Goldlock's Local Blacksmiths
245 year old Longfoot construction, small sized
Location: Arnorworth
Owned by: Jim Goldlock
The wooden beams on this 6th Century home are painted orange. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dulukol Goldlock | Housekeeper | 43 | Male | Otterfolk | He is an adult otterfolk with grey eyes (behind a pair of spectacles) and medium brown fur with light brown fur on their face and chest. |
Jim Goldlock | Master Smith | 37 | Male | Human | He is an adult human with grey eyes, short strawberry hair, a goatee, and pale white skin. |
Family Tree
- Jim Goldlock (♂/37) + Dulukol Goldlock (♂/43/Jim's husband)
Items for sale
At this location, items are priced between 93% and 99% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 24 gp | 25 gp | Anvil | 100 lbs. | |
2 | 4 gp 7 sp | 5 gp | Chain (10 feet) | A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. | 10 lbs. |
1 | 47 gp | 50 gp | Crossbow, heavy | A Martial Ranged weapon. 1d10 piercing damage. Range: 100/400. Properties: Ammunition, Light, Loading, Two-Handed | 18 lbs. |
1 | 1 gp 9 sp | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 19 gp | 20 gp | Halberd | A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed | 6 lbs. |
1 | 9 gp 4 sp | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
18 | 2 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
4 sp 7 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 14 gp | 15 gp | Longsword | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
1 | 2 gp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 9 gp 6 sp | 10 gp | Mason's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 4 gp 7 sp | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
4 | 1 gp 9 sp | 2 gp | Shovel | 5 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.