Hastings' Apothecary

81 year old Human construction, medium sized

Location: Port Smethborough

Owned by: Cristiana Hastings

The door on this cottage has been painted green. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Cecilia Hastings Druid 29 Female Human She is an adult human with brown eyes (behind a pair of spectacles), long flowing black hair, and medium brown skin.
Cristiana Hastings Arch-Druid 51 Female Human She is an elderly human with brown eyes, auburn and grey streaked hair in a plait, and medium brown skin.
Eliza Hastings Housekeeper 19 Female Human She is an adult human with amber eyes, long curly strawberry hair, and olive skin.
Gamel Hastings Housekeeper 24 Male Human He is an adult human with amber eyes, short strawberry hair, a clean shaven face, and light pink skin.
Iris Holland Housekeeper 34 Female Human She is an adult human with amber eyes, long tied back strawberry hair, and olive skin.
Johanna Flinn Arch-Druid's Apprentice 18 Female Human She is an adolescent human with grey eyes, long curly red hair, and light pink skin.
Lelia Holland Arch-Druid's Apprentice 16 Female Human She is an adolescent human with amber eyes, long dyed black hair tied back in a knot, and light brown skin.
Marion Hastings 2 Male Human He is an infant human with grey eyes, a bald head, and light pink skin.
Montague Hastings the 2nd 0 Male Human He is an infant human with amber eyes, a bald head, and medium brown skin.
Patience Hastings 4 Female Human She is a human child with amber eyes, long curly black hair, and medium brown skin.
Ray Emerson the 2nd Arch-Druid's Apprentice 17 Male Human He is an adolescent human with amber eyes, short dark-brown hair in a side parting, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 97% of their base value.

Available Price Value Item Rarity Description
2 1,700 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 83 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 220 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 97 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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