Egoldor's Mysterious Magic Trinkets Emporium

796 year old Elf construction, small sized

Location: Mablungir

Owned by: Egoldor Beleiny Larethisdu

A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Annaas Elennde Talesspurorn Housekeeper 339 Female Elf She is an adult elf with blue eyes, light-brown hair in braids, and light brown skin.
Aredhe Elenwan Alesspel Shopkeep's Assistant 186 Female Elf She is an adult elf with grey eyes, short auburn hair in a side parting, and golden skin.
Constable Eilida Tinuvielrda Marthtanil Watchwoman 468 Female Elf She is an adult elf with one grey eye (her right is covered by an eye-patch), scruffy blond hair, and grey skin.
Egoldor Beleiny Larethisdu Shopkeep 338 Male Elf He is an adult elf with grey eyes, a shaved head, stubble, and grey skin.
Elenal Eilien Orama Housekeeper 288 Female Elf She is an adult elf with brown eyes, long dyed dark-brown hair with a fringe cut, and dark brown skin.
Elenwdis Idrilan Marthtanil Housekeeper 207 Female Elf She is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, and grey skin.
Emelebrel Yraueber Shopkeep's Apprentice 44 Female Elf She is an adolescent elf with brown eyes, black hair in braids, and medium brown skin.
Felath Larethisdu 5 Male Elf He is an elf child with grey eyes, a brown quiff, and light brown skin.
Saeroskil Larethisdu Housekeeper 110 Male Elf He is an adult elf with hazel eyes, short brown hair in a side parting, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 103% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Darkmantle figurehead of over-sized knock uncommon A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The figurehead is twice as large as an average figurehead.
1 Negotiable Disappearing crown of the halfling tongue king uncommon A smooth silver band, when placed upon the head you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the crown goes missing the next time it is stowed away.
1 Negotiable Pristine purse of chilling uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The pouch is in pristine condition.
1 26 gp 25 gp Scroll of Shield common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Small wand of warming uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The wand is half the size of a typical wand.
1 Negotiable Subtle silver fortune penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The coin is hidden from detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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