Argoung's Magic Trinkets Emporium
801 year old Elf construction, large sized
Location: City of Elwindal
Owned by: Argoung the Second
Built into a living tree, this large tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amardel | Housekeeper | 312 | Female | Elf | She is an adult elf with grey eyes, long auburn hair tied back in a knot, and grey skin. |
| Argoung the First | Shopkeep's Assistant | 123 | Male | Elf | He is an adult elf with hazel eyes, short dyed blond hair, a clean shaven face, and medium brown skin. |
| Argoung the Second | Shopkeep | 543 | Male | Elf | He is an adult elf with brown eyes, a shaved head, and medium brown skin. |
| Celebodor | Housekeeper | 528 | Male | Elf | He is an adult elf with one hazel eye (his left is closed and scarred), dark-brown hair in braids, stubble, and medium brown skin. |
| Celenwda Idrilasin | Shopkeep's Apprentice | 62 | Female | Elf | She is an adolescent elf with hazel eyes, short curly brown hair, and dark brown skin. |
| Egalmin | Housekeeper | 302 | Male | Elf | He is an adult elf with hazel eyes, short curly dark-brown hair, a clean shaven face, and medium brown skin. |
| Finwin | Shopkeep's Apprentice | 99 | Male | Elf | He is an adolescent elf with blue eyes, a light-brown quiff, and light brown skin. |
| Nimrodelel the First | Shopkeep's Assistant | 114 | Female | Elf | She is an adult elf with brown eyes, black hair in a bun, and medium brown skin. |
| Penlodar | Housekeeper | 312 | Male | Elf | He is an adult elf with brown eyes, scruffy black hair, a clean shaven face, and medium brown skin. |
| Rindir the First | Housekeeper | 540 | Female | Elf | She is an adult elf with grey eyes, long tied back brown hair, and light brown skin. |
| Vannarda the Second | Housekeeper | 309 | Female | Elf | She is an adult elf with grey eyes, long tied back dark-brown hair, and light brown skin. |
| Vannna | Shopkeep's Apprentice | 42 | Female | Elf | She is an adolescent elf with brilliant blue eyes, scruffy light-brown hair, and olive skin. |
Family Tree
- Argoung the Second (♂/543) + Rindir the First (♀/540/Argoung's wife)
- Vannarda the Second (♀/309/Argoung's daughter) + Amardel (♀/312/Argoung's daughter in-law)
- Argoung the First (♂/123/Argoung's grandson) + Nimrodelel the First (♀/114/Argoung's granddaughter in-law)
- Egalmin (♂/302/Argoung's son) + Penlodar (♂/312/Argoung's son in-law)
- Celebodor (♂/528/Argoung's brother)
Items for sale
At this location, items are priced between 86% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying amber blink fish | uncommon | A small fish carved of amber. A command word "disease" is scratched on the design. If you speak the word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The fish loudly shouts "The secret is disease!" when you use it's property. | ||
| 1 | Negotiable | Candle of lucky chilling | uncommon | This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | Disappearing wand of calming | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the wand goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Fleek's cursed book of glowing tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | ||
| 1 | Negotiable | Heavy cup of life saving | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The cup feels unusually heavy, four times the weight of an average cup. | ||
| 1 | Negotiable | Humming shoe of knock | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The shoe makes a very slight humming sound at all times. | ||
| 1 | 5 gp 5 sp | 6 gp | Light hammer +1 | uncommon |
A Simple Melee weapon. 1d4
+ 1 bludgeoning damage.
Range: 5.
(Thrown: 20/60.)
Properties:
Light, Thrown, Monk, Magic
You have a +1 bonus to your attack and damage when wielding this Light hammer. The craftmanship of this weapon identifies it as a masterwork. |
2 lbs. |
| 1 | Negotiable | Light quill of awareness | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | ||
| 1 | Negotiable | Over-sized silver warming penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The coin is twice as large as an average coin. | ||
| 1 | Negotiable | Phase Spider figurehead of poisonous truesight | uncommon | A ship's figurehead in the shape of a Phase Spider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Phase Spider figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the figurehead's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | The concealable wizard's hat of fortune | uncommon | This wizard's hat has it's command word "quality" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the hat is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | The lavish dice of gender | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.