Shaffer's Discount Magic Trinkets Emporium

150 year old Human construction, small sized

Location: Arnorworth

Owned by: Margareta Shaffer

The wooden beams on this 7th Century home are painted white. A bowl containing apples sits on a table. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Jemima Shaffer 6 Female Human She is a human child with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Kezia Purdy Shopkeep's Apprentice 14 Female Human She is an adolescent human with grey eyes, long styled strawberry hair, and light brown skin.
Leo Shaffer 0 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Margareta Shaffer Shopkeep 27 Female Human She is an adult human with brown eyes (behind a pair of spectacles), long flowing dark-brown hair, and medium brown skin.
Miles Guthrie Shopkeep's Apprentice 14 Male Human He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin.
Osbert Shaffer the 2nd 3 Male Human He is a human child with grey eyes, long curly dark-brown hair, and light brown skin.
Ringerus Shaffer 7 Male Human He is a human child with amber eyes, dark-brown hair in braids, and light brown skin.
Sargent Lonnie Shaffer Watchman 27 Male Human He is an adult human with amber eyes, scruffy dyed dark-brown hair, bushy sideburns, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 98% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Annoying crown of the soothing king uncommon A smooth silver band, when placed upon the head you regain 1d4 hit-points. This property cannot be used again until after a long rest. The crown loudly shouts "The secret is series!" when you use it's property.
1 Negotiable Candle of giving haste uncommon This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After 100 days, the candle's property stops working. If the candle finds a new owner that has not owned it before, the property will work again.
1 Negotiable Lucky cup of navigation uncommon This simple wooden cup appears completely unremarkable. When drunk from, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 240 gp 250 gp Scroll of Locate Animals or Plants uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Subtle fireworks of awareness uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The firework is hidden from detect magic.
1 Negotiable The robust duck of fortune uncommon A duck made of cloth and leather. When squeezed, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The duck cannot be destroyed by non-magical means.
1 Negotiable The small dice of warming uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The dice is half the size of a typical dice.
1 Negotiable Truthful amber darkvision fish uncommon A small fish carved of amber. A command word "history" is scratched on the design. If you speak the word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the fish's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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