Egoldor's Mysterious Magic Trinkets Emporium
796 year old Elf construction, small sized
Location: Mablungir
Owned by: Egoldor Beleiny Larethisdu
A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Annaas Elennde Talesspurorn | Housekeeper | 339 | Female | Elf | She is an adult elf with blue eyes, light-brown hair in braids, and light brown skin. |
| Aredhe Elenwan Alesspel | Shopkeep's Assistant | 186 | Female | Elf | She is an adult elf with grey eyes, short auburn hair in a side parting, and golden skin. |
| Constable Eilida Tinuvielrda Marthtanil | Watchwoman | 468 | Female | Elf | She is an adult elf with one grey eye (her right is covered by an eye-patch), scruffy blond hair, and grey skin. |
| Egoldor Beleiny Larethisdu | Shopkeep | 338 | Male | Elf | He is an adult elf with grey eyes, a shaved head, stubble, and grey skin. |
| Elenal Eilien Orama | Housekeeper | 288 | Female | Elf | She is an adult elf with brown eyes, long dyed dark-brown hair with a fringe cut, and dark brown skin. |
| Elenwdis Idrilan Marthtanil | Housekeeper | 207 | Female | Elf | She is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, and grey skin. |
| Emelebrel Yraueber | Shopkeep's Apprentice | 44 | Female | Elf | She is an adolescent elf with brown eyes, black hair in braids, and medium brown skin. |
| Felath Larethisdu | 5 | Male | Elf | He is an elf child with grey eyes, a brown quiff, and light brown skin. | |
| Saeroskil Larethisdu | Housekeeper | 110 | Male | Elf | He is an adult elf with hazel eyes, short brown hair in a side parting, and dark brown skin. |
Family Tree
- Egoldor Beleiny Larethisdu (♂/338) + Annaas Elennde Talesspurorn (♀/339/Egoldor's wife)
- Saeroskil Larethisdu (♂/110/Egoldor's son) + Aredhe Elenwan Alesspel (♀/186/Egoldor's daughter in-law)
- Felath Larethisdu (♂/5/Egoldor's son)
- Constable Eilida Tinuvielrda Marthtanil (♀/468/Egoldor's step-mother)
- Elenwdis Idrilan Marthtanil (♀/207/Egoldor's half-sister)
- Elenal Eilien Orama (♀/288/Egoldor's sister)
Items for sale
At this location, items are priced between 91% and 103% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Cursed knock chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "disease". The stick is long enough to write "disease" 6 times. When you use the stick to write the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
| 1 | Negotiable | Pristine quill of instant party | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The feather is in pristine condition. | |
| 1 | 24 gp | 25 gp | Scroll of Goodberry | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | The dull dice of common tongue | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you can speak and understand common for the next day. This property cannot be used again until after a long rest. This dice seems boring somehow. | |
| 1 | Negotiable | The over-sized duck of awareness | uncommon | A duck made of cloth and leather. When squeezed, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The duck is twice as large as an average duck. | |
| 1 | Negotiable | Vastra's light symbol of chilling | uncommon | A holy symbol of Vastra. In order to use the symbol, you must be a follower of Vastra and have visited a shrine or temple to Vastra in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Vastra smiles upon you. Then the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The symbol feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.