Daerogon's Magic Trinkets Emporium
799 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Daerogon the First
A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Arda the Second | Housekeeper | 352 | Female | Elf | She is an adult elf with copper eyes, long brown hair with a fringe cut, and dark brown skin. |
Carahir | Shopkeep's Apprentice | 86 | Male | Elf | He is an adolescent elf with hazel eyes, short brown hair in a side parting, and dark brown skin. |
Daerogon the First | Shopkeep | 430 | Male | Elf | He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and dark brown skin. |
Enethas the First | Shopkeep's Assistant | 473 | Male | Elf | He is an adult elf with brown eyes, short brown hair, a clean shaven face, and black skin. |
Erosnor | 14 | Male | Elf | He is an elf child with silver eyes, very short strawberry hair, and light pink skin. | |
Findan | 14 | Female | Elf | She is an elf child with brown eyes, scruffy auburn hair, and medium brown skin. | |
Indisth the First | Housekeeper | 407 | Female | Elf | She is an adult elf with silver eyes, strawberry hair in a ponytail, and light pink skin. |
Induilth the First | Housekeeper | 428 | Female | Elf | She is an adult elf with brown eyes, brown hair in a pigtails, and medium brown skin. |
Nellasal | Shopkeep's Apprentice | 24 | Male | Elf | He is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
Serindael the First | Housekeeper | 303 | Female | Elf | She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin. |
Thelionil the First | Shopkeep's Assistant | 276 | Male | Elf | He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin. |
Urwenas the Third | Shopkeep's Apprentice | 41 | Female | Elf | She is an adolescent elf with brown eyes, short curly dyed auburn hair, and medium brown skin. |
Family Tree
- Daerogon the First (♂/430) + Indisth the First (♀/407/Daerogon's wife)
- Thelionil the First (♂/276/Daerogon's son) + Serindael the First (♀/303/Daerogon's daughter in-law)
- Erosnor (♂/14/Daerogon's grandson)
- Enethas the First (♂/473/Daerogon's uncle) + Induilth the First (♀/428/Daerogon's aunt)
- Arda the Second (♀/352/Daerogon's cousin)
- Findan (♀/14/Daerogon's cousin)
Items for sale
At this location, items are priced between 82% and 91% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | 1,300 gp | 1,502 gp | Adamantine Half Plate | uncommon |
Medium armour. Base AC: 15 + Dex modifier (max 2).
Gives disadvantage to stealth checks.
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. |
40 lbs. |
1 | Negotiable | Annoying quill of elvish tongue | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. The feather loudly shouts "The secret is two!" when you use it's property. | ||
1 | Negotiable | Fleek's pristine book of knock tickets | uncommon | A small leather bound booklet contains 4 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The tickets is in pristine condition. | ||
1 | Negotiable | Humming silver darkness penny | uncommon | This silver penny has the crest of Tesmela on one side, and is blank on the other. When you flip it, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The coin makes a very slight humming sound at all times. | ||
1 | Negotiable | Needy amber mana fish | uncommon | A small fish carved of amber. A command word "music" is scratched on the design. If you speak the word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
1 | Negotiable | Poisonous wand of awareness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
1 | Negotiable | Sands of disappearing warming | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away. | ||
1 | Negotiable | Small cup of glowing | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The cup is half the size of a typical cup. | ||
1 | Negotiable | The dull dice of soothing | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you regain 1d4 hit-points. This property cannot be used again until after a long rest. This dice seems boring somehow. | ||
1 | Negotiable | The heavy wizard's hat of haste | uncommon | This wizard's hat has it's command word "year" stitched on a label on the inside. When worn by a wizard, if you speak the command word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The hat feels unusually heavy, four times the weight of an average hat. | ||
1 | Negotiable | Unreliable belt of fortune | uncommon | This leather belt is embossed with runes. When removed the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the belt's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.