Pengolodhas' Emporium
800 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Pengolodhas
A historic 1st Century half-timbered house. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amrainy | 18 | Male | Elf | He is an elf child with hazel eyes, long brown hair with a fringe cut, and medium brown skin. | |
Amralmo the First | Housekeeper | 265 | Male | Elf | He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and medium brown skin. |
Aredhean | Housekeeper | 509 | Female | Elf | She is an adult elf with brown eyes, long flowing black hair, and medium brown skin. |
Eilindalen | 5 | Female | Elf | She is an elf child with hazel eyes, brown hair in braids, and medium brown skin. | |
Elenien the First | Scholar | 233 | Female | Elf | She is an adult elf with blue eyes, long curly dyed brown hair, and grey skin. |
Galadrlas the Second | Shopkeep's Apprentice | 58 | Female | Elf | She is an adolescent elf with brown eyes, long tied back black hair, and dark brown skin. |
Galatnel the Second | Shopkeep's Assistant | 343 | Male | Elf | He is an adult elf with hazel eyes, brown hair in a bun, a clean shaven face, and medium brown skin. |
Gildo | 5 | Male | Elf | He is an elf child with hazel eyes, brown hair in braids, and black skin. | |
Pengolodhas | Shopkeep | 337 | Male | Elf | He is an adult elf with hazel eyes, long flowing dyed blond hair, a clean shaven face, and medium brown skin. |
Thiedir the First | Housekeeper | 78 | Female | Elf | She is an adolescent elf with blue eyes, long styled brown hair, and light brown skin. |
Thraon | Shopkeep's Apprentice | 35 | Male | Elf | He is an adolescent elf with amber eyes, strawberry hair in braids, and golden skin. |
Vannen | Shopkeep's Assistant | 275 | Female | Elf | She is an adult elf with grey eyes, long flowing light-brown hair, and olive skin. |
Family Tree
- Pengolodhas (♂/337) + Vannen (♀/275/Pengolodhas' wife)
- Aredhean (♀/509/Pengolodhas' aunt)
- Galatnel the Second (♂/343/Pengolodhas' brother in-law) + Thiedir the First (♀/78/Pengolodhas' half-sister)
- Amrainy (♂/18/Pengolodhas' nephew)
- Eilindalen (♀/5/Pengolodhas' niece)
- Amralmo the First (♂/265/Pengolodhas' brother) + Elenien the First (♀/233/Pengolodhas' sister in-law)
- Gildo (♂/5/Pengolodhas' nephew)
Items for sale
At this location, items are priced between 108% and 117% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 54 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
1 | 28 gp | 25 gp | Book | A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). | 5 lbs. |
1 | 11 gp | 10 gp | Cat | ||
1 | 5 gp 5 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
4 | 5 gp 4 sp | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
4 | 110 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
1 | 2 gp 3 sp | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |
4 | 12 gp | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |