Tinhammer's Apothecary

801 year old Dwarf construction, medium sized

Location: Mudstoneton

Owned by: Thoróin Tinhammer

A stone walled house with a slate roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Faluin Vaughn Arch-Druid's Apprentice 26 Male Dwarf He is an adolescent dwarf with hazel eyes, long curly dyed blond hair, a big bushy beard, and dark brown skin.
Flli son of Orori Housekeeper 127 Male Dwarf He is an adult dwarf with hazel eyes, short dyed blond hair, a long beard, and medium brown skin.
Gimal Ferriteforger Arch-Druid's Apprentice 16 Male Dwarf He is an adolescent dwarf with hazel eyes, short dark-brown hair in a side parting, a clean shaven face, and medium brown skin.
Kilni son of Tharin Arch-Druid's Apprentice 24 Male Dwarf He is an adolescent dwarf with amber eyes, strawberry hair in a plait, a full beard tied in two braids, and light pink skin.
Kimarvi Cleaveanvil 253 Female Dwarf She is an elderly dwarf with brown eyes, thin scruffy white hair, a full beard tied in a plat, and black skin.
Kimorn Tinhammer Housekeeper 150 Male Dwarf He is an adult dwarf with amber eyes, short strawberry hair in a side parting, bushy sideburns, and olive skin.
Lóalin Tinhammer Housekeeper 50 Female Dwarf She is an adult dwarf with grey eyes, long tied back dark-brown hair, a big bushy beard, and light brown skin.
Orori son of Nauglar 220 Male Dwarf He is an elderly dwarf with hazel eyes, a white quiff, a big bushy beard, and medium brown skin.
Tharórói Ferriteforger Arch-Druid's Apprentice 24 Female Dwarf She is an adolescent dwarf with hazel eyes, long styled dark-brown hair, a full beard tied in two braids, and medium brown skin.
Thoróin Tinhammer Arch-Druid 156 Female Dwarf She is an adult dwarf with hazel eyes (behind a pair of spectacles), long black hair with a fringe cut, a long beard, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 105% and 118% of their base value.

Available Price Value Item Rarity Description
2 520 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 1,100 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 530 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
4 56 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 210 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 350 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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