Josephine's Apothecary
632 year old Human construction, medium sized
Location: Port Smethborough
Owned by: Josephine Colby
A half-timbered house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bertha Colby | 11 | Female | Human | She is a human child with amber eyes, short dark-brown hair in a side parting, and light brown skin. | |
Editha Colby | Arch-Druid | 36 | Female | Human | She is an adult human with amber eyes, short dyed white hair, and light brown skin. |
Fredno Colby | Servant | 38 | Male | Human | He is an adult human with amber eyes, red hair in a mullet, a big bushy beard, and light pink skin. |
Josephine Colby | Housekeeper | 12 | Female | Human | She is an adolescent human with amber eyes, long curly dark-brown hair, and light brown skin. |
Katherine Colby | 10 | Female | Human | She is a human child with amber eyes, red hair in braids, and light pink skin. | |
Pamela Colby | 5 | Female | Human | She is a human child with amber eyes, red hair in braids, and light pink skin. | |
Porrobo Colby the 2nd | 3 | Male | Human | He is a human child with grey eyes, auburn hair in braids, and light brown skin. | |
Richeman Colby | 0 | Male | Human | He is an infant human with amber eyes, scruffy strawberry hair, and light pink skin. |
Family Tree
- Fredno Colby (♂/38/Josephine's father) + Editha Colby nee Holland (♀/36/Josephine's mother)
- Josephine Colby (♀/12)
- Bertha Colby (♀/11/Josephine's sister)
- Katherine Colby (♀/10/Josephine's sister)
- Pamela Colby (♀/5/Josephine's sister)
- Porrobo Colby the 2nd (♂/3/Josephine's brother)
- Richeman Colby (♂/0/Josephine's brother)
Items for sale
At this location, items are priced between 80% and 89% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 410 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 78 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 120 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 220 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 40 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 400 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 140 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |