Pengor's Apothecary

217 year old Elf construction, medium sized

Location: City of Elwindal

Owned by: Pengor the First

A hardwood cabin. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Amarnel Arch-Druid's Apprentice 26 Female Elf She is an adolescent elf with hazel eyes, long blond hair with a fringe cut, and medium brown skin.
Anaiil the Second Tutor 137 Male Elf He is an adult elf with grey eyes, scruffy dark-brown hair, a clean shaven face, and light brown skin.
Celeiel Arch-Druid's Apprentice 49 Female Elf She is an adolescent elf with blue eyes, long light-brown hair tied back in a knot, and light pink skin.
Indinel the First Housekeeper 381 Female Elf She is an adult elf with amber eyes, long styled dark-brown hair, and medium brown skin.
Inelen Bankpen Housekeeper 120 Female Elf She is an adult elf with copper eyes, long tied back brown hair, and dark brown skin.
Landada Bankpen Housekeeper 443 Female Elf She is an adult elf with hazel eyes, black hair in a ponytail, and dark brown skin.
Nellir the First Housekeeper 396 Male Elf He is an adult elf with silver eyes, short auburn hair in a side parting, a clean shaven face, and light brown skin.
Pengor the First Arch-Druid 368 Male Elf He is an adult elf with copper eyes, short dyed brown hair, a clean shaven face, and black skin.
Saernar 13 Male Elf He is an elf child with copper eyes, a dark-brown quiff, and medium brown skin.
Vardel Arch-Druid's Apprentice 44 Female Elf She is an adolescent elf with blue eyes, long tied back blond hair, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 100% of their base value.

Available Price Value Item Rarity Description
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 120 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 170 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 380 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
2 92 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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