Pengor's Apothecary

217 year old Elf construction, medium sized

Location: City of Elwindal

Owned by: Pengor the First

A hardwood cabin. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Amarnel Arch-Druid's Apprentice 26 Female Elf She is an adolescent elf with hazel eyes, long blond hair with a fringe cut, and medium brown skin.
Anaiil the Second Tutor 137 Male Elf He is an adult elf with grey eyes, scruffy dark-brown hair, a clean shaven face, and light brown skin.
Celeiel Arch-Druid's Apprentice 49 Female Elf She is an adolescent elf with blue eyes, long light-brown hair tied back in a knot, and light pink skin.
Indinel the First Housekeeper 381 Female Elf She is an adult elf with amber eyes, long styled dark-brown hair, and medium brown skin.
Inelen Bankpen Housekeeper 120 Female Elf She is an adult elf with copper eyes, long tied back brown hair, and dark brown skin.
Landada Bankpen Housekeeper 443 Female Elf She is an adult elf with hazel eyes, black hair in a ponytail, and dark brown skin.
Nellir the First Housekeeper 396 Male Elf He is an adult elf with silver eyes, short auburn hair in a side parting, a clean shaven face, and light brown skin.
Pengor the First Arch-Druid 368 Male Elf He is an adult elf with copper eyes, short dyed brown hair, a clean shaven face, and black skin.
Saernar 13 Male Elf He is an elf child with copper eyes, a dark-brown quiff, and medium brown skin.
Vardel Arch-Druid's Apprentice 44 Female Elf She is an adolescent elf with blue eyes, long tied back blond hair, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 100% of their base value.

Available Price Value Item Rarity Description
1 410 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 75 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 180 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 400 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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