Daerogon's Magic Trinkets Emporium

799 year old Elf construction, large sized

Location: City of Elwindal

Owned by: Daerogon the First

A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Arda the Second Housekeeper 352 Female Elf She is an adult elf with copper eyes, long brown hair with a fringe cut, and dark brown skin.
Carahir Shopkeep's Apprentice 86 Male Elf He is an adolescent elf with hazel eyes, short brown hair in a side parting, and dark brown skin.
Daerogon the First Shopkeep 430 Male Elf He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and dark brown skin.
Enethas the First Shopkeep's Assistant 473 Male Elf He is an adult elf with brown eyes, short brown hair, a clean shaven face, and black skin.
Erosnor 14 Male Elf He is an elf child with silver eyes, very short strawberry hair, and light pink skin.
Findan 14 Female Elf She is an elf child with brown eyes, scruffy auburn hair, and medium brown skin.
Indisth the First Housekeeper 407 Female Elf She is an adult elf with silver eyes, strawberry hair in a ponytail, and light pink skin.
Induilth the First Housekeeper 428 Female Elf She is an adult elf with brown eyes, brown hair in a pigtails, and medium brown skin.
Nellasal Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Serindael the First Housekeeper 303 Female Elf She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin.
Thelionil the First Shopkeep's Assistant 276 Male Elf He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin.
Urwenas the Third Shopkeep's Apprentice 41 Female Elf She is an adolescent elf with brown eyes, short curly dyed auburn hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 91% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying fortune chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "oven". The stick is long enough to write "oven" 9 times. When you use the stick to write the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The chalk loudly shouts "The secret is oven!" when you use it's property.
1 Negotiable Disappearing wrist bands of gender uncommon This magical bracer is embossed with the command word, "management". When spoken by the wearer, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the bracer goes missing the next time it is stowed away.
1 Negotiable Fleek's robust book of awareness tickets uncommon A small leather bound booklet contains 10 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The tickets cannot be destroyed by non-magical means.
1 Negotiable Giving darkvision lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After 100 days, the lute's property stops working. If the lute finds a new owner that has not owned it before, the property will work again. 2 lbs.
1 Negotiable Heavy silver soothing penny uncommon This silver penny has the crest of Coskiura on one side, and is blank on the other. When you flip it, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin.
1 Negotiable Lavish fireworks of quiet uncommon A bundle of 6 fireworks. When a firework is lit and allowed to explode, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 43 gp 52 gp Rapier +1 uncommon A Martial Melee weapon. 1d8 + 1 piercing damage. Range: 5. Properties: Finesse, Magic

You have a +1 bonus to your attack and damage when wielding this Rapier.
The craftmanship of this weapon identifies it as a masterwork.
2 lbs.
1 Negotiable Sands of over-sized darkness uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The timer is twice as large as an average timer.
1 Negotiable Small glove of reminiscing uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The glove is half the size of a typical glove.
1 Negotiable Subtle crown of the truesight king uncommon A smooth silver band, when placed upon the head you gain truesight for 1 minute. This property cannot be used again until after a long rest. The crown is hidden from detect magic.
1 Negotiable The dull wizard's hat of Lamia disguise uncommon This wizard's hat has it's command word "two" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a magical illusion disguises you as a Lamia for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. This hat seems boring somehow.
1 Negotiable The poisonous dice of haste uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After using the dice's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Unreliable book of halfling tongue halfling poetry uncommon A book containing poetry written in halfling. If you read one of the poems aloud, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. When the book's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm medal of knock uncommon This medal was awarded for bravery defending Jatrad. When polished, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The medal is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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