Egoldor's Mysterious Magic Trinkets Emporium
796 year old Elf construction, small sized
Location: Mablungir
Owned by: Egoldor Beleiny Larethisdu
A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Annaas Elennde Talesspurorn | Housekeeper | 339 | Female | Elf | She is an adult elf with blue eyes, light-brown hair in braids, and light brown skin. |
| Aredhe Elenwan Alesspel | Shopkeep's Assistant | 186 | Female | Elf | She is an adult elf with grey eyes, short auburn hair in a side parting, and golden skin. |
| Constable Eilida Tinuvielrda Marthtanil | Watchwoman | 468 | Female | Elf | She is an adult elf with one grey eye (her right is covered by an eye-patch), scruffy blond hair, and grey skin. |
| Egoldor Beleiny Larethisdu | Shopkeep | 338 | Male | Elf | He is an adult elf with grey eyes, a shaved head, stubble, and grey skin. |
| Elenal Eilien Orama | Housekeeper | 288 | Female | Elf | She is an adult elf with brown eyes, long dyed dark-brown hair with a fringe cut, and dark brown skin. |
| Elenwdis Idrilan Marthtanil | Housekeeper | 207 | Female | Elf | She is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, and grey skin. |
| Emelebrel Yraueber | Shopkeep's Apprentice | 44 | Female | Elf | She is an adolescent elf with brown eyes, black hair in braids, and medium brown skin. |
| Felath Larethisdu | 5 | Male | Elf | He is an elf child with grey eyes, a brown quiff, and light brown skin. | |
| Saeroskil Larethisdu | Housekeeper | 110 | Male | Elf | He is an adult elf with hazel eyes, short brown hair in a side parting, and dark brown skin. |
Family Tree
- Egoldor Beleiny Larethisdu (♂/338) + Annaas Elennde Talesspurorn (♀/339/Egoldor's wife)
- Saeroskil Larethisdu (♂/110/Egoldor's son) + Aredhe Elenwan Alesspel (♀/186/Egoldor's daughter in-law)
- Felath Larethisdu (♂/5/Egoldor's son)
- Constable Eilida Tinuvielrda Marthtanil (♀/468/Egoldor's step-mother)
- Elenwdis Idrilan Marthtanil (♀/207/Egoldor's half-sister)
- Elenal Eilien Orama (♀/288/Egoldor's sister)
Items for sale
At this location, items are priced between 91% and 103% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Caspio's needy symbol of truesight | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then you gain truesight for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
| 1 | Negotiable | Concealable purse of haste | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the pouch is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
| 1 | Negotiable | Cursed wand of mana | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
| 1 | Negotiable | Disappearing cup of darkness | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the cup goes missing the next time it is stowed away. |
| 1 | Negotiable | Humming wrist bands of critters | uncommon | This magical bracer is embossed with the command word, "week". When spoken by the wearer, up to a dozen nearby small woodland creatures are attracted to the bracer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The bracer makes a very slight humming sound at all times. |
| 1 | 101 - 500 gp | Ring of mind shielding | uncommon |
Requires attunement. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. |
| 1 | Negotiable | Sands of dull calming | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you feel at peace. This property cannot be used again until after a long rest. This timer seems boring somehow. |
| 1 | Negotiable | The heavy dice of blink | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The dice feels unusually heavy, four times the weight of an average dice. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.