Egalmo's Magic-Shops

451 year old Elf construction, medium sized

Location: City of Elwindal

Owned by: Egalmo the Second

Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic-Shops.

Occupants

Name Role Age Gender Race Description
Daerdhiis the Second 6 Male Elf He is an elf child with blue eyes, very short light-brown hair, and grey skin.
Ecthor the Second Shopkeep's Apprentice 37 Male Elf He is an adolescent elf with grey eyes, dyed strawberry hair in braids, and light brown skin.
Egalmo the Second Shopkeep 395 Male Elf He is an adult elf with grey eyes, scruffy red hair, a clean shaven face, and light pink skin.
Galidis the Second Housekeeper 94 Male Elf He is an adolescent elf with hazel eyes, a dyed auburn quiff, and dark brown skin.
Glinmo the First Shopkeep's Assistant 276 Male Elf He is an adult elf with blue eyes, a bald head, and olive skin.
Idrinden the Second Housekeeper 260 Female Elf She is an adult elf with grey eyes, long tied back red hair, and light pink skin.
Maglong Shopkeep's Apprentice 39 Male Elf He is an adolescent elf with grey eyes, short light-brown hair in a side parting, and grey skin.
Mahtalor 1 Male Elf He is an infant elf with blue eyes, wisps of light-brown hair, and golden skin.
Miny Shopkeep's Apprentice 29 Male Elf He is an adolescent elf with blue eyes, light-brown hair worn in a rounded bowl cut, and golden skin.
Nimloien Shopkeep's Apprentice 33 Female Elf She is an adolescent elf with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin.
Urwenth the First Housekeeper 378 Female Elf She is an adult elf with grey eyes, long tied back dyed strawberry hair, and light pink skin.
Urwenth the Second Housekeeper 121 Female Elf She is an adult elf with blue eyes, dyed brown hair in a pigtails, and light pink skin.
Voroir Housekeeper 137 Male Elf He is an adult elf with grey eyes, red hair in a ponytail, stubble, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 111% of their base value.

Available Price Value Item Rarity Description
1 28 gp 25 gp Scroll of Comprehend Languages common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 270 gp 250 gp Scroll of Darkness uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 2,700 gp 2,500 gp Scroll of Dimension Door rare A spell scroll bears the words of the 4th-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 14. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 14. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 530 gp 500 gp Scroll of Gaseous Form uncommon A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 5,500 gp 5,000 gp Scroll of Hallow rare A spell scroll bears the words of the 5th-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 17. If it needs an attack bonus, it is 9. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 550 gp 500 gp Scroll of Lightning Bolt uncommon A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 2,700 gp 2,500 gp Scroll of Locate Creature rare A spell scroll bears the words of the 4th-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 14. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 14. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 530 gp 500 gp Scroll of Plant Growth uncommon A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 27 gp 25 gp Scroll of Purify Food and Drink common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 550 gp 500 gp Scroll of Revivify uncommon A spell scroll bears the words of the 3rd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 15. If it needs an attack bonus, it is 7. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 270 gp 250 gp Scroll of Zone of Truth uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
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