Oldbairn's Apothecary
66 year old Halfling construction, small sized
Location: Olloton
Owned by: Mimosane Oldbairn
A newly built cob-walled house. A map of Olloton is framed on one wall. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Faramsso Smallbody-Hanson | Arch-Druid's Apprentice | 18 | Male | Halfling | He is an adolescent halfling with hazel eyes, brown hair in braids, and dark brown skin. |
Mimosane Oldbairn | Arch-Druid | 91 | Female | Halfling | She is an elderly halfling with grey eyes, silver hair in braids, and light pink skin. |
Obsonob Hogward-Whitheaver | Arch-Druid's Apprentice | 14 | Male | Halfling | He is an adolescent halfling with amber eyes, scruffy dark-brown hair, and light brown skin. |
Items for sale
At this location, items are priced between 101% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
5 | 56 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |