Shaffer's Discount Magic Trinkets Emporium
150 year old Human construction, small sized
Location: Arnorworth
Owned by: Margareta Shaffer
The wooden beams on this 7th Century home are painted white. A bowl containing apples sits on a table. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Jemima Shaffer | 6 | Female | Human | She is a human child with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin. | |
Kezia Purdy | Shopkeep's Apprentice | 14 | Female | Human | She is an adolescent human with grey eyes, long styled strawberry hair, and light brown skin. |
Leo Shaffer | 0 | Male | Human | He is an infant human with brown eyes, a bald head, and medium brown skin. | |
Margareta Shaffer | Shopkeep | 27 | Female | Human | She is an adult human with brown eyes (behind a pair of spectacles), long flowing dark-brown hair, and medium brown skin. |
Miles Guthrie | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin. |
Osbert Shaffer the 2nd | 3 | Male | Human | He is a human child with grey eyes, long curly dark-brown hair, and light brown skin. | |
Ringerus Shaffer | 7 | Male | Human | He is a human child with amber eyes, dark-brown hair in braids, and light brown skin. | |
Sargent Lonnie Shaffer | Watchman | 27 | Male | Human | He is an adult human with amber eyes, scruffy dyed dark-brown hair, bushy sideburns, and medium brown skin. |
Family Tree
- Margareta Shaffer (♀/27) + Sargent Lonnie Shaffer (♂/27/Margareta's husband)
- Ringerus Shaffer (♂/7/Margareta's son)
- Jemima Shaffer (♀/6/Margareta's daughter)
- Osbert Shaffer the 2nd (♂/3/Margareta's son)
- Leo Shaffer (♂/0/Margareta's son)
Items for sale
At this location, items are priced between 94% and 98% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | 150 gp | 152 gp | Crossbow, hand +1 | uncommon |
A Martial Ranged weapon. 1d6
+ 1 piercing damage.
Range: 30/120.
Properties:
Ammunition, Light, Loading, Magic
You have a +1 bonus to your attack and damage when wielding this Crossbow, hand. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
1 | Negotiable | Sands of pristine draconic tongue | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. The timer is in pristine condition. | ||
1 | Negotiable | Small darkness lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The lute is half the size of a typical lute. | 2 lbs. | |
1 | Negotiable | The unreliable duck of Worg disguise | uncommon | A duck made of cloth and leather. When squeezed, a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | ||
1 | Negotiable | The warm dice of soothing | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The dice is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.