Egoldor's Mysterious Magic Trinkets Emporium

796 year old Elf construction, small sized

Location: Mablungir

Owned by: Egoldor Beleiny Larethisdu

A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Annaas Elennde Talesspurorn Housekeeper 339 Female Elf She is an adult elf with blue eyes, light-brown hair in braids, and light brown skin.
Aredhe Elenwan Alesspel Shopkeep's Assistant 186 Female Elf She is an adult elf with grey eyes, short auburn hair in a side parting, and golden skin.
Constable Eilida Tinuvielrda Marthtanil Watchwoman 468 Female Elf She is an adult elf with one grey eye (her right is covered by an eye-patch), scruffy blond hair, and grey skin.
Egoldor Beleiny Larethisdu Shopkeep 338 Male Elf He is an adult elf with grey eyes, a shaved head, stubble, and grey skin.
Elenal Eilien Orama Housekeeper 288 Female Elf She is an adult elf with brown eyes, long dyed dark-brown hair with a fringe cut, and dark brown skin.
Elenwdis Idrilan Marthtanil Housekeeper 207 Female Elf She is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, and grey skin.
Emelebrel Yraueber Shopkeep's Apprentice 44 Female Elf She is an adolescent elf with brown eyes, black hair in braids, and medium brown skin.
Felath Larethisdu 5 Male Elf He is an elf child with grey eyes, a brown quiff, and light brown skin.
Saeroskil Larethisdu Housekeeper 110 Male Elf He is an adult elf with hazel eyes, short brown hair in a side parting, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 103% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Fleek's unreliable book of soothing tickets uncommon A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the tickets's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Giving purse of darkness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After 100 days, the pouch's property stops working. If the pouch finds a new owner that has not owned it before, the property will work again.
1 Negotiable Robust fireworks of Ankheg disguise uncommon A bundle of 7 fireworks. When a firework is lit and allowed to explode, a magical illusion disguises you as a Ankheg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The firework cannot be destroyed by non-magical means.
1 Negotiable Sands of warm navigation uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The timer is warm to the touch.
1 250 gp 250 gp Scroll of Silence uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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