Argoung's Magic Trinkets Emporium
801 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Argoung the Second
Built into a living tree, this large tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amardel | Housekeeper | 312 | Female | Elf | She is an adult elf with grey eyes, long auburn hair tied back in a knot, and grey skin. |
| Argoung the First | Shopkeep's Assistant | 123 | Male | Elf | He is an adult elf with hazel eyes, short dyed blond hair, a clean shaven face, and medium brown skin. |
| Argoung the Second | Shopkeep | 543 | Male | Elf | He is an adult elf with brown eyes, a shaved head, and medium brown skin. |
| Celebodor | Housekeeper | 528 | Male | Elf | He is an adult elf with one hazel eye (his left is closed and scarred), dark-brown hair in braids, stubble, and medium brown skin. |
| Celenwda Idrilasin | Shopkeep's Apprentice | 62 | Female | Elf | She is an adolescent elf with hazel eyes, short curly brown hair, and dark brown skin. |
| Egalmin | Housekeeper | 302 | Male | Elf | He is an adult elf with hazel eyes, short curly dark-brown hair, a clean shaven face, and medium brown skin. |
| Finwin | Shopkeep's Apprentice | 99 | Male | Elf | He is an adolescent elf with blue eyes, a light-brown quiff, and light brown skin. |
| Nimrodelel the First | Shopkeep's Assistant | 114 | Female | Elf | She is an adult elf with brown eyes, black hair in a bun, and medium brown skin. |
| Penlodar | Housekeeper | 312 | Male | Elf | He is an adult elf with brown eyes, scruffy black hair, a clean shaven face, and medium brown skin. |
| Rindir the First | Housekeeper | 540 | Female | Elf | She is an adult elf with grey eyes, long tied back brown hair, and light brown skin. |
| Vannarda the Second | Housekeeper | 309 | Female | Elf | She is an adult elf with grey eyes, long tied back dark-brown hair, and light brown skin. |
| Vannna | Shopkeep's Apprentice | 42 | Female | Elf | She is an adolescent elf with brilliant blue eyes, scruffy light-brown hair, and olive skin. |
Family Tree
- Argoung the Second (♂/543) + Rindir the First (♀/540/Argoung's wife)
- Vannarda the Second (♀/309/Argoung's daughter) + Amardel (♀/312/Argoung's daughter in-law)
- Argoung the First (♂/123/Argoung's grandson) + Nimrodelel the First (♀/114/Argoung's granddaughter in-law)
- Egalmin (♂/302/Argoung's son) + Penlodar (♂/312/Argoung's son in-law)
- Celebodor (♂/528/Argoung's brother)
Items for sale
At this location, items are priced between 86% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Candle of needy navigation | uncommon | This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | Negotiable | Caspio's warm symbol of melody | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the symbol. This property cannot be used again until after a long rest. The symbol is warm to the touch. | ||
| 1 | Negotiable | Cold shoe of reminiscing | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The shoe is cold to the touch. | ||
| 1 | Negotiable | Dull belt of knock | uncommon | This leather belt is embossed with runes. When removed it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. This belt seems boring somehow. | ||
| 1 | Negotiable | Heavy silver instant party penny | uncommon | This silver penny has the crest of Tesmela on one side, and is blank on the other. When you flip it, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin. | ||
| 1 | Negotiable | Humming wrist bands of haste | uncommon | This magical bracer is embossed with the command word, "quality". When spoken by the wearer, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The bracer makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Light purse of quiet | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The pouch feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Medal of critters | uncommon | This medal was awarded for bravery defending Kestiobar. When polished, up to a dozen nearby small woodland creatures are attracted to the medal. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. | ||
| 1 | 450 gp | 502 gp | Musket +1 | uncommon |
A Firearm weapon. 1d12
+ 1 piercing damage.
Range: 40/120.
Properties:
Ammunition, Loading, Two-handed, Magic
You have a +1 bonus to your attack and damage when wielding this Musket. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
| 1 | Negotiable | Over-sized quill of Rust Monster disguise | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The feather is twice as large as an average feather. | ||
| 1 | Negotiable | Rust Monster figurehead of lavish truesight | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | Negotiable | Small darkvision chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "two". The stick is long enough to write "two" 3 times. When you use the stick to write the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The chalk is half the size of a typical chalk. | ||
| 1 | Negotiable | Subtle amber fortune fish | uncommon | A small fish carved of amber. A command word "night" is scratched on the design. If you speak the word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The fish is hidden from detect magic. | ||
| 1 | Negotiable | Truthful pebble of blink | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After using the pebble's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.