Egoldor's Mysterious Magic Trinkets Emporium

796 year old Elf construction, small sized

Location: Mablungir

Owned by: Egoldor Beleiny Larethisdu

A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Annaas Elennde Talesspurorn Housekeeper 339 Female Elf She is an adult elf with blue eyes, light-brown hair in braids, and light brown skin.
Aredhe Elenwan Alesspel Shopkeep's Assistant 186 Female Elf She is an adult elf with grey eyes, short auburn hair in a side parting, and golden skin.
Constable Eilida Tinuvielrda Marthtanil Watchwoman 468 Female Elf She is an adult elf with one grey eye (her right is covered by an eye-patch), scruffy blond hair, and grey skin.
Egoldor Beleiny Larethisdu Shopkeep 338 Male Elf He is an adult elf with grey eyes, a shaved head, stubble, and grey skin.
Elenal Eilien Orama Housekeeper 288 Female Elf She is an adult elf with brown eyes, long dyed dark-brown hair with a fringe cut, and dark brown skin.
Elenwdis Idrilan Marthtanil Housekeeper 207 Female Elf She is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, and grey skin.
Emelebrel Yraueber Shopkeep's Apprentice 44 Female Elf She is an adolescent elf with brown eyes, black hair in braids, and medium brown skin.
Felath Larethisdu 5 Male Elf He is an elf child with grey eyes, a brown quiff, and light brown skin.
Saeroskil Larethisdu Housekeeper 110 Male Elf He is an adult elf with hazel eyes, short brown hair in a side parting, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 103% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold book of soothing otterese poetry uncommon A book containing poetry written in otterese. If you read one of the poems aloud, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The book is cold to the touch.
1 Negotiable Fleek's pristine book of blink tickets uncommon A small leather bound booklet contains 12 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The tickets is in pristine condition.
1 Negotiable Light fireworks of haste uncommon A bundle of 8 fireworks. When a firework is lit and allowed to explode, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The firework feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Needy fortune lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) 2 lbs.
1 Negotiable Robust wand of mana uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The wand cannot be destroyed by non-magical means.
1 24 gp 25 gp Scroll of Color Spray common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Truthful glove of critters uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, up to a dozen nearby small woodland creatures are attracted to the glove. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the glove's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm pebble of instant party uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The pebble is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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