Daerogon's Magic Trinkets Emporium
799 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Daerogon the First
A large hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Arda the Second | Housekeeper | 352 | Female | Elf | She is an adult elf with copper eyes, long brown hair with a fringe cut, and dark brown skin. |
Carahir | Shopkeep's Apprentice | 86 | Male | Elf | He is an adolescent elf with hazel eyes, short brown hair in a side parting, and dark brown skin. |
Daerogon the First | Shopkeep | 430 | Male | Elf | He is an adult elf with brown eyes, a dyed brown quiff, a clean shaven face, and dark brown skin. |
Enethas the First | Shopkeep's Assistant | 473 | Male | Elf | He is an adult elf with brown eyes, short brown hair, a clean shaven face, and black skin. |
Erosnor | 14 | Male | Elf | He is an elf child with silver eyes, very short strawberry hair, and light pink skin. | |
Findan | 14 | Female | Elf | She is an elf child with brown eyes, scruffy auburn hair, and medium brown skin. | |
Indisth the First | Housekeeper | 407 | Female | Elf | She is an adult elf with silver eyes, strawberry hair in a ponytail, and light pink skin. |
Induilth the First | Housekeeper | 428 | Female | Elf | She is an adult elf with brown eyes, brown hair in a pigtails, and medium brown skin. |
Nellasal | Shopkeep's Apprentice | 24 | Male | Elf | He is an adolescent elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
Serindael the First | Housekeeper | 303 | Female | Elf | She is an adult elf with grey eyes, long flowing auburn hair, and light brown skin. |
Thelionil the First | Shopkeep's Assistant | 276 | Male | Elf | He is an adult elf with brown eyes, a shaved head, a clean shaven face, and dark brown skin. |
Urwenas the Third | Shopkeep's Apprentice | 41 | Female | Elf | She is an adolescent elf with brown eyes, short curly dyed auburn hair, and medium brown skin. |
Family Tree
- Daerogon the First (♂/430) + Indisth the First (♀/407/Daerogon's wife)
- Thelionil the First (♂/276/Daerogon's son) + Serindael the First (♀/303/Daerogon's daughter in-law)
- Erosnor (♂/14/Daerogon's grandson)
- Enethas the First (♂/473/Daerogon's uncle) + Induilth the First (♀/428/Daerogon's aunt)
- Arda the Second (♀/352/Daerogon's cousin)
- Findan (♀/14/Daerogon's cousin)
Items for sale
At this location, items are priced between 82% and 91% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Candle of warm life saving | uncommon | This magical candle can be lit for a total of 16 minutes before it burns down. When lit and left burning for at least 1 minute, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The candle is warm to the touch. | |
1 | Negotiable | Cold purse of blink | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The pouch is cold to the touch. | |
1 | Negotiable | Disappearing cup of knock | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the cup goes missing the next time it is stowed away. | |
1 | Negotiable | Drider figurehead of pristine fortune | uncommon | A ship's figurehead in the shape of a Drider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Drider figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The figurehead is in pristine condition. | |
1 | Negotiable | Fleek's unreliable book of haste tickets | uncommon | A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the tickets's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | |
1 | Negotiable | Giving quill of awareness | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After 100 days, the feather's property stops working. If the feather finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | Lavish shoe of darkvision | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
1 | Negotiable | Light amber darkness fish | uncommon | A small fish carved of amber. A command word "library" is scratched on the design. If you speak the word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The fish feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | Negotiable | Pebble of reminiscing | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. | |
1 | Negotiable | Sands of lucky quiet | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | 21 gp | 25 gp | Scroll of Fog Cloud | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Small fireworks of critters | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, up to a dozen nearby small woodland creatures are attracted to the firework. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The firework is half the size of a typical firework. | |
1 | Negotiable | Subtle glove of instant party | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The glove is hidden from detect magic. | |
1 | Negotiable | The annoying duck of melody | uncommon | A duck made of cloth and leather. When squeezed, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the duck. This property cannot be used again until after a long rest. The duck loudly shouts "The secret is safety!" when you use it's property. | |
1 | Negotiable | The cursed wizard's hat of mana | uncommon | This wizard's hat has it's command word "instance" stitched on a label on the inside. When worn by a wizard, if you speak the command word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
1 | Negotiable | Truthful book of Basilisk disguise infernal poetry | uncommon | A book containing poetry written in infernal. If you read one of the poems aloud, a magical illusion disguises you as a Basilisk for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the book's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.