Ezra's Emporium
232 year old Human construction, small sized
Location: Accliffe
Owned by: Ezra Jenks
A small brick house, painted beige. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Baden Jenks | 0 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
| Christopher Jenks | Housekeeper | 35 | Male | Human | He is an adult human with one hazel eye (his right is closed and scarred), short dark-brown hair in a side parting, a full beard, and medium brown skin. |
| Edric Pope | Housekeeper | 34 | Male | Tiefling | He is an adult tiefling with silver eyes, short purple and grey streaked hair in a side parting, bushy sideburns, and plum skin. He has curled horns. |
| Ezra Jenks | Shopkeep | 51 | Male | Human | He is an elderly human with brown eyes, balding grey hair, a clean shaven face, and medium brown skin. |
| Gertrude Jenks | Shopkeep's Assistant | 56 | Female | Human | She is an elderly human with amber eyes, long styled dyed brown hair, and dark brown skin. |
| Levina Kirk | Housekeeper | 42 | Female | Human | She is an adult human with amber eyes, long flowing black hair, and medium brown skin. |
| Max Jenks | 3 | Male | Human | He is a human child with brown eyes, very short auburn hair, and dark brown skin. | |
| Ola Pope | Shopkeep's Apprentice | 13 | Female | Human | She is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin. |
| Tinuvda Celebrinhel Jenks | Shopkeep's Assistant | 40 | Female | Human | She is an adult human with brown eyes, short auburn hair, and medium brown skin. |
Family Tree
- Ezra Jenks (♂/51) + Gertrude Jenks nee Norton (♀/56/Ezra's wife)
- Levina Kirk nee Jenks (♀/42/Ezra's sister)
- Christopher Jenks (♂/35/Ezra's brother) + Tinuvda Celebrinhel Jenks nee Pope (♀/40/Ezra's sister in-law)
- Max Jenks (♂/3/Ezra's nephew)
- Baden Jenks (♂/0/Ezra's nephew)
- Edric Pope (♂/34/Ezra's cousin)
Items for sale
At this location, items are priced between 80% and 96% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 9 sp 5 cp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 3 | 8 sp 7 cp | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
| 3 | 20 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 3 | 23 gp | 25 gp | Hourglass | 1 lb. | |
| 1 | 4 gp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 4 gp 6 sp | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 3 | 1 cp | 1 cp | Whetstone | 1 lb. |