Daerogon's Magic Trinkets Emporium

799 year old Elf construction, large sized

Location: City of Elwindal

Owned by: Daerogon the First

A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Arda the Second Housekeeper 352 Female Elf She is an adult elf with copper eyes, long brown hair with a fringe cut, and dark brown skin.
Carahir Shopkeep's Apprentice 86 Male Elf He is an adolescent elf with hazel eyes, short brown hair in a side parting, and dark brown skin.
Daerogon the First Shopkeep 430 Male Elf He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and dark brown skin.
Enethas the First Shopkeep's Assistant 473 Male Elf He is an adult elf with brown eyes, short brown hair, a clean shaven face, and black skin.
Erosnor 14 Male Elf He is an elf child with silver eyes, very short strawberry hair, and light pink skin.
Findan 14 Female Elf She is an elf child with brown eyes, scruffy auburn hair, and medium brown skin.
Indisth the First Housekeeper 407 Female Elf She is an adult elf with silver eyes, strawberry hair in a ponytail, and light pink skin.
Induilth the First Housekeeper 428 Female Elf She is an adult elf with brown eyes, brown hair in a pigtails, and medium brown skin.
Nellasal Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Serindael the First Housekeeper 303 Female Elf She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin.
Thelionil the First Shopkeep's Assistant 276 Male Elf He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin.
Urwenas the Third Shopkeep's Apprentice 41 Female Elf She is an adolescent elf with brown eyes, short curly dyed auburn hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 91% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Annoying warming chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "food". The stick is long enough to write "food" 6 times. When you use the stick to write the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The chalk loudly shouts "The secret is food!" when you use it's property.
1 Negotiable Candle of robust soothing uncommon This magical candle can be lit for a total of 14 minutes before it burns down. When lit and left burning for at least 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The candle cannot be destroyed by non-magical means.
1 101 - 500 gp Figurine of wondrous power (silver raven) uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the spell on it at will.
1 Negotiable Fleek's small book of mana tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The tickets is half the size of a typical tickets.
1 Negotiable Heavy silver glowing penny uncommon This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin.
1 Negotiable Light book of gender kobold poetry uncommon A book containing poetry written in kobold. If you read one of the poems aloud, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The book feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky amber chilling fish uncommon A small fish carved of amber. A command word "article" is scratched on the design. If you speak the word, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Poisonous awareness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the lute's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. 2 lbs.
1 Negotiable Sands of disappearing quiet uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away.
1 Negotiable The cursed dice of darkvision uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Warm glove of critters uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, up to a dozen nearby small woodland creatures are attracted to the glove. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The glove is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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