Son of Boddin's Magic Trinkets Emporium

799 year old Elf construction, medium sized

Location: Lath Amarir

Owned by: Belegorod Ellant son of Boddin

Built into a living tree, this tree house is accessed by a rope ladder. Thick dust covers many of the rarely touched surfaces. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amroil Caranhil son of Boddin Shopkeep's Assistant 419 Male Elf He is an adult elf with grey eyes, short auburn hair, a clean shaven face, and light brown skin.
Amrotil Aloevis Shopkeep's Apprentice 55 Male Elf He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin.
Annath Galadrlas Coudola Housekeeper 366 Female Elf She is an adult elf with brown eyes, long tied back brown hair, and dark brown skin.
Belegorod Ellant son of Boddin Shopkeep 435 Male Elf He is an adult elf with grey eyes, a bald head, a clean shaven face, and olive skin.
Celebdor son of Boddin Housekeeper 87 Male Elf He is an adolescent elf with grey eyes, long dyed blond hair with a fringe cut, and light pink skin.
Elebrer son of Boddin Shopkeep's Apprentice 72 Male Elf He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin.
Inuvieel Galadel Iathal Shopkeep's Assistant 341 Female Elf She is an adult elf with grey eyes, strawberry hair in a bun, and light brown skin.
Quennarod son of Boddin Housekeeper 70 Male Elf He is an adolescent elf with grey eyes, dyed brown hair in a mohawk, and light pink skin.
Thieain Coudola 7 Female Elf She is an elf child with grey eyes, long curly auburn hair, and olive skin.
Urwenil Yavael Veverehla Housekeeper 328 Female Elf She is an adult elf with one grey eye (her left is covered by an eye-patch), short curly strawberry hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 93% and 108% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cockatrice figurehead of annoying darkness uncommon A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The figurehead loudly shouts "The secret is road!" when you use it's property.
1 Negotiable Heavy fireworks of glowing uncommon A bundle of 6 fireworks. When a firework is lit and allowed to explode, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The firework feels unusually heavy, four times the weight of an average firework.
1 Negotiable Light quill of dwarvish tongue uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Needy wrist bands of fortune uncommon This magical bracer is embossed with the command word, "difference". When spoken by the wearer, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Pristine belt of chilling uncommon This leather belt is embossed with runes. When removed the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The belt is in pristine condition.
1 14 gp 15 gp Scroll of Sacred Flame common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Small shoe of calming uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you feel at peace. This property cannot be used again until after a long rest. The shoe is half the size of a typical shoe.
1 Negotiable The subtle duck of blink uncommon A duck made of cloth and leather. When squeezed, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The duck is hidden from detect magic.
1 Negotiable Unreliable crown of the darkvision king uncommon A smooth silver band, when placed upon the head you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the crown's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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