Shaffer's Discount Magic Trinkets Emporium

150 year old Human construction, small sized

Location: Arnorworth

Owned by: Margareta Shaffer

The wooden beams on this 7th Century home are painted white. A bowl containing apples sits on a table. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Jemima Shaffer 6 Female Human She is a human child with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Kezia Purdy Shopkeep's Apprentice 14 Female Human She is an adolescent human with grey eyes, long styled strawberry hair, and light brown skin.
Leo Shaffer 0 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Margareta Shaffer Shopkeep 27 Female Human She is an adult human with brown eyes (behind a pair of spectacles), long flowing dark-brown hair, and medium brown skin.
Miles Guthrie Shopkeep's Apprentice 14 Male Human He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin.
Osbert Shaffer the 2nd 3 Male Human He is a human child with grey eyes, long curly dark-brown hair, and light brown skin.
Ringerus Shaffer 7 Male Human He is a human child with amber eyes, dark-brown hair in braids, and light brown skin.
Sargent Lonnie Shaffer Watchman 27 Male Human He is an adult human with amber eyes, scruffy dyed dark-brown hair, bushy sideburns, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 98% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of robust haste uncommon This magical candle can be lit for a total of 6 minutes before it burns down. When lit and left burning for at least 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The candle cannot be destroyed by non-magical means.
1 Negotiable Disappearing glove of fortune uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the glove goes missing the next time it is stowed away.
1 Negotiable Dull navigation lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. This lute seems boring somehow. 2 lbs.
1 480 gp 502 gp Flintlock Pistol +1 uncommon A Firearm weapon. 1d10 + 1 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable, Magic

You have a +1 bonus to your attack and damage when wielding this Flintlock Pistol.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.
1 Negotiable Heavy shoe of instant party uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The shoe feels unusually heavy, four times the weight of an average shoe.
1 Negotiable Sands of truthful truesight uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the timer's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable The cold dice of chilling uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The dice is cold to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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