Ellenor's Apothecary

218 year old Longfoot construction, small sized

Location: Orbastead

Owned by: Ellenor Bradly

A small half-timbered house with a thatched roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Arnold Bradly 5 Male Human He is a human child with grey eyes, short dark-brown hair, and light brown skin.
Christopher Bradly the 2nd 8 Male Human He is a human child with grey eyes, a dark-brown quiff, and light brown skin.
Clarissa Decker Arch-Druid's Apprentice 15 Female Human She is an adolescent human with amber eyes, dyed auburn hair in braids, and light brown skin.
Doris Podbody Arch-Druid's Apprentice 12 Female Human She is an adolescent human with hazel eyes, long dark-brown hair tied back in a knot, and medium brown skin.
Ellenor Bradly Arch-Druid 29 Female Human She is an adult human with grey eyes, dyed blond hair in a plait, and light brown skin.
James Bradly Housekeeper 29 Male Human He is an adult human with hazel eyes, light-brown hair in braids, a big bushy beard, and medium brown skin.
Mona Bradly 2 Female Human She is an infant human with brown eyes, a bald head, and medium brown skin.
Nell Bradly 1 Female Human She is an infant human with brown eyes, a bald head, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 98% of their base value.

Available Price Value Item Rarity Description
1 410 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
3 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 88 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 280 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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