Shaffer's Discount Magic Trinkets Emporium

150 year old Human construction, small sized

Location: Arnorworth

Owned by: Margareta Shaffer

The wooden beams on this 7th Century home are painted white. A bowl containing apples sits on a table. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Jemima Shaffer 6 Female Human She is a human child with amber eyes, long dark-brown hair with a fringe cut, and medium brown skin.
Kezia Purdy Shopkeep's Apprentice 14 Female Human She is an adolescent human with grey eyes, long styled strawberry hair, and light brown skin.
Leo Shaffer 0 Male Human He is an infant human with brown eyes, a bald head, and medium brown skin.
Margareta Shaffer Shopkeep 27 Female Human She is an adult human with brown eyes (behind a pair of spectacles), long flowing dark-brown hair, and medium brown skin.
Miles Guthrie Shopkeep's Apprentice 14 Male Human He is an adolescent human with brown eyes, short curly dark-brown hair, and medium brown skin.
Osbert Shaffer the 2nd 3 Male Human He is a human child with grey eyes, long curly dark-brown hair, and light brown skin.
Ringerus Shaffer 7 Male Human He is a human child with amber eyes, dark-brown hair in braids, and light brown skin.
Sargent Lonnie Shaffer Watchman 27 Male Human He is an adult human with amber eyes, scruffy dyed dark-brown hair, bushy sideburns, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 94% and 98% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Doppelganger figurehead of concealable Doppelganger disguise uncommon A ship's figurehead in the shape of a Doppelganger. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Doppelganger figurehead attached, if you concentrate your mind, a magical illusion disguises you as a Doppelganger for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the figurehead is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Dull amber quiet fish uncommon A small fish carved of amber. A command word "knowledge" is scratched on the design. If you speak the word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This fish seems boring somehow.
1 11 gp 12 gp Mace +1 uncommon A Simple Melee weapon. 1d6 + 1 bludgeoning damage. Range: 5. Properties: Monk, Magic

You have a +1 bonus to your attack and damage when wielding this Mace.
The craftmanship of this weapon identifies it as a masterwork.
4 lbs.
1 Negotiable Over-sized shoe of glowing uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The shoe is twice as large as an average shoe.
1 Negotiable Pristine medal of darkness uncommon This medal was awarded for bravery defending Ebrana. When polished, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The medal is in pristine condition.
1 Negotiable The disappearing wizard's hat of darkvision uncommon This wizard's hat has it's command word "army" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the hat goes missing the next time it is stowed away.
1 Negotiable The subtle duck of knock uncommon A duck made of cloth and leather. When squeezed, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The duck is hidden from detect magic.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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