Egoldor's Mysterious Magic Trinkets Emporium
796 year old Elf construction, small sized
Location: Mablungir
Owned by: Egoldor Beleiny Larethisdu
A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Annaas Elennde Talesspurorn | Housekeeper | 339 | Female | Elf | She is an adult elf with blue eyes, light-brown hair in braids, and light brown skin. |
| Aredhe Elenwan Alesspel | Shopkeep's Assistant | 186 | Female | Elf | She is an adult elf with grey eyes, short auburn hair in a side parting, and golden skin. |
| Constable Eilida Tinuvielrda Marthtanil | Watchwoman | 468 | Female | Elf | She is an adult elf with one grey eye (her right is covered by an eye-patch), scruffy blond hair, and grey skin. |
| Egoldor Beleiny Larethisdu | Shopkeep | 338 | Male | Elf | He is an adult elf with grey eyes, a shaved head, stubble, and grey skin. |
| Elenal Eilien Orama | Housekeeper | 288 | Female | Elf | She is an adult elf with brown eyes, long dyed dark-brown hair with a fringe cut, and dark brown skin. |
| Elenwdis Idrilan Marthtanil | Housekeeper | 207 | Female | Elf | She is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, and grey skin. |
| Emelebrel Yraueber | Shopkeep's Apprentice | 44 | Female | Elf | She is an adolescent elf with brown eyes, black hair in braids, and medium brown skin. |
| Felath Larethisdu | 5 | Male | Elf | He is an elf child with grey eyes, a brown quiff, and light brown skin. | |
| Saeroskil Larethisdu | Housekeeper | 110 | Male | Elf | He is an adult elf with hazel eyes, short brown hair in a side parting, and dark brown skin. |
Family Tree
- Egoldor Beleiny Larethisdu (♂/338) + Annaas Elennde Talesspurorn (♀/339/Egoldor's wife)
- Saeroskil Larethisdu (♂/110/Egoldor's son) + Aredhe Elenwan Alesspel (♀/186/Egoldor's daughter in-law)
- Felath Larethisdu (♂/5/Egoldor's son)
- Constable Eilida Tinuvielrda Marthtanil (♀/468/Egoldor's step-mother)
- Elenwdis Idrilan Marthtanil (♀/207/Egoldor's half-sister)
- Elenal Eilien Orama (♀/288/Egoldor's sister)
Items for sale
At this location, items are priced between 91% and 103% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Belt of knock | uncommon | This leather belt is embossed with runes. When removed it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. | ||
| 1 | 11 gp | 12 gp | Handaxe +1 | uncommon |
A Simple Melee weapon. 1d6
+ 1 slashing damage.
Range: 5.
(Thrown: 20/60.)
Properties:
Light, Thrown, Monk, Magic
You have a +1 bonus to your attack and damage when wielding this Handaxe. The craftmanship of this weapon identifies it as a masterwork. |
2 lbs. |
| 1 | Negotiable | Heavy wrist bands of melody | uncommon | This magical bracer is embossed with the command word, "safety". When spoken by the wearer, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the bracer. This property cannot be used again until after a long rest. The bracer feels unusually heavy, four times the weight of an average bracer. | ||
| 1 | Negotiable | Humming purse of awareness | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The pouch makes a very slight humming sound at all times. | ||
| 1 | Negotiable | Lucky medal of darkness | uncommon | This medal was awarded for bravery defending Ebrana. When polished, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
| 1 | Negotiable | The cursed dice of Hydra disguise | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Hydra for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.