Son of Boddin's Magic Trinkets Emporium
799 year old Elf construction, medium sized
Location: Lath Amarir
Owned by: Belegorod Ellant son of Boddin
Built into a living tree, this tree house is accessed by a rope ladder. Thick dust covers many of the rarely touched surfaces. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amroil Caranhil son of Boddin | Shopkeep's Assistant | 419 | Male | Elf | He is an adult elf with grey eyes, short auburn hair, a clean shaven face, and light brown skin. |
| Amrotil Aloevis | Shopkeep's Apprentice | 55 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin. |
| Annath Galadrlas Coudola | Housekeeper | 366 | Female | Elf | She is an adult elf with brown eyes, long tied back brown hair, and dark brown skin. |
| Belegorod Ellant son of Boddin | Shopkeep | 435 | Male | Elf | He is an adult elf with grey eyes, a bald head, a clean shaven face, and olive skin. |
| Celebdor son of Boddin | Housekeeper | 87 | Male | Elf | He is an adolescent elf with grey eyes, long dyed blond hair with a fringe cut, and light pink skin. |
| Elebrer son of Boddin | Shopkeep's Apprentice | 72 | Male | Elf | He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin. |
| Inuvieel Galadel Iathal | Shopkeep's Assistant | 341 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a bun, and light brown skin. |
| Quennarod son of Boddin | Housekeeper | 70 | Male | Elf | He is an adolescent elf with grey eyes, dyed brown hair in a mohawk, and light pink skin. |
| Thieain Coudola | 7 | Female | Elf | She is an elf child with grey eyes, long curly auburn hair, and olive skin. | |
| Urwenil Yavael Veverehla | Housekeeper | 328 | Female | Elf | She is an adult elf with one grey eye (her left is covered by an eye-patch), short curly strawberry hair, and light brown skin. |
Family Tree
- Belegorod Ellant son of Boddin (♂/435) + Annath Galadrlas Coudola (♀/366/Belegorod's wife)
- Urwenil Yavael Veverehla (♀/328/Belegorod's daughter) + Inuvieel Galadel Iathal (♀/341/Belegorod's daughter in-law)
- Celebdor son of Boddin (♂/87/Belegorod's son)
- Quennarod son of Boddin (♂/70/Belegorod's son)
- Thieain Coudola (♀/7/Belegorod's daughter)
- Amroil Caranhil son of Boddin (♂/419/Belegorod's brother)
Items for sale
At this location, items are priced between 93% and 108% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Negotiable | Candle of fortune | uncommon | This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. | |
| 1 | Negotiable | Gorgon figurehead of robust life saving | uncommon | A ship's figurehead in the shape of a Gorgon. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Gorgon figurehead attached, if you concentrate your mind, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The figurehead cannot be destroyed by non-magical means. | |
| 1 | Negotiable | Heavy fireworks of awareness | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The firework feels unusually heavy, four times the weight of an average firework. | |
| 1 | Negotiable | Lavish glove of soothing | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | Over-sized darkness lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The lute is twice as large as an average lute. | 2 lbs. |
| 1 | Negotiable | Poisonous wrist bands of warming | uncommon | This magical bracer is embossed with the command word, "player". When spoken by the wearer, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the bracer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | 501 - 5,000 gp | Ring of evasion | rare |
Requires attunement. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
|
| 1 | Negotiable | Small amber melody fish | uncommon | A small fish carved of amber. A command word "failure" is scratched on the design. If you speak the word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the fish. This property cannot be used again until after a long rest. The fish is half the size of a typical fish. | |
| 1 | Negotiable | Subtle quiet chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "energy". The stick is long enough to write "energy" 7 times. When you use the stick to write the command word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The chalk is hidden from detect magic. | |
| 1 | Negotiable | The humming wizard's hat of navigation | uncommon | This wizard's hat has it's command word "audience" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The hat makes a very slight humming sound at all times. | |
| 1 | Negotiable | The pristine duck of knock | uncommon | A duck made of cloth and leather. When squeezed, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The duck is in pristine condition. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.