | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin. |
| Tinuvda Celebrinhel Jenks | Shopkeep's Assistant | 40 | Female | Human | She is an adult human with brown eyes, short auburn hair, and medium brown skin. |
Family Tree
- Ezra Jenks (♂/51) + Gertrude Jenks nee Norton (♀/56/Ezra's wife)
- Levina Kirk nee Jenks (♀/42/Ezra's sister)
- Christopher Jenks (♂/35/Ezra's brother) + Tinuvda Celebrinhel Jenks nee Pope (♀/40/Ezra's sister in-law)
- Max Jenks (♂/3/Ezra's nephew)
- Baden Jenks (♂/0/Ezra's nephew)
- Edric Pope (♂/34/Ezra's cousin)
Items for sale
At this location, items are priced between 80% and 96% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 24 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 3 | 9 gp 6 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 3 | 9 sp 4 cp | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 2 | 4 gp 3 sp | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |