Eldalin's Enchanted Apothecary
563 year old Elf construction, medium sized
Location: City of Elwindal
Owned by: Eldalin the Second
The door on this half-timbered cottage has been painted orange. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amardal the Second | Housekeeper | 235 | Female | Elf | She is an adult elf with brown eyes (the left of which is glass), long black hair tied back in a knot, and medium brown skin. |
Amarweas | Arch-Druid's Apprentice | 48 | Female | Elf | She is an adolescent elf with blue eyes, long flowing light-brown hair, and light brown skin. |
Arantkil the First | Housekeeper | 226 | Male | Elf | He is an adult elf with hazel eyes, balding light-brown hair, a clean shaven face, and medium brown skin. |
Eldalin the Second | Arch-Druid | 366 | Male | Elf | He is an adult elf with hazel eyes, scruffy brown hair, and medium brown skin. |
Elenil the First | Housekeeper | 326 | Female | Elf | She is an adult elf with grey eyes, auburn hair in a ponytail, and light brown skin. |
Findal | Arch-Druid's Apprentice | 36 | Female | Elf | She is an adolescent elf with brown eyes, brown hair in a plait, and medium brown skin. |
Finduilen | 12 | Female | Elf | She is an elf child with blue eyes, shoulder-length light-brown hair, and light brown skin. | |
Ingolfir | Arch-Druid's Apprentice | 37 | Male | Elf | He is an adolescent elf with brown eyes, a shaved head, and medium brown skin. |
Penlodos | Housekeeper | 188 | Male | Elf | He is an adult elf with one hazel eye (his right is covered by an eye-patch), scruffy brown hair, a clean shaven face, and medium brown skin. |
Family Tree
- Eldalin the Second (♂/366) + Elenil the First (♀/326/Eldalin's wife)
- Amardal the Second (♀/235/Eldalin's daughter) + Arantkil the First (♂/226/Eldalin's son in-law)
- Penlodos (♂/188/Eldalin's son)
- Finduilen (♀/12/Eldalin's daughter)
Items for sale
At this location, items are priced between 103% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
3 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 280 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 3,100 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 290 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 54 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |