Solomon's Quality Emporium
14 year old Human construction, small sized
Location: Stretwell
Owned by: Solomon Lester
A recently constructed half-timbered house. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Arabella Lester | 11 | Female | Human | She is a human child with amber eyes, long curly dark-brown hair, and medium brown skin. | |
| Hannah Lester | Housekeeper | 36 | Female | Human | She is an adult human with amber eyes, long styled dark-brown hair, and light brown skin. |
| Isaac Lester the 4th | 8 | Male | Human | He is a human child with amber eyes, short curly dark-brown hair, and light brown skin. | |
| Mildred Lester | 2 | Female | Human | She is an infant human with amber eyes, a bald head, and light brown skin. | |
| Phillis Lester | 8 | Female | Human | She is a human child with amber eyes, dark-brown hair in a bun, and light brown skin. | |
| Solomon Lester | Shopkeep | 35 | Male | Human | He is an adult human with brown eyes, short curly dark-brown hair, a clean shaven face, and medium brown skin. |
| Wiley Lester | 0 | Male | Human | He is an infant human with grey eyes, a bald head, and light brown skin. |
Family Tree
- Solomon Lester (♂/35) + Hannah Lester nee Lester-Graves (♀/36/Solomon's wife)
- Arabella Lester (♀/11/Solomon's daughter)
- Phillis Lester (♀/8/Solomon's daughter)
- Isaac Lester the 4th (♂/8/Solomon's son)
- Mildred Lester (♀/2/Solomon's daughter)
- Wiley Lester (♂/0/Solomon's son)
Items for sale
At this location, items are priced between 91% and 110% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 6 cp | 5 cp | Arrow | 1 lb. | |
| 2 | 1 gp | 1 gp | Bell | ||
| 1 | 6 cp | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 9 sp 1 cp | 1 gp | Hammer | 3 lbs. | |
| 2 | 5 gp 5 sp | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 2 | 25 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 3 | 5 gp 2 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |