Daerogon's Magic Trinkets Emporium

799 year old Elf construction, large sized

Location: City of Elwindal

Owned by: Daerogon the First

A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Arda the Second Housekeeper 352 Female Elf She is an adult elf with copper eyes, long brown hair with a fringe cut, and dark brown skin.
Carahir Shopkeep's Apprentice 86 Male Elf He is an adolescent elf with hazel eyes, short brown hair in a side parting, and dark brown skin.
Daerogon the First Shopkeep 430 Male Elf He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and dark brown skin.
Enethas the First Shopkeep's Assistant 473 Male Elf He is an adult elf with brown eyes, short brown hair, a clean shaven face, and black skin.
Erosnor 14 Male Elf He is an elf child with silver eyes, very short strawberry hair, and light pink skin.
Findan 14 Female Elf She is an elf child with brown eyes, scruffy auburn hair, and medium brown skin.
Indisth the First Housekeeper 407 Female Elf She is an adult elf with silver eyes, strawberry hair in a ponytail, and light pink skin.
Induilth the First Housekeeper 428 Female Elf She is an adult elf with brown eyes, brown hair in a pigtails, and medium brown skin.
Nellasal Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Serindael the First Housekeeper 303 Female Elf She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin.
Thelionil the First Shopkeep's Assistant 276 Male Elf He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin.
Urwenas the Third Shopkeep's Apprentice 41 Female Elf She is an adolescent elf with brown eyes, short curly dyed auburn hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 91% of their base value.

Available Price Value Item Rarity Description Weight
1 1,300 gp 1,502 gp Adamantine Half Plate uncommon Medium armour. Base AC: 15 + Dex modifier (max 2). Gives disadvantage to stealth checks.

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
40 lbs.
1 Negotiable Annoying quill of elvish tongue uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. The feather loudly shouts "The secret is two!" when you use it's property.
1 Negotiable Fleek's pristine book of knock tickets uncommon A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The tickets is in pristine condition.
1 Negotiable Humming silver darkness penny uncommon This silver penny has the crest of Tesmela on one side, and is blank on the other. When you flip it, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The coin makes a very slight humming sound at all times.
1 Negotiable Needy amber mana fish uncommon A small fish carved of amber. A command word "music" is scratched on the design. If you speak the word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Poisonous wand of awareness uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Sands of disappearing warming uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away.
1 Negotiable Small cup of glowing uncommon This simple wooden cup appears completely unremarkable. When drunk from, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The cup is half the size of a typical cup.
1 Negotiable The dull dice of soothing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you regain 1d4 hit-points. This property cannot be used again until after a long rest. This dice seems boring somehow.
1 Negotiable The heavy wizard's hat of haste uncommon This wizard's hat has it's command word "year" stitched on a label on the inside. When worn by a wizard, if you speak the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The hat feels unusually heavy, four times the weight of an average hat.
1 Negotiable Unreliable belt of fortune uncommon This leather belt is embossed with runes. When removed the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the belt's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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