Son of Boddin's Magic Trinkets Emporium
799 year old Elf construction, medium sized
Location: Lath Amarir
Owned by: Belegorod Ellant son of Boddin
Built into a living tree, this tree house is accessed by a rope ladder. Thick dust covers many of the rarely touched surfaces. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amroil Caranhil son of Boddin | Shopkeep's Assistant | 419 | Male | Elf | He is an adult elf with grey eyes, short auburn hair, a clean shaven face, and light brown skin. |
| Amrotil Aloevis | Shopkeep's Apprentice | 55 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin. |
| Annath Galadrlas Coudola | Housekeeper | 366 | Female | Elf | She is an adult elf with brown eyes, long tied back brown hair, and dark brown skin. |
| Belegorod Ellant son of Boddin | Shopkeep | 435 | Male | Elf | He is an adult elf with grey eyes, a bald head, a clean shaven face, and olive skin. |
| Celebdor son of Boddin | Housekeeper | 87 | Male | Elf | He is an adolescent elf with grey eyes, long dyed blond hair with a fringe cut, and light pink skin. |
| Elebrer son of Boddin | Shopkeep's Apprentice | 72 | Male | Elf | He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin. |
| Inuvieel Galadel Iathal | Shopkeep's Assistant | 341 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a bun, and light brown skin. |
| Quennarod son of Boddin | Housekeeper | 70 | Male | Elf | He is an adolescent elf with grey eyes, dyed brown hair in a mohawk, and light pink skin. |
| Thieain Coudola | 7 | Female | Elf | She is an elf child with grey eyes, long curly auburn hair, and olive skin. | |
| Urwenil Yavael Veverehla | Housekeeper | 328 | Female | Elf | She is an adult elf with one grey eye (her left is covered by an eye-patch), short curly strawberry hair, and light brown skin. |
Family Tree
- Belegorod Ellant son of Boddin (♂/435) + Annath Galadrlas Coudola (♀/366/Belegorod's wife)
- Urwenil Yavael Veverehla (♀/328/Belegorod's daughter) + Inuvieel Galadel Iathal (♀/341/Belegorod's daughter in-law)
- Celebdor son of Boddin (♂/87/Belegorod's son)
- Quennarod son of Boddin (♂/70/Belegorod's son)
- Thieain Coudola (♀/7/Belegorod's daughter)
- Amroil Caranhil son of Boddin (♂/419/Belegorod's brother)
Items for sale
At this location, items are priced between 93% and 108% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Heavy silver navigation penny | uncommon | This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin. | |
| 1 | Negotiable | Humming medal of gender | uncommon | This medal was awarded for bravery defending Ebrana. When polished, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times. | |
| 1 | Negotiable | Over-sized wand of goblin tongue | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you can speak and understand goblin for the next day. This property cannot be used again until after a long rest. The wand is twice as large as an average wand. | |
| 1 | Negotiable | Sands of warm Ettercap disguise | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a magical illusion disguises you as a Ettercap for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The timer is warm to the touch. | |
| 1 | 16 gp | 15 gp | Scroll of Shocking Grasp | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
| 1 | Negotiable | The giving wizard's hat of instant party | uncommon | This wizard's hat has it's command word "failure" stitched on a label on the inside. When worn by a wizard, if you speak the command word, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After 100 days, the hat's property stops working. If the hat finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Unreliable warming chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "data". The stick is long enough to write "data" 9 times. When you use the stick to write the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the chalk's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.