Son of Boddin's Magic Trinkets Emporium

799 year old Elf construction, medium sized

Location: Lath Amarir

Owned by: Belegorod Ellant son of Boddin

Built into a living tree, this tree house is accessed by a rope ladder. Thick dust covers many of the rarely touched surfaces. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amroil Caranhil son of Boddin Shopkeep's Assistant 419 Male Elf He is an adult elf with grey eyes, short auburn hair, a clean shaven face, and light brown skin.
Amrotil Aloevis Shopkeep's Apprentice 55 Male Elf He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin.
Annath Galadrlas Coudola Housekeeper 366 Female Elf She is an adult elf with brown eyes, long tied back brown hair, and dark brown skin.
Belegorod Ellant son of Boddin Shopkeep 435 Male Elf He is an adult elf with grey eyes, a bald head, a clean shaven face, and olive skin.
Celebdor son of Boddin Housekeeper 87 Male Elf He is an adolescent elf with grey eyes, long dyed blond hair with a fringe cut, and light pink skin.
Elebrer son of Boddin Shopkeep's Apprentice 72 Male Elf He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin.
Inuvieel Galadel Iathal Shopkeep's Assistant 341 Female Elf She is an adult elf with grey eyes, strawberry hair in a bun, and light brown skin.
Quennarod son of Boddin Housekeeper 70 Male Elf He is an adolescent elf with grey eyes, dyed brown hair in a mohawk, and light pink skin.
Thieain Coudola 7 Female Elf She is an elf child with grey eyes, long curly auburn hair, and olive skin.
Urwenil Yavael Veverehla Housekeeper 328 Female Elf She is an adult elf with one grey eye (her left is covered by an eye-patch), short curly strawberry hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 93% and 108% of their base value.

Available Price Item Rarity Description
1 Negotiable Cursed fireworks of Mimic disguise uncommon A bundle of 8 fireworks. When a firework is lit and allowed to explode, a magical illusion disguises you as a Mimic for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull amber darkness fish uncommon A small fish carved of amber. A command word "department" is scratched on the design. If you speak the word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This fish seems boring somehow.
1 101 - 500 gp Dust of disappearance uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
1 Negotiable Marlon's cold symbol of glowing uncommon A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The symbol is cold to the touch.
1 Negotiable Rust Monster figurehead of needy truesight uncommon A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Sands of annoying chilling uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The timer loudly shouts "The secret is person!" when you use it's property.
1 Negotiable Shoe of critters uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, up to a dozen nearby small woodland creatures are attracted to the shoe. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest.
1 Negotiable The humming wizard's hat of navigation uncommon This wizard's hat has it's command word "month" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The hat makes a very slight humming sound at all times.
1 Negotiable Unreliable knock chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "difference". The stick is long enough to write "difference" 7 times. When you use the stick to write the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the chalk's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Warm silver calming penny uncommon This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, you feel at peace. This property cannot be used again until after a long rest. The coin is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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