Eldalin's Enchanted Apothecary
563 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Eldalin the Second
The door on this half-timbered cottage has been painted orange. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amardal the Second | Housekeeper | 235 | Female | Elf | She is an adult elf with brown eyes (the left of which is glass), long black hair tied back in a knot, and medium brown skin. |
| Amarweas | Arch-Druid's Apprentice | 48 | Female | Elf | She is an adolescent elf with blue eyes, long flowing light-brown hair, and light brown skin. |
| Arantkil the First | Housekeeper | 226 | Male | Elf | He is an adult elf with hazel eyes, balding light-brown hair, a clean shaven face, and medium brown skin. |
| Eldalin the Second | Arch-Druid | 366 | Male | Elf | He is an adult elf with hazel eyes, scruffy brown hair, and medium brown skin. |
| Elenil the First | Housekeeper | 326 | Female | Elf | She is an adult elf with grey eyes, auburn hair in a ponytail, and light brown skin. |
| Findal | Arch-Druid's Apprentice | 36 | Female | Elf | She is an adolescent elf with brown eyes, brown hair in a plait, and medium brown skin. |
| Finduilen | 12 | Female | Elf | She is an elf child with blue eyes, shoulder-length light-brown hair, and light brown skin. | |
| Ingolfir | Arch-Druid's Apprentice | 37 | Male | Elf | He is an adolescent elf with brown eyes, a shaved head, and medium brown skin. |
| Penlodos | Housekeeper | 188 | Male | Elf | He is an adult elf with one hazel eye (his right is covered by an eye-patch), scruffy brown hair, a clean shaven face, and medium brown skin. |
Family Tree
- Eldalin the Second (♂/366) + Elenil the First (♀/326/Eldalin's wife)
- Amardal the Second (♀/235/Eldalin's daughter) + Arantkil the First (♂/226/Eldalin's son in-law)
- Penlodos (♂/188/Eldalin's son)
- Finduilen (♀/12/Eldalin's daughter)
Items for sale
At this location, items are priced between 103% and 108% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 2,000 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
| 1 | 290 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 1 | 320 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 3 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 1 | 480 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |