Hastings' Apothecary

81 year old Human construction, medium sized

Location: Port Smethborough

Owned by: Cristiana Hastings

The door on this cottage has been painted green. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Cecilia Hastings Druid 29 Female Human She is an adult human with brown eyes (behind a pair of spectacles), long flowing black hair, and medium brown skin.
Cristiana Hastings Arch-Druid 51 Female Human She is an elderly human with brown eyes, auburn and grey streaked hair in a plait, and medium brown skin.
Eliza Hastings Housekeeper 19 Female Human She is an adult human with amber eyes, long curly strawberry hair, and olive skin.
Gamel Hastings Housekeeper 24 Male Human He is an adult human with amber eyes, short strawberry hair, a clean shaven face, and light pink skin.
Iris Holland Housekeeper 34 Female Human She is an adult human with amber eyes, long tied back strawberry hair, and olive skin.
Johanna Flinn Arch-Druid's Apprentice 18 Female Human She is an adolescent human with grey eyes, long curly red hair, and light pink skin.
Lelia Holland Arch-Druid's Apprentice 16 Female Human She is an adolescent human with amber eyes, long dyed black hair tied back in a knot, and light brown skin.
Marion Hastings 2 Male Human He is an infant human with grey eyes, a bald head, and light pink skin.
Montague Hastings the 2nd 0 Male Human He is an infant human with amber eyes, a bald head, and medium brown skin.
Patience Hastings 4 Female Human She is a human child with amber eyes, long curly black hair, and medium brown skin.
Ray Emerson the 2nd Arch-Druid's Apprentice 17 Male Human He is an adolescent human with amber eyes, short dark-brown hair in a side parting, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 97% of their base value.

Available Price Value Item Rarity Description
1 420 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 260 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 240 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 48 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 280 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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