Argoung's Magic Trinkets Emporium

801 year old Elf construction, large sized

Location: City of Elwindal

Owned by: Argoung the Second

Built into a living tree, this large tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amardel Housekeeper 312 Female Elf She is an adult elf with grey eyes, long auburn hair tied back in a knot, and grey skin.
Argoung the First Shopkeep's Assistant 123 Male Elf He is an adult elf with hazel eyes, short dyed blond hair, a clean shaven face, and medium brown skin.
Argoung the Second Shopkeep 543 Male Elf He is an adult elf with brown eyes, a shaved head, and medium brown skin.
Celebodor Housekeeper 528 Male Elf He is an adult elf with one hazel eye (his left is closed and scarred), dark-brown hair in braids, stubble, and medium brown skin.
Celenwda Idrilasin Shopkeep's Apprentice 62 Female Elf She is an adolescent elf with hazel eyes, short curly brown hair, and dark brown skin.
Egalmin Housekeeper 302 Male Elf He is an adult elf with hazel eyes, short curly dark-brown hair, a clean shaven face, and medium brown skin.
Finwin Shopkeep's Apprentice 99 Male Elf He is an adolescent elf with blue eyes, a light-brown quiff, and light brown skin.
Nimrodelel the First Shopkeep's Assistant 114 Female Elf She is an adult elf with brown eyes, black hair in a bun, and medium brown skin.
Penlodar Housekeeper 312 Male Elf He is an adult elf with brown eyes, scruffy black hair, a clean shaven face, and medium brown skin.
Rindir the First Housekeeper 540 Female Elf She is an adult elf with grey eyes, long tied back brown hair, and light brown skin.
Vannarda the Second Housekeeper 309 Female Elf She is an adult elf with grey eyes, long tied back dark-brown hair, and light brown skin.
Vannna Shopkeep's Apprentice 42 Female Elf She is an adolescent elf with brilliant blue eyes, scruffy light-brown hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 98% of their base value.

Available Price Item Rarity Description
1 Negotiable Candle of annoying navigation uncommon This magical candle can be lit for a total of 10 minutes before it burns down. When lit and left burning for at least 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The candle loudly shouts "The secret is teacher!" when you use it's property.
1 Negotiable Drider figurehead of poisonous blink uncommon A ship's figurehead in the shape of a Drider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Drider figurehead attached, if you concentrate your mind, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the figurehead's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Fireworks of truesight uncommon A bundle of 6 fireworks. When a firework is lit and allowed to explode, you gain truesight for 1 minute. This property cannot be used again until after a long rest.
1 Negotiable Fleek's cold book of haste tickets uncommon A small leather bound booklet contains 9 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The tickets is cold to the touch.
1 Negotiable Humming quill of darkvision uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The feather makes a very slight humming sound at all times.
1 Negotiable Lavish belt of knock uncommon This leather belt is embossed with runes. When removed it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Lucky mana chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "person". The stick is long enough to write "person" 7 times. When you use the stick to write the command word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Needy medal of fortune uncommon This medal was awarded for bravery defending Jatrad. When polished, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 501 - 5,000 gp Ring of free action rare Requires attunement.

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
1 Negotiable Robust cup of instant party uncommon This simple wooden cup appears completely unremarkable. When drunk from, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The cup cannot be destroyed by non-magical means.
1 Negotiable Sands of dull quiet uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This timer seems boring somehow.
1 Negotiable Small wand of glowing uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The wand is half the size of a typical wand.
1 Negotiable The concealable duck of life saving uncommon A duck made of cloth and leather. When squeezed, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the duck is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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