Son of Boddin's Magic Trinkets Emporium
799 year old Elf construction, medium sized
Location: Lath Amarir
Owned by: Belegorod Ellant son of Boddin
Built into a living tree, this tree house is accessed by a rope ladder. Thick dust covers many of the rarely touched surfaces. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amroil Caranhil son of Boddin | Shopkeep's Assistant | 419 | Male | Elf | He is an adult elf with grey eyes, short auburn hair, a clean shaven face, and light brown skin. |
Amrotil Aloevis | Shopkeep's Apprentice | 55 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin. |
Annath Galadrlas Coudola | Housekeeper | 366 | Female | Elf | She is an adult elf with brown eyes, long tied back brown hair, and dark brown skin. |
Belegorod Ellant son of Boddin | Shopkeep | 435 | Male | Elf | He is an adult elf with grey eyes, a bald head, a clean shaven face, and olive skin. |
Celebdor son of Boddin | Housekeeper | 87 | Male | Elf | He is an adolescent elf with grey eyes, long dyed blond hair with a fringe cut, and light pink skin. |
Elebrer son of Boddin | Shopkeep's Apprentice | 72 | Male | Elf | He is an adolescent elf with brown eyes, short curly auburn hair, and medium brown skin. |
Inuvieel Galadel Iathal | Shopkeep's Assistant | 341 | Female | Elf | She is an adult elf with grey eyes, strawberry hair in a bun, and light brown skin. |
Quennarod son of Boddin | Housekeeper | 70 | Male | Elf | He is an adolescent elf with grey eyes, dyed brown hair in a mohawk, and light pink skin. |
Thieain Coudola | 7 | Female | Elf | She is an elf child with grey eyes, long curly auburn hair, and olive skin. | |
Urwenil Yavael Veverehla | Housekeeper | 328 | Female | Elf | She is an adult elf with one grey eye (her left is covered by an eye-patch), short curly strawberry hair, and light brown skin. |
Family Tree
- Belegorod Ellant son of Boddin (♂/435) + Annath Galadrlas Coudola (♀/366/Belegorod's wife)
- Urwenil Yavael Veverehla (♀/328/Belegorod's daughter) + Inuvieel Galadel Iathal (♀/341/Belegorod's daughter in-law)
- Celebdor son of Boddin (♂/87/Belegorod's son)
- Quennarod son of Boddin (♂/70/Belegorod's son)
- Thieain Coudola (♀/7/Belegorod's daughter)
- Amroil Caranhil son of Boddin (♂/419/Belegorod's brother)
Items for sale
At this location, items are priced between 93% and 108% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Cursed fireworks of Mimic disguise | uncommon | A bundle of 8 fireworks. When a firework is lit and allowed to explode, a magical illusion disguises you as a Mimic for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
1 | Negotiable | Dull amber darkness fish | uncommon | A small fish carved of amber. A command word "department" is scratched on the design. If you speak the word, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This fish seems boring somehow. |
1 | 101 - 500 gp | Dust of disappearance | uncommon | Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. |
1 | Negotiable | Marlon's cold symbol of glowing | uncommon | A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The symbol is cold to the touch. |
1 | Negotiable | Rust Monster figurehead of needy truesight | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, you gain truesight for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
1 | Negotiable | Sands of annoying chilling | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The timer loudly shouts "The secret is person!" when you use it's property. |
1 | Negotiable | Shoe of critters | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, up to a dozen nearby small woodland creatures are attracted to the shoe. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. |
1 | Negotiable | The humming wizard's hat of navigation | uncommon | This wizard's hat has it's command word "month" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The hat makes a very slight humming sound at all times. |
1 | Negotiable | Unreliable knock chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "difference". The stick is long enough to write "difference" 7 times. When you use the stick to write the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. When the chalk's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
1 | Negotiable | Warm silver calming penny | uncommon | This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, you feel at peace. This property cannot be used again until after a long rest. The coin is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.