Shaffer's Discount Magic Trinkets Emporium
150 year old Human construction, small sized
Location: Arnorworth
Owned by: Margareta Shaffer
The wooden beams on this 7th Century home are painted white. A bowl containing apples sits on a table. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Jemima Shaffer | 6 | Female | Human | She is a human child with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin. | |
| Kezia Purdy | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with grey eyes, long styled strawberry hair, and light brown skin. |
| Leo Shaffer | 0 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
| Margareta Shaffer | Shopkeep | 27 | Female | Human | She is an adult human with brown eyes (behind a pair of spectacles), long flowing dark-brown hair, and medium brown skin. |
| Miles Guthrie | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin. |
| Osbert Shaffer the 2nd | 3 | Male | Human | He is a human child with grey eyes, long curly dark-brown hair, and light brown skin. | |
| Ringerus Shaffer | 7 | Male | Human | He is a human child with amber eyes, dark-brown hair in braids, and light brown skin. | |
| Sargent Lonnie Shaffer | Watchman | 27 | Male | Human | He is an adult human with amber eyes, scruffy dyed dark-brown hair, bushy sideburns, and medium brown skin. |
Family Tree
- Margareta Shaffer (♀/27) + Sargent Lonnie Shaffer (♂/27/Margareta's husband)
- Ringerus Shaffer (♂/7/Margareta's son)
- Jemima Shaffer (♀/6/Margareta's daughter)
- Osbert Shaffer the 2nd (♂/3/Margareta's son)
- Leo Shaffer (♂/0/Margareta's son)
Items for sale
At this location, items are priced between 94% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Candle of disappearing calming | uncommon | This magical candle can be lit for a total of 7 minutes before it burns down. When lit and left burning for at least 1 minute, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the candle goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Concealable crown of the blink king | uncommon | A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Poisonous wand of Mimic disguise | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a magical illusion disguises you as a Mimic for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the wand's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | 21 gp | 22 gp | Slick Hide | uncommon |
Medium armour. Base AC: 12 + Dex modifier (max 2).
This armor is slick and hydrodynamic, specifically designed to aid in swimming. While wearing this armor, you have a swimming speed of 40 feet. |
12 lbs. |
| 1 | Negotiable | The subtle dice of soothing | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The dice is hidden from detect magic. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.