Argoung's Magic Trinkets Emporium

801 year old Elf construction, large sized

Location: City of Elwindal

Owned by: Argoung the Second

Built into a living tree, this large tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amardel Housekeeper 312 Female Elf She is an adult elf with grey eyes, long auburn hair tied back in a knot, and grey skin.
Argoung the First Shopkeep's Assistant 123 Male Elf He is an adult elf with hazel eyes, short dyed blond hair, a clean shaven face, and medium brown skin.
Argoung the Second Shopkeep 543 Male Elf He is an adult elf with brown eyes, a shaved head, and medium brown skin.
Celebodor Housekeeper 528 Male Elf He is an adult elf with one hazel eye (his left is closed and scarred), dark-brown hair in braids, stubble, and medium brown skin.
Celenwda Idrilasin Shopkeep's Apprentice 62 Female Elf She is an adolescent elf with hazel eyes, short curly brown hair, and dark brown skin.
Egalmin Housekeeper 302 Male Elf He is an adult elf with hazel eyes, short curly dark-brown hair, a clean shaven face, and medium brown skin.
Finwin Shopkeep's Apprentice 99 Male Elf He is an adolescent elf with blue eyes, a light-brown quiff, and light brown skin.
Nimrodelel the First Shopkeep's Assistant 114 Female Elf She is an adult elf with brown eyes, black hair in a bun, and medium brown skin.
Penlodar Housekeeper 312 Male Elf He is an adult elf with brown eyes, scruffy black hair, a clean shaven face, and medium brown skin.
Rindir the First Housekeeper 540 Female Elf She is an adult elf with grey eyes, long tied back brown hair, and light brown skin.
Vannarda the Second Housekeeper 309 Female Elf She is an adult elf with grey eyes, long tied back dark-brown hair, and light brown skin.
Vannna Shopkeep's Apprentice 42 Female Elf She is an adolescent elf with brilliant blue eyes, scruffy light-brown hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 98% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying shoe of soothing uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The shoe loudly shouts "The secret is month!" when you use it's property.
1 Negotiable Candle of truthful chilling uncommon This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the candle's property you cannot tell a deliberate lie for 1 hour.
1 1 gp 7 sp 2 gp Dart +1 uncommon A Simple Ranged weapon. 1d4 + 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown, Magic

You have a +1 bonus to your attack and damage when wielding this Dart.
The craftmanship of this weapon identifies it as a masterwork.
¼ lb.
1 Negotiable Disappearing belt of melody uncommon This leather belt is embossed with runes. When removed it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the belt. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the belt goes missing the next time it is stowed away.
1 Negotiable Dull silver calming penny uncommon This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, you feel at peace. This property cannot be used again until after a long rest. This coin seems boring somehow.
1 Negotiable Lavish purse of Worg disguise uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 Negotiable Light medal of awareness uncommon This medal was awarded for bravery defending Coskiura. When polished, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The medal feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Needy wand of knock uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Sands of cold navigation uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The timer is cold to the touch.
1 Negotiable Small glove of gender uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The glove is half the size of a typical glove.
1 Negotiable The dice of truesight uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you gain truesight for 1 minute. This property cannot be used again until after a long rest.
1 Negotiable The over-sized wizard's hat of instant party uncommon This wizard's hat has it's command word "power" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The hat is twice as large as an average hat.
1 Negotiable Unreliable pebble of quiet uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. When the pebble's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm cup of warming uncommon This simple wooden cup appears completely unremarkable. When drunk from, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The cup is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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