Galmoti's Specialty Emporium
801 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Galmoti the Second
Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amardath | Housekeeper | 105 | Female | Elf | She is an adult elf with brown eyes, very short auburn hair, and medium brown skin. |
| Amrakil | Housekeeper | 132 | Male | Elf | He is an adult elf with blue eyes, short blond and grey streaked hair in a side parting, a clean shaven face, and light pink skin. |
| Celeor the Third | Shopkeep's Apprentice | 57 | Male | Elf | He is an adolescent elf with grey eyes, very short auburn hair, and light brown skin. |
| Edhwde the First | Shopkeep's Assistant | 258 | Female | Elf | She is an adult elf with blue eyes (behind a pair of spectacles), blond hair in a pigtails, and light pink skin. |
| Galmoti the Second | Shopkeep | 376 | Male | Elf | He is an adult elf with brown eyes, balding auburn hair, a clean shaven face, and medium brown skin. |
| Nerdanelari | Shopkeep's Apprentice | 41 | Female | Elf | She is an adolescent elf with hazel eyes, long flowing brown hair, and dark brown skin. |
| Pengormin the First | Housekeeper | 261 | Male | Elf | He is an adult elf with grey eyes, red hair in braids, a clean shaven face, and pale white skin. |
| Rinddir the Second | Housekeeper | 268 | Female | Elf | She is an adult elf with grey eyes, long tied back red hair, and light pink skin. |
| Serindisdal the First | Clerk | 114 | Female | Elf | She is an adult elf with hazel eyes, brown hair in a plait, and medium brown skin. |
| Turgoorn the Second | Housekeeper | 124 | Male | Elf | He is an adult elf with grey eyes, short curly strawberry hair, a clean shaven face, and light pink skin. |
Family Tree
- Galmoti the Second (♂/376) + Edhwde the First (♀/258/Galmoti's wife)
- Rinddir the Second (♀/268/Galmoti's daughter) + Pengormin the First (♂/261/Galmoti's son in-law)
- Turgoorn the Second (♂/124/Galmoti's grandson) + Serindisdal the First (♀/114/Galmoti's granddaughter in-law)
- Amardath (♀/105/Galmoti's granddaughter)
- Amrakil (♂/132/Galmoti's son)
Items for sale
At this location, items are priced between 97% and 109% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 9 sp 9 cp | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
| 2 | 1 cp | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 6 cp | 5 cp | Crossbow bolt | 1½ lbs. | |
| 3 | 10 gp | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 3 | 2 gp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 5 sp 2 cp | 5 sp | Mistars (Gaming set) |
A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white. Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically. |
3 lbs. |
| 1 | 100 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 3 | 51 gp | 50 gp | Poisoner's Kit | A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. | 2 lbs. |
| 2 | 4 sp 9 cp | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 1 | 1 cp | 1 cp | Riversticks (Gaming Set) |
Four custom modified cedar sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 1 | 51 gp | 50 gp | Spellbook | Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. | 3 lbs. |